4X4 Flag Football TAMIU INTRAMURALS & STUDENT OFFICIALS ASSOCIATION.

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Presentation transcript:

4X4 Flag Football TAMIU INTRAMURALS & STUDENT OFFICIALS ASSOCIATION

GAME, FIELD, PLAYERS, AND EQUIPMENT The field shall measure 30 yards wide and 40 yards long plus 10-yard end zones. The playing fields will be divided into two (2) zones by one (1) line.

Equipment Players must wear athletic type shoes that cover the foot completely. Non- Metal cleats are allowed. Sandals, boots, and open toe shoes are NOT allowed. Pants/Shorts: Each player must wear pants or shorts without any belt(s), belt loop(s), pocket(s) or exposed drawstrings. The pants or shorts must be a different color than the flags. Jewelry shall not be worn. Religious and medical alert medals are not considered jewelry. A religious medal must be taped and worn under the uniform. A medical alert medal must be taped and may be visible.

Offense Duties The offensive team is responsible for securing the ball after each play. The offensive team should secure the ball and take it back to their team huddle after every play. Two ball spotters will be used to mark the neutral zone. An orange color mark will serve as the offensive scrimmage line. A yellow color mark will serve as the defensive scrimmage line. The marks will be one (1) yard apart.

The Game Men, Women, Coed: Four (4) players will constitute a team. In Coed, a maximum number of 2 men and 2 women are allowed on the field at any time (must need 1 member of the opposite sex to avoid a forfeit). A minimum number of three (3) players must be ready to play at game time or the team will forfeit GAME TIME IS FORFEIT TIME

The Game The game will consist of two halves; each made up of a 12 minute running clock. The game clock will stop for all time-outs and in the last one (1) minute of the both halves. In the last minute of play for the half or the game, there will be three (3) plays. Each team is allowed one (1) time-out per half, use or lose. Time-outs will be limited to one (1) minute in duration. Teams will not be charged a time-out for an injured player (all injured players must leave the game for a minimum of one play).

The Game The ball will be placed on the offensive team's 10 yard line at the beginning of each half, as well as following touchdowns, touchbacks, and safeties (unless moved by penalty). A team in possession of the ball has three (3) downs to score or advance into the next zone. a.If a penalty occurs during a play the zone to gain will be established after the enforcement of the penalty. b.If a penalty moves the ball beyond the zone to gain or a penalty calls for a first down the next line will be the zone to gain. c.Declined penalties will have no effect on the zone to gain and the number of the next down will be whatever it would have been had the foul not occurred.

Snapping The offensive team must have at least one (1) player on their scrimmage line (within a 1-yard zone from a line parallel with the ball) at the snap. Players in motion do not count as being on the line of scrimmage The player who receives the center snap must be a least two (2) yards behind the offensive scrimmage line. No direct snaps are allowed "Sleeper" plays are not allowed. After the ball is ready for play, each offensive player must momentarily be within 10 yards of the ball before the snap Players may use 2, 3 or 4 point stance.

Passing, Handling The Ball Backwards pass- no limit and can be done anywhere on the field Forward Pass- 1 and must be made from behind the scrimmage line Every player is eligible for a pass

Screen Blocking Screen block should be done without contact No defender should be align in front of snapper Defense cant use their hands, they must go around the defender without making contact

Running Flag Guarding Defensive player should not hold, grasp, or obstruct the runner Runner should not charge into an opponent No stripping No hurdling over people

Dead Ball A fumble, muffed ball, center snap and lateral or backward pass which strikes the ground is dead at the spot. The ball shall go to the team that fumbled it at that spot, unless the play occurred on third down. NOTE: Any fumble that does not hit the ground may be advanced by the player catching it. When any part of the runner other than a hand or foot touches the ground, the ball is dead. A runner is down: When a runner has a flag belt removed legally by a defensive player. A flag belt is removed when the clip is detached from the belt. When a runner is legally tagged with one hand between the shoulders and knees, including the hand and arm, once the flag belt is no longer attached.

Scoring The point value of scoring plays shall be: Touchdown6 points In co-rec; touchdown scored by a woman, by pass, catch, or run9 points Safety2 points (ball spotted on the 10 yard line) Extra Point/Try: -Originally from 3-yard line1 point -Originally from 10-yard line2 points -Originally from 20-yard line3 points

Mercy Rule If a team secures a 15 or more point lead (21 or more points in Co-Rec.) at any time during the last one (1) minute of the game, the game shall be over. However, at any time after the completion of the first half of any men’s, women’s, and Co-Rec. game, once a team has a lead of 40 or more points, the game shall be declared over.

Extra Points After a touchdown is scored, the offensive team may try for either a one (1) point, two (2) point or three (3) extra point attempt. Defensive players who intercept a pass during the try and return it for a touchdown shall score three (3) points. Once the captain has made the decision for one (1), two (2) or three (3) point attempt, a team may not change its mind without using a time-out. If the distance of the attempt is changed by penalty, the attempt will be for the point value of where the penalty is enforced.

Flag Check The player scoring the touchdown must raise his/her arms so the nearest official can deflag the player. If the player is not deflagged with one pull and the official determines the flag belt has been secured illegally, the touchdown is disallowed. The player is disqualified

Tie Games Each team will have the opportunity to score by using three (3) plays from the ten (10) yard line. If the defensive team intercepts the pass and returns it for a touchdown, they win the game. If they do not return the interception for a touchdown, the ball will placed for the Team B series. No time-outs will be allowed during overtime.

Blood Rule Any player who is bleeding must be substituted for until the bleeding stops. An intramural staff member or game official has the authority to remove the player. If by removing the player who is bleeding, the team falls below the minimum number necessary to play, the following will apply: The game clock will stop and a maximum of five (5) minutes will be allowed for the player to stop the bleeding. Either an intramural staff member or game official must approve the player to re-enter. If the bleeding is not stopped within the allotted five (5) minutes, the team will forfeit the game.

CO-REC Scrimmage play via the run – no player may advance the ball from behind the line of scrimmage to beyond the line of scrimmage. Male Passer - during the offensive team's possession there may not be two (2) consecutive forward pass completions from a male passer to a male receiver. If a male passer completes a forward pass to a male receiver, the next forward pass completion must involve either a female passer or a female receiver. This rule applies to the Try also. Female Passer - can complete her forward pass to a player of either sex who is beyond the line of scrimmage.