Environment Design by Stefanie Kristiansson
Project Recap Jungle scene Frapped walk through video Simplicity Low poly environment modeling Textures with few maps
Modeling Polycount 50,000 vs 1,500,000 rendered triangles Maya Lowpoly straight to Unreal 3 Editor Static meshes Unreal 3 Editor Terrain Tool Built in automatic LODing and mipmapping
Texturing Painted style Maps Texture map, diffuse and ambient occlusion Texture size 256x256 to 516x516
Lighting Sunlight Feature Replaces manually placing individual lights throughout the terrain Acts like a light projected from a distant source Adds shadows which plays over the scene
Extras Animation Animated tree tops/leaves Water Pond, watering hole or fall Particles Fog
Scene Layout/Concept Exploration Obscured vision