Timing for Animation Bouncing Ball Exercise. Today Thoughts on Timing Clips - Animation Bouncing Ball Group animation.

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Presentation transcript:

Timing for Animation Bouncing Ball Exercise

Today Thoughts on Timing Clips - Animation Bouncing Ball Group animation

Timing is… The placement or occurrence in time The spacing of events in time The measuring of elapsed time The ability to select a precise moment in time

Our Primary Concerns are… Space Time Movement

On-Screen Space Size of the Screen/Resolution Aspect Ratio (Width to Height) Scale of objects relative to the Screen Change in position/location of objects from frame to frame Illusion of Space/Depth/Perspective –Deep or Shallow –Ambiguous –Off-screen Space

Cartesian Space Coordinate system that specifies each point uniquely in a plane by a pair of numerical coordinates The coordinates can also be defined as the positions of the points in relation to the coordinate axes and the point of origin (0,0,0) X, Y, Z axis

Time Speed of Composition –Frames Per Second –12FPS, 24 FPS, FPS, 30 FPS Real Time or Abstracted Time –Slow/Fast-Motion, Time-Remapping Length of movement/action –Keyframes: defining point/drawing in time –In-Betweens: points/images/frames between keys

Movement Animate Objects Vs Inanimate Objects Realism Vs Abstraction/Stylization Interaction/Natural Forces –Gravity –Wind –Other Moving Camera and/or Moving Subject

Animation Curves Interpolation is a method of constructing new data points within the range of a discrete set of known data points Bezier curves are used to model smooth curves that can be scaled indefinitely.

Principles of Animation Disney’s Frank Thomas and Ollie Johnston The Illusion of Life A few Principles… –Overlapping Action/Follow-Through –Arcs –Ease In/Out –Squash and Stretch

Personality (character) Animation Acting/Animation –Believability/Illusion of Life –Personality –Motivation

Animation “Game Over” - PES “Paraguas” - Troshinsky “Octopodi” - Goeblins school “Free Radicals” - Len Lye (1953) “Gerald McBoingBoing- UPA/Cannon (1951)

Group Stop-Motion/Pixilation Animation 1.Divide into two groups 2.Decide on a VERY SIMPLE story idea 3.Set up the“stage” – 1 location, camera is “locked down” 4.Everyone takes position and freezes 5.Director takes 2 photos 6.Wait until the director says “move” 7.Think about timing/movement –Less is more 8.Move it into a new location 9.Repeat steps frames (10 seconds at 12fps)

DEMO: BOUNCING BALL Composition Settings –Length (24 frames) Set Keys/Blocking Adjust Keys/Test –Keyframe Assistant –Ease In/Out Set Interpolation –Linear –Bezier –Hold Curves/Graph Editor

COMMON PROBLEMS TOO FAST CLICKY/ROBOTIC MOVEMENT FLOATY/SLIDING MOVEMENT OVERKILL/TOO MUCH MOVEMENT OVER-ACTING NO APPEAL/NO PERSONALITY