Demonstration of Simple Movement using Python AI for Gaming 2013, SCU.

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Presentation transcript:

Demonstration of Simple Movement using Python AI for Gaming 2013, SCU

Definition of Modules  tmain - tkinter – entry point  Starts animation  Calls myPaint in level for animation  tsLevel  Has a list of dynamic and static objects  Contains all the information needed for steering  moving object  Parameterized class of moving objects  Parameters include geometry of the object and dynamic behavior

Definition of Modules  Steering  Given a behavior, moving object, and level calculates new velocity (kinetic) or acceleration (dynamic)  Math  implements vector class  Level  implements objects in the level  dynamic  static

Dependencies Application runAnimation displayAnimation myPaint(level)

Dependencies myPaint(level) object.paint object.update(level) get Steering(level, behavior, relObject) update location, velocity, acceleration

Steering  Implements methods for objects, levels  Kinetic wander  Simple version: random vector  Elaborate version: pick far away line and target object on this line, seek towards target object.  Search  Flee