We think you have liked this presentation. If you wish to download it, please recommend it to your friends in any social system. Share buttons are a little bit lower. Thank you!
Presentation is loading. Please wait.
Modified over 6 years ago
Anatomy of a Game CTIN 463 John Hight firstname.lastname@example.org 310-404-9880
What’s on tonight? Concept, continued Game Design Guest Speaker
Shooters single character wielding various projectile weapons and firing at enemies first-person shooters (FPS) third person shooters
Fighting two combatants striking each other with fists, kicks, and handheld weapons combinations of button presses activate special moves
Role-Playing Games (RPG) customize characters by selecting race, class, and skills adventuring and killing monsters to gain loot and experience points
Massively Multiplayer Online Games (MMOG) thousands of simultaneous players in the same game world subscription fee, player vs. player (PVP)
Survival-Horror adventure and survival
Sports reproduce the rules and look of popular sports
Racing / Driving driving a vehicle on a track or through city streets
Vehicle Combat driving and shooting at each other
Real-time Strategy (RTS) command an army base building resource gathering
Action- Adventure exploration and problem-solving linear story
Platformer character leaps from one platform to another fight enemies and collect power-ups
Life Simulations control aspects of the non-player characters’ environments build a civilization or maintain a healthy balance
Retro-arcade mimic the style and pacing of coin-op video arcade games from the 1980s
Party Games Multiple players mini-games
Puzzle / Maze
Open World / Sandbox freedom to travel throughout the world missions or quests
Concept Primary / ApproverSecondary / Contributor High concept, premise, game description, USPs Design DirectorDesigners, Writers, Producer Edit/format proposal, estimated budget and schedule ProducerAssociate Producers Concept art, storyboard(s), presentation (Powerpoint slides, reference video and images) Art DirectorArtists Review of concept, interactive mockup Technical DirectorProgrammers Pitch to publisher/managementDesign Director, Producer Art Director, Technical Director
Jenova Chen thatgamecompany
Chapter 1 Design Composition Permission granted to reproduce for educational use only.© Goodheart-Willcox Co., Inc. Objectives Detail the components.
Video Games By Daniel and Kamil. What is a video game? A video game is a an electronic game that involves interaction with a user interface to generate.
What is Gameplay? What is Gameplay? Week Twelve Introduction to Game Design.
Multiplayer Online Games An-Cheng Huang Bruce Maggs.
Game Genre CSE Based on slides by Rolf Lakaemper (Temple)
Ksenia Sidorovnina Ph-51. What is online game Early online games Genres of online games Online games and money Danger of online games.
510 History of Ed. Tech.. Role-playing (RPG) First Person Shooter (FPS) Strategy Puzzle Massive Multiplayer Online (MMO) Racing Genres change.
Anatomy of a Game CTIN 463 John Hight
Video Game Artificial Intelligence April 9, 2007 Alex Rito.
Game Development Essentials An Introduction. Chapter 3 Game Elements what are the possibilities?
Games Design Nick Sims. These are broken down into two sections, visual style and game play. We are going to look at Visual Style What do you think.
I think that a good game has to include a deep story line, intensive game play that requires the greater part of the gamers attention, Fast loading times.
COMP 475- Game Development Harding University Spring 2012 Copyright of images are held by their respective owners. Video Game Genres.
YANTING ZHANG. Genres are categories of game characterized by particular kinds of challenge, regardless of setting or game-world content.
Game Characteristics and Genres
Circle of Interactive Media Actions, reflected in the interface How the actions impact relevant systems How systems produce feedback, outcomes,
The Game Development Process: Genres. Outline What is a Game? Genres.
Game Genre. Classification of Games How do Games work?
The computer games industry has grown phenomenally over the past 30 years and we have now reached the stage where many households have a games console.
COIT23003 Games Development 7. Elaboration: Design by Genre.
© 2021 SlidePlayer.com Inc. All rights reserved.