Search: Binary Search Trees Dr. Yingwu Zhu. Review: Linear Search Collection of data items to be searched is organized in a list x 1, x 2, … x n – Assume.

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Presentation transcript:

Search: Binary Search Trees Dr. Yingwu Zhu

Review: Linear Search Collection of data items to be searched is organized in a list x 1, x 2, … x n – Assume == and < operators defined for the type Linear search begins with item 1 – continue through the list until target found – or reach end of list

Linear Search Array based search function void LinearSearch (int v[], int n, const int& item, boolean &found, int &loc) { found = false; loc = 0; for ( ; ; ) { if (found || loc >= n) return; if (item == v[loc]) found = true; else loc++; }

Linear Search Singly-linked list based search function void LinearSearch (NodePointer first, const int& item, bool &found, int &loc) { NodePointer locptr=first; found = false; for{loc=0; !found && locptr!=NULL; locptr=locptr->next) { if (item == locptr->data) found = true; else loc++; }

Binary Search Two requirements?

Binary Search Two requirements – The data items are in ascending order (can they be in decreasing order? ) – Direct access of each data item for efficiency (why linked-list is not good!)

Binary Search Binary search function for vector void LinearSearch (int v[], int n, const t &item, bool &found, int &loc) { found = false; loc = 0; int first = 0; last = n - 1; for ( ; ; ){ if (found || first > last) return; loc = (first + last) / 2; if (item v[loc]) first = loc + 1; else found = true; // item found }

Binary Search vs. Linear Search Usually outperforms Linear search: O(logn) vs. O(n) Disadvantages – Sorted list of data items – Direct access of storage structure, not good for linked-list Good news: It is possible to use a linked structure which can be searched in a binary-like manner

Binary Search Tree (BST) Consider the following ordered list of integers 1.Examine middle element 2.Examine left, right sublist (maintain pointers) 3.(Recursively) examine left, right sublists

Binary Search Tree Redraw the previous structure so that it has a treelike shape – a binary tree

Trees A data structure which consists of – a finite set of elements called nodes or vertices – a finite set of directed arcs which connect the nodes If the tree is nonempty – one of the nodes (the root) has no incoming arc – every other node can be reached by following a unique sequence of consecutive arcs (or paths)

Trees Tree terminology Root node Leaf nodes Children of the parent (3) Siblings to each other Children of the parent (3) Siblings to each other

Binary Trees Each node has at most two children Could be empty

Array Representation of Binary Trees Store the i th node in the i th location of the array

Array Representation of Binary Trees Works OK for complete trees, not for sparse trees

Some Tree Definition, p656 Complete trees – Each level is completely filled except the bottom level – The leftmost positions are filled at the bottom level – Array storage is perfect for them Balanced trees – Binary trees – |left_subtree – right_subtree|<=1 Tree Height/Depth: – Number of levels

Tree Questions A complete tree must be a balanced tree? Give a node with position i in a complete tree, what are the positions of its child nodes? – Left child? – Right child?

Linked Representation of Binary Trees Uses space more efficiently Provides additional flexibility Each node has two links – one to the left child of the node – one to the right child of the node – if no child node exists for a node, the link is set to NULL

Linked Representation of Binary Trees Example

Binary Trees as Recursive Data Structures empty A binary tree is either empty … or Consists of root – a node called the root – root has pointers to two disjoint binary (sub)trees called … right (sub)tree left (sub)tree Anchor Inductive step Which is either empty … or …

Tree Traversal is Recursive If the binary tree is empty then do nothing Else N: Visit the root, process data L: Traverse the left subtree R: Traverse the right subtree The "anchor" The inductive step

Traversal Order Three possibilities for inductive step … Left subtree, Node, Right subtree the inorder traversal Node, Left subtree, Right subtree the preorder traversal Left subtree, Right subtree, Node the postorder traversal

ADT: Binary Search Tree (BST) Collection of Data Elements – Binary tree – BST property: for each node x, value in left child of x < value in x < in right child of x Basic operations – Construct an empty BST – Determine if BST is empty – Search BST for given item

ADT Binary Search Tree (BST) Basic operations (ctd) – Insert a new item in the BST Maintain the BST property – Delete an item from the BST Maintain the BST property – Traverse the BST Visit each node exactly once The inorder traversal must visit the values in the nodes in ascending order

BST typedef int T; class BST { public: BST() : myRoot(0) {} bool empty() { return myRoot==NULL; } private: class BinNode { public: T data; BinNode* left, right; BinNode() : left(0), right(0) {} BinNode(T item): data(item), left(0), right(0) {} }; //end of BinNode typedef BinNode* BinNodePtr; BinNodePtr myRoot; };

BST operations Inorder, preorder and postorder traversals (recursive) Non-recursive traversals

BST Traversals, p.670 Why do we need two functions? – Public: void inorder(ostream& out) – Private: inorderAux(…) Do the actual job To the left subtree and then right subtree Can we just use one function? – Probably NO

Non-recursive traversals Let’s try non-recusive inorder Any idea to implement non-recursive traversals? What ADT can be used as an aid tool?

Non-recursive traversals Basic idea – Use LIFO data structure: stack – #include (provided by STL) – Chapter 9, google stack in C++ for more details, members and functions – Useful in your advanced programming

Non-recursive inorder Let’s see how it works given a tree Step by step

Non-recursive inorder 1. Set current node pointer ptr = myRoot 2. Push current node pointer ptr and all the leftmost nodes on its subtree into a stack until meeting a NULL pointer 3. Check if the stack is empty or not. If yes, goto 5, otherwise goto 4 4. Take the top element in stack and assign it to ptr, print our ptr->data, pop the top element, and set ptr = ptr->right (visit right subtree), goto 2 5. Done

Non-recursive inorder void BST::non_recur_inorder(ostream& out) { if (!myRoot) return; // empty BST BinNodePointer ptr = myRoot; stack s; // empty stack for ( ; ; ) { while (ptr) { s.push(ptr); ptr = ptr->left; } // leftmost nodes if (s.empty()) break; // done ptr = s.top(); s.pop(); out data << “ “; ptr = ptr->right; // right substree }

Non-recursive traversals Can you do it yourself? – Preorder? – Postorder?

BST Searches Search begins at root – If that is desired item, done If item is less, move down left subtree If item searched for is greater, move down right subtree If item is not found, we will run into an empty subtree

BST Searches Write recursive search Write Non-recursive search algorithm bool search(const T& item) const

Insertion Operation Basic idea: – Use search operation to locate the insertion position or already existing item – Use a parent point pointing to the parent of the node currently being examined as descending the tree

Insertion Operation Non-recursive insertion Recursive insertion Go through insertion illustration p.677 – Initially parent = NULL, locptr = root; – Location termination at NULL pointer or encountering the item – Parent->left/right = item

Recursive Insertion See p. 681 Thinking! – Why using & at subtreeroot

Deletion Operation Three possible cases to delete a node, x, from a BST 1. The node, x, is a leaf

Deletion Operation 2. The node, x has one child

Deletion Operation x has two children Replace contents of x with inorder successor K Delete node pointed to by xSucc as described for cases 1 and 2 View remove() function View remove() function

Question? Why do we choose inorder predecessor/successor to replace the node to be deleted in case 3?

Implement Delete Operation void delete(const T& item) //remove the specified item if it exists Assume you have this function void BST::search2(const T& item, bool& found, BST::BinNodePtr& locptr, BST::BinNodePtr& parent) const { locptr = myRoot; parent = NULL; found = false; while(!found && locptr) { if (item data) { parent = locptr; locptr = locptr->left; } else if (item > locptr->data) { parent = locptr; locptr = loc->right; } else found = true; } //end while }

Implement Delete Operation 1.Search the specified item on the tree. If not found, then return; otherwise go to 2. 2.Check if the node to be deleted has two child nodes (case 3). If so, find the inorder successor/predecessor, replace the data, and then make the successor/predecessor node the one to be deleted 3.In order to delete the node, you should keep track of its parent node in step 1 and 2. 4.Delete the node according to the first two simple cases. Be careful with parent 5.Release the memory of the node deleted

delete(const T& item) { BinNodePtr parent, x; bool found; search2(item, found, x, parent); //search item on the tree if (!found) return; if (x->left && x->right) { //the case 3 with two child nodes BinNodePtr xsucc =x->right; parent = x; while (xsucc->left) { //find inorder successor parent = xsucc; xsucc = xsucc->left; } x->data = xsucc->data; x = xsucc; } //end if BinNodePtr subtree = x->left; if (!subtree) subtree = x->right; if (!parent) myRoot = subtree; else { if (x == parent->left) parent->left = subtree; else parent->right = subtree; } delete x; }

Questions? What is T(n) of search algorithm in a BST? Why? What is T(n) of insert algorithm in a BST? Other operations?

Problem of Lopsidedness The order in which items are inserted into a BST determines the shape of the BST Result in Balanced or Unbalanced trees Insert O, E, T, C, U, M, P Insert C, O, M, P, U, T, E

Balanced

Unbalanced

Problem of Lopsidedness Trees can be totally lopsided – Suppose each node has a right child only – Degenerates into a linked list Processing time affected by "shape" of tree