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Notes on AI for Games text (and Behavior Trees)

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Presentation on theme: "Notes on AI for Games text (and Behavior Trees)"— Presentation transcript:

1 Notes on AI for Games text (and Behavior Trees)
CSE 3541/5541 Matt Boggus

2 AI engine

3 Decision making (ex: reacting to vision tests)

4 Movement (ex: steering and pathfinding)

5 Reflex agent Figure from

6 Types and decisions Vector pointing in a similar direction to another
(dot product)

7 Decision tree if(…) { if(…) { agentState = Attack; } else if(…) { agentState = Move; } else { agentState = Attack; } } if(…) { agentState = Creep; }

8 Behavior Tree Figures from
And

9 State machine vs. behavior tree
Figures from


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