Environment Design by Stefanie Kristiansson. Project Recap  Jungle scene  Frapped walk through video  Simplicity Low poly environment modeling Textures.

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Presentation transcript:

Environment Design by Stefanie Kristiansson

Project Recap  Jungle scene  Frapped walk through video  Simplicity Low poly environment modeling Textures with few maps

Modeling  Polycount 50,000 vs 1,500,000 rendered triangles  Maya Lowpoly straight to Unreal 3 Editor Static meshes  Unreal 3 Editor Terrain Tool Built in automatic LODing and mipmapping

Texturing  Painted style  Maps Texture map, diffuse and ambient occlusion  Texture size 256x256 to 516x516

Lighting  Sunlight Feature Replaces manually placing individual lights throughout the terrain Acts like a light projected from a distant source Adds shadows which plays over the scene

Extras  Animation Animated tree tops/leaves  Water Pond, watering hole or fall  Particles Fog

Scene Layout/Concept  Exploration Obscured vision