Innovation Web 2.0 By Jeffery Hammond EDUC 7101 Instructor Dr. Robert Hancock
Stages of Innovation Stage 1: Problem or Need Stage 2: Research Stage 3: Development Stage 4: Commercialization Stage 5: Diffusion and Adoption Stage 6: Consequences
Stage 1: Problem or Need Visual Learners Multi-taskers Use technology to express Use instant messages and text messages to interact
Stage 1: Problem or Need Collaboration Flexibility One to Many Communication Common Work Place
Stage 2: Research Findings Open Data Architecture of Participation Rich User Experience
Stage 2: Research Lead Thinkers Darcy DiNucci John Battelle Tim O’Reiley
Stage 3: Development of Web 2.0 Asynchronous JavaScript Ajax (XML) Adobe Flash Adobe Flex Java Script/Ajax
What is AJAX
Development Problems Thinking every problem has a technological solution Hackers could invade personal files Cool application, no business model
Commercialization Improve collaboration with consumers with social networks Offer free services using advertisement to finance Marketers paying for information of users
Diffusion Of Web 2.0 Timeline Knowledge Stage Persuasion Stage Decision Stage 2010 Implementation Stage Confirmation Stage Information for timeline came from 20-adoption-curve /
Adoption and the S-Curve
Communication Channels Wikis Online Communities Social Networking Virtual Assistant Real Simple Syndication Avatars Crowdsourcing communications.tmcnet.com/topics/dynamic- enterprise/articles/ leveraging-web-20-tools- social-media-enhance-customer.htm
What is a Wiki?
What is Social Networking
Perceived Attributes of Innovation INNOVATORS & EARLY ADOPTERS Technology Companies - Financial Services Technology Efficient Teachers
Andrew McAfee Web 2.0 Early Adopters
Perceived Attributes of Innovation LAGGARDS Veteran Teachers – Set in their ways and are scared to break their comfort level Teachers who fear technology Skeptics
Perceived Attributes of Innovation CRITICAL MASS Compatibility- Teachers will be more likely to adopt Web 2.0 tools if they are able to connect them with “existing values, past experiences, and needs of potential adopters” (Rogers, 2003) Trial ability- “If an innovation can be designed so as to be tried more easily, it will have a more rate of adoption” (Rogers, 2003)
Critical Mass Web 2.0 has reached critical mass Students use – Social networking – Wikis – Blogs – Google docs – E-Portfolios Web 3.0 is developing
Change Agents Key Change Agents: Teachers an administrators that are willing to address the needs of students Use of Seven Roles: Identify and discuss a need Exchange information with others that can help Analyzing the problem Develop possible solutions and began action Determine level of stability and respond accordingly
Champion’s Role Need For Web 2.0 In Education Collaboration Hands on Participatory learning Learner centered
Champion’s Role Matching Programs With Need Podcasts Blogs Wikis RSS Social Networking