UNIX Sockets Outline UNIX sockets CS 640.

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Presentation transcript:

UNIX Sockets Outline UNIX sockets CS 640

Berkeley Sockets Networking protocols are implemented as part of the OS The networking API exported by most OS’s is the socket interface Originally provided by BSD 4.1c ~1982. The principal abstraction is a socket Point at which an application attaches to the network Defines operations for creating connections, attaching to network, sending/receiving data, closing. CS 640

Connection-oriented example (TCP) Server Socket() Bind() Client Listen() Socket() Accept() Block until connect Connection Establishmt. Connect() Data (request) Send() Recv() Process request Data (reply) Send() Recv() CS 640

Connectionless example (UDP) Server Socket() Client Bind() Socket() Recvfrom() Bind() Block until Data from client Sendto() Data (request) Process request Data (reply) Sendto() Recvfrom() CS 640

Socket call Means by which an application attached to the network int socket(int family, int type, int protocol) Family: address family (protocol family) AF_UNIX, AF_INET, AF_NS, AF_IMPLINK Type: semantics of communication SOCK_STREAM, SOCK_DGRAM, SOCK_RAW Not all combinations of family and type are valid Protocol: Usually set to 0 but can be set to specific value. Family and type usually imply the protocol Return value is a handle for new socket CS 640

Bind call Binds a newly created socket to the specified address Int bind(int socket, struct sockaddr *address, int addr_len) Socket: newly created socket handle Address: data structure of address of local system IP address and port number (demux keys) Same operation for both connection-oriented and connectionless servers Can use well known port or unique port CS 640

Listen call Used by connection-oriented servers to indicate an application is willing to receive connections Int(int socket, int backlog) Socket: handle of newly creates socket Backlog: number of connection requests that can be queued by the system while waiting for server to execute accept call. CS 640

Accept call After executing listen, the accept call carries out a passive open (server prepared to accept connects). Int accept(int socket, struct sockaddr *address, int addr_len) It blocks until a remote client carries out a connection request. When it does return, it returns with a new socket that corresponds with new connection and the address contains the clients address CS 640

Connect call Client executes an active open of a connection Int connect(int socket, struct sockaddr *address, int addr_len) Call does not return until the three-way handshake (TCP) is complete Address field contains remote system’s address Client OS usually selects random, unused port CS 640

Send(to), Recv(from) After connection has been made, application uses send/recv to data Int send(int socket, char *message, int msg_len, int flags) Send specified message using specified socket Int recv(int scoket, char *buffer, int buf_len, int flags) Receive message from specified socket into specified buffer CS 640

Socket Implimentation Protocol implementation Process per protocol Use a separate process to implement each protocol Messages are passes between processes Process per message Use one process to handle each message/communication Generally more efficient Buffer use Applications use buffers as do protocols Copies are VERY expensive Message abstraction enables pointers to be used and minimal copies CS 640

Practical issues – using sockets You have to be very careful when using these calls Specific data structures and formats Ports cannot be less than 1024 You can use other tools to see if things are working Tcpdump /proc netstat Client and server can be on same system Think about error handling methods Refer to Stevens Baby steps!! CS 640