1 Introduction to Design I Presented by: Dr. Carla Zoltowski Find a partner for today’s lecture. Professional Development Series Lecture (Project Management:

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Presentation transcript:

1 Introduction to Design I Presented by: Dr. Carla Zoltowski Find a partner for today’s lecture. Professional Development Series Lecture (Project Management: Managing People and Time) is in ARMS B071 EPICS – Fall 2015 Lecture: Introduction to Design I

General Info “Intro lecture series” = 5 lectures oThis is 2 nd Scantrons from first lecture—did anyone not turn it in last week? Lecture slides posted online oWill be adding link to the youtube videos Questions/concerns? 2

Learning Objectives At the end of this class period, you will be able to: 1.Experience part of a rapid design cycle 2.Introduced to the EPICS Design Process 3.Critical thinking – guide questions Lecture: Introduction to Design I Presented By: Dr. Carla Zoltowski

4

5 6 min (2 sessions x 3 min each)

6 2 mins each = 4 minutes total

7 4 minutes 4 minutes each = 8 minutes

Homework 8 Bring prototype to next lecture!

Next lecture 9

Human-Centered Design Human-Centered Design as a Process Human-Centered Design as a Mindset

introduction-to-civil-engineering-design-spring-2002/projects/design_process/

EPICS Design Process People & Prototypes EPICS website -> Current Students -> Design Process.pdf

Project Identification Phase Project Identification Phase: Goal is to identify a specific, compelling need to be addressed Common tasks  Conduct needs assessment (if need not already defined)  Identify stakeholders (customer, users, person maintaining project, etc.)  Define basic stakeholder requirements (objectives or goals of projects and constraints)  Determine time constraints of the project Gate 1: Continue if have identified appropriate EPICS project that meets a compelling need

Specification Development Phase Specification Development Phase: Goal is to understand “what” is needed by understanding the context, stakeholders, requirements of the project, and why current solutions don’t meet need, and to develop measurable criteria in which design concepts can be evaluated.  Understand and describe context (current situation and environment)  Create stakeholder profiles  Create mock-ups and simple prototypes: quick, low-cost, multiple cycles incorporating feedback  Develop a task analysis and define how users will interact with project (user scenarios)  Compare to benchmark products (prior art)  Develop customer specifications and evaluation criteria; get project partner approval Gate 2: Continue if project partner and advisor agree that have identified the “right” need, and if no existing commercial products meet design specifications.

Conceptual Design Phase Conceptual Design Phase: Goal is to expand the design space to include as many solutions as possible. Evaluate different approaches and selecting “best” one to move forward. Exploring “how”.  Conduct Functional Decomposition  Brainstorm several possible solutions  Create prototypes of multiple concepts, get feedback from users, refine specifications  Evaluate feasibility of potential solutions (proof-of-concept prototypes); select one to move forward Gate 3: Continue if project partner and advisor agree that solution space has been appropriately explored and the best solution has been chosen.

Detailed Design Phase Detailed Design Phase: Goal is to design working prototype which meets functional specifications. Common tasks  Design/analysis/evaluation of project, sub-modules and/or components (freeze interfaces)  Complete DFMEA analysis of project  Prototyping of project, sub-modules and/or components  Field test prototype/usability testing Gate 4: Continue if can demonstrate feasibility of solution (is there a working prototype?). Project Partner and advisor approval required.

Delivery Phase Delivery Phase Tasks: Goal is to refine detailed design so as to produce a product that is ready to be delivered! In addition, the goal is to develop user manuals and training materials. Common tasks: Complete user manuals/training material Complete usability and reliability testing Complete delivery review Gate 5: Continue if Project Partner, Advisor and EPICS Admin agree that project is ready for delivery!

Service/Maintenance Phase Service/Maintenance Phase Tasks Common tasks: Evaluate performance of fielded project Determine what resources are necessary to support and maintain the project Gate 6: Project Partner and Advisor approve continued fielding of project. If not, retire or redesign.

Retirement or Redesign Phase Retirement or Redesign

Why is design difficult? Engages different types of thinking oDesign is one of the most cognitively complex forms of “problem solving” Requires designers to manage so many ideas and aspects Addresses different types of problems oIll-defined oComplex (number of requirements and constraints)

Seeking and Selecting Divergence Convergence Expand possibilitiesNarrow Focus Name the problem Lecture: Introduction to Design I Presented By: Dr. Carla Zoltowski Iterative within Process

Design Tools (HCD) EPICS compiled resources: hared%20Documents/Design%20Process%20Reso urces.pdf hared%20Documents/Design%20Process%20Reso urces.pdf oIDEO website: Human-Centered Design Toolkit ( toolkit/) oStanford d-school website: / / oUniversal/inclusive design:

Reflective/Critical Thinking format What did I learn? How did I learn it? Why does this learning matter? What will could I or others do in light of this learning Can be applied to personal/professional, disciplinary, and civic learning.

Homework 1 Due in your notebooks by the next lecture (Monday, 9/14) oFinish the Wallet exercise (3 minute reflection and 7 minute prototyping). Read the Design Process Document if you haven’t already oWhat did you learn from reading the EPICS Design Process document?

Attendance Form oFill in name and 10-digit PU ID o“T” for Question 1 oSign oIt takes approximately two weeks from the date of the lecture to update myEPICS with your attendance. Hand individually to TA or me