Chapter 14 Age Subcultures

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Presentation transcript:

Chapter 14 Age Subcultures CONSUMER BEHAVIOR, 9e Michael R. Solomon Dr. Rika Houston CSU-Los Angeles MKT 342: Consumer Behavior

Age and Consumer Identity Age is a significant part of our identity Age cohort “My Generation” Similar ages and experiences Common memories Common cultural heroes Marketers target specific age cohorts

Generational Categories The Interbellum Generation The Silent Generation The War Baby Generation The Baby Boom Generation Generation X Generation Y Generation Z

Table 14.1 Nostalgia Scale Scale Items They don’t make ‘em like they used to. Things used to be better in the good old days. Products are getting shoddier and shoddier. Technological change will ensure a brighter future (reverse coded). History involves a steady improvement in human welfare (reverse coded). We are experiencing a decline in the quality of life. Steady growth in GNP has brought increased human happiness (reverse coded). Modern business constantly builds a better tomorrow (reverse coded).

The Youth Market “Teenage” first used to describe youth generation in 1950s Youth market often represents rebellion $100 billion in spending power

Teen Values, Conflicts, and Desires Four basic teen conflicts: Autonomy versus belonging Rebellion versus conformity Idealism versus pragmatism Narcissism versus intimacy

Getting to Know Generation Y Born 1986-2002 “Echo Boomers” “Millennials” The Digital Generation One-third of U.S. population Spend $170 billion a year first generation to grow up with computers at home. They are multitaskers. They truly are digital natives. They use texting and video and create user-generated content.

A Marketer’s Rules of Teen Engagement Rule #1: Don’t talk down. Rule #2: Don’t try to be what you’re not. Rule #3: Entertain them, make it interactive, and keep the sell short. Rule #4: Show that you know what they’re going through, but keep it light.

Tweens Children ages 8 to 14 In-between teenagers and kids Behavior reflects both teens and kids Spend $14 billion a year on “feel-good” products Clothes Music Movies

Big (Wo)Man on Campus College market is attractive Many students have extra cash/free time Undeveloped brand loyalty Hard to reach via conventional media Online advertising is very effective Sampler boxes Wall media Spring break beach promotions

Researching the Youth Market Must use innovative ways to tap teen desires Coolhunters Teens as “consumers-in-training” Brand loyalty Influence upon family purchases

Generation X Born 1965-1985 Desire stable families Save portion of income View home as expression of individuality

Baby Boomers Born between 1946-1965 Grew up in a time of great social upheaval Extremely confrontational generation Radically different from parents Late childbearing patterns (over 35) Currently in peak earning years Active and physically fit Have redefined all concepts of aging

The Gray Market Traditionally neglected by marketers People are now living longer/healthier lives “Zoomers” Fastest growing group of Internet users

(Perceived) Age Age is more a state of mind than of body The older we get, the younger we feel relative to our actual age

Values of Older Adults Autonomy Connectedness Altruism

Segmenting Older Adults “Senior” subculture is extremely large Segmented by: Age cohorts Marital status Stage in family life cycle Health and outlook on life Social aging theories

Chapter 14: Age Subcultures Key Concepts Age and consumer identity Generational categories Youth market Teen values, conflicts, desires Generation Y & cultural experiences Marketers’ rules of teen engagement Tweens College market Researching the youth market Generation X & cultural experiences Baby boomers & cultural experiences Gray market Perceived age Values of older adults Segmenting older adults