CSE1GDT Exam Revision Paul Taylor 2009. The Exam – What to bring Programmable or non-programmable calculator Unmarked, non-electronic English dictionary.

Slides:



Advertisements
Similar presentations
Gameplay: Consists of the challenges and actions that a game offers. Challenges for the player to overcome and actions that let her overcome them.
Advertisements

PSAT for 10 th Grade WHAT YOU NEED TO KNOW!. PSAT FAQ Q: When is the test? A: Wednesday Oct 15 7:30 am-11:30am.
CSE1GDT from Ideas to Designs Paul Taylor April 14, hp?file=daikatana_bitch_ jpg.
Progression of difficulty Andrew Williams. Level creation in N I was impressed that so many of you were able to create, save, edit and run levels in N.
The adventure of water element Kawi Cho. Concept Document Genre: God/RTS Design Challenge: the depth of gameplay, when and how to increasing the challenge.
The Game Development Process Documentation. The Role of Documentation The Concept Document The Design Document Based on Ch 18-19, Gameplay and Design,
It’s Dinosaur Time Paul Taylor Steering your Creative Genius D*tL0AVemNTqDU3iJdpcOuEZokt1hM3i6-ep3oJnSh7-EoP9Bj6**UF-
Format of the BA 569 Final Exam. Format of the Final Exam You will have two hours to take the exam. You will have two hours to take the exam. You will.
XNA GAME STUDIO 4.0 LEARN PROGRAMMING NOW Game Design.
Essential Question: What makes folk tales and fairy tales so much fun to read? Unit Question: Why are folk tales and fairy tales famous all around.
Games 1.Have a reason to design a game. 2.Brainstorm 3.Sift, strain, and find the “good” ideas 4.Prototype 5.Playtest 6.Experience Doc.
Navigating Professional Development for Teaching Integrated Reading and Writing Dr. David C. Caverly, Erika K. Nielson, & Ren VanderLind Texas State University.
Daniel Bochicchio Neag School of Education.  Enhances mathematics learning.  Supports effective mathematics teaching.  Influences what mathematics.
2010/02/11 Introduction of the electives Learning English through Short stories.
 Develop creativity and nurture aesthetic sensitivity  Further develop their musical competence  Construct knowledge and understanding of diverse music.
Game Development Documentation EREN NABİ.  When the team grows, becomes harder to protecting the focal point of the project.  Good documentation is.
What Are Games Made Of? Vinod Srinivasan VIST/CSCE 489, Spring 2010 Adapted from “Art of Game Design” by Jesse Schell.
CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.
Patterns in game design
FCN = Functionality, completeness, Balance. Refinement You have a playable system Play, tweak, play, tweak, play, tweak, … Question smaller and smaller.
How to fail the exam Paul Taylor ALLOWABLE MATERIALS Programmable or non-programmable calculator Unmarked, non-electronic English dictionary Ruler,
Fundamentals of Game Design
CSE1GDT Game Design Theory Paul Taylor Super Outline The History of Game Design How NOT to Develop Factors of Game Design The Design Process.
The Difficulties of Difficulties CSE1GDT Paul Taylor 2009.
The Design Document The Design Document Introduction Game Mechanics Artificial Intelligence Characters, Items, and Objects/Mechanisms Story.
Grade 10 Science SNC2D Welcome. Course Strands Scientific Exploration Skills Scientific Exploration Skills Chemistry: Chemical Reactions Chemistry: Chemical.
C HAPTER 9 GAMEPLAY Nate Cutler. M AKING GAMES FUN Designer’s primary goal is to entertain, through gameplay Without gameplay entertainment can be fun.
CSE1GDT from Ideas to Designs Paul Taylor April 14, hp?file=daikatana_bitch_ jpg.
Game Design Theory Pertemuan 3 Matakuliah: T0944-Game Design and Programming Tahun: 2010.
CSE1GDT Gameplay Mechanics. Core Mechanics The exact definition of the gameplay rules –It doesn’t matter where these rules are, just that you know them!
Fundamentals of Game Design, 2 nd Edition by Ernest Adams Chapter 9: Gameplay.
GCSE Music Cove School Music Department. Why GCSE Music? Do you perform better with course work than examinations? Are you creative? Do you enjoy practical.
Fundamentals of Game Design by Ernest Adams and Andrew Rollings Chapter 1: Games and Video Games.
CSE3AGT – How to fail the Exam Paul Taylor Things to forget: What is Barry? A hamster or a Guinea Pig? The differences between Dx9 and Dx10 What.
 A plan of attack for your games content  Or (more specifically)  A detailed description of all games mechanics, objects, characters, stats, ect… that.
CSE1GDT Exam Revision Paul Taylor The Exam – What you CAN bring Programmable or non-programmable calculator (You won’t need it) Unmarked, non-electronic.
CSE4AT3 Design Balancing Continued……………………………… …………………………………………..
Design Lecture 4 CSE4AT3 Refining The Player Experience.
SCHOOL CERIFICATE MATHEMATICS YEAR 10 PREPARATION.
Department of educational leadership instructional technology program Games for Learning: Using Game Play and Game Design to Facilitate Learning Dr. Wayne.
Why is it necessary to keep good notes?.  Effective note-taking from lectures and readings is an essential skill for university study.  Good note taking.
Game Design Document Pertemuan 4 Matakuliah: T0944-Game Design and Programming Tahun: 2010.
Motivates, interests and engages. Teaches problem solving skills. Allows for creativity and imagination. Demonstrates project design. Encourages teamwork.
GENERATE IDEAS FOR A GAME CONCEPT GENRE By Mark Jones.
What’s in a Game? Your Game! Based On: “Tutorial: What is a good game? By Mark Overmars Your Game! Based On: “Tutorial: What is a good game? By Mark Overmars.
Getting Started in Game Design Devin Horsman Director of Technology Silverback Games Mat Jewkes Freelancer.
GAME DESIGN Elements of Engagement. Objectives Know the relationship between immersion and engagement Detail the elements needed to create audience –
Interactive Multimedia Games Development COM631 Assignment 1 Feedback.
Game Design Kuliah-3 1. Game Design Game design is the process of: Imagining a game Defining the way it works Describing the elements that make up the.
CSE1GDT – Assignment 2010 Paul Taylor. Educational Yes, Boring No!
Unit 72: Computer Game design
Mechanics, Dynamics, & Aesthetics Game Design. Framework Mechanics describes the particular components of the game, at the level of data representation.
Creating a Game Concept Part 4. Game Concept  Creating a game concept or conceptualizing you game means giving a concrete shape to your ideas for the.
Year 7 Exam In year 7 you will do a ‘Design’ exam which will include elements of Art, Resistant Materials and Textiles. The exam is based on your knowledge.
CSE1GDT – Interfacing 2.0 Paul Taylor The Player and the Game Players Mind Game World.
Story composition Pt. 2 Game Design.
Game Pitches UC Santa Cruz CMPS 170 – Game Design Studio I 9 October 2014.
-:Fat Chance:- Risk and Reward Paul Taylor What is chance?
CS 134 Design Documents.
Chapter 1 My Role on the Team. Chapter 1 My Role on the Team.
Game Design Introduction.
Wymondham High Academy
More is not better… Better is better
Introduction to Computer Programming
Unit 1 Examinations Top Tips & Final Reminders
Design Of Game Kuliah-3.
Project Research Primary – New Research
Gamification for Educators
Think what name would describe or market the game best
Presentation transcript:

CSE1GDT Exam Revision Paul Taylor 2009

The Exam – What to bring Programmable or non-programmable calculator Unmarked, non-electronic English dictionary Ruler, compass, coloured pencils Students permitted to bring a highlighter to highlight exam paper during reading time. No writing is permitted during this time.

The Exam - Format 3 Hours 70% of your mark 180 marks = 100% Section A = 30 marks Compulsory Section B = 60 marks Compulsory Section C = 60 marks (4x 15) Section D = 60 marks (1x 30 2x 15) You must complete 180 marks, max score is 180, so if you have time do a couple extra!

Games What makes a good game designer? Is game design art? What is a genre? How do players interact with the game?

How do games work with players? Can you force a player to experience an emotion? How does immersion relate to enjoyment?

Storylines Do games need a story?

Interfaces What is an interface?

Gameplay Does a game need to avoid linearity? What are the two types of knowledge relevant to game players? What effects can frequent saving have on gameplay?

Puzzles vs Games What are the differences? What is similar?

Skill and Difficulty Curves Atomic skill = intrinsic skill (without time) Three types of difficulty – Absolute – Relative – Perceived

Game Flow What is the flow? What should it look like? What are challenges,? What are the three types? How do challenges relate to game flow?

Challenge Hierarchies What is it? It contains the three challenge levels!

Game Elements Four of the main game elements: – Mechanics – Story – Aesthetics – Technology

Riddles, Puzzles and Games What are the differences? Feedback Strategies Manipulation

Levels of Knowledge There are five levels of knowledge Be able to describe each of them! Remember the Venn diagram

Story and Gameplay How do stories integrate with games?

Creative Productivity Remember: Executivasaurus Marketensis Executivasaurus Financialis Executivasaurus Presidentens

Creating Games What would you do if you were given a really bad game idea and told to make it? How would you justify it to the people who run your games company?

Creative Thinking Is it essential to a game designer? How can you get the most out of your subconscious? Being able to do this will help you in your exam too!

How did your assignment go? What did you achieve? What failed? Why? What are the Mechanics? How did you balance the mechanics? What made it fun? How does it give feedback? How could you change it to a different game?

Physical Input What are the latest input devices? What are some of the ways you COULD use them? Hint: Ignore ways that are ALREADY used.

Audiences Who are you building a game for? Why do they want it? How do you sell it?

The End Barry is a Guinea Pig!!!