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Technological Innovation Mouse mischief. Technology innovation is the process through which new technologies are developed and brought into widespread.

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Presentation on theme: "Technological Innovation Mouse mischief. Technology innovation is the process through which new technologies are developed and brought into widespread."— Presentation transcript:

1 Technological Innovation Mouse mischief

2 Technology innovation is the process through which new technologies are developed and brought into widespread use

3 IDENTIFIED NEED The identified need was the high student-to- computer ratio in many schools

4 Microsoft Researchers Research was carried out in India and China Research funded by Microsoft RESEARCH

5 Development Process Target Audience Education Sector Students and Teachers They came up with development of technical solution that would provide each student with a mouse and a cursor on the screen Neema Moraveji

6 Free for teachers Add-in with Microsoft PowerPoint

7 Innovation Decision Process The innovation-decision process is the process through which an individual passes from the stage of knowledge of an innovation to persuasion toward the innovation, to decision of adoption or rejection, to implementation of innovation, and confirmation.

8 Innovation Decision Process Stages KnowledgePersuasionDecisionImplementationConfirmation

9 Knowledge What is Mouse Mischief? Computer set PowerPointMouse

10 A PowerPoint plug-in that allows teacher to create interactive classroom lessons A way to improve classroom management and overall student participation

11 How does it work? Click on the picture

12 Persuasion Ease of use and accessibility Embedded in productivity programs as add- in 21 st Century learning toolUse of interactive boards for display

13 Decision Free download Affordability Cost effective Ease of adoption

14 Implementation Teachers create digital lessons Interactive Environment Active participation Engaging SAMPLE LESSON http://office.microsoft.com/en- us/templates/mouse-mischief-types-of-angles- TC010391027.aspx?redir=0

15 Confirmation Teacher/Student interaction Shared content Team work

16 School Timeline The entire innovation decision process would be within a short period. Our access to basic skills would aid the implementation We can confirm the effectiveness at the end of term

17 Innovation Timeline 2008 – Knowledge add-in to PowerPoint 2007 and 2010 2008 – Persuasion- Decision 2009- Decision-Implementation 2009 – Confirmation For more information, visit http://moraveji.org/ http://moraveji.org/

18 Communication Channels A communication channel is the means by which a message gets from a source to a receiver. Interpersonal or mass media Cosmopolite or localite sources

19 Mouse Mischief channels of communication The innovation was widely spread through mass media using the internet, via blogs, wikis and varied learning communities. At the annual Microsoft Innovative Education Forum in various countries Through regions of developing countries

20 Adoption of an Innovation Rate of Adoption S-Curve

21 Early Overview An overview of how the innovation started by the innovator http://www.youtube.com/watch?v=i8 Jt2HBDJE0

22 Growth Short video clip on how the innovation has matured moving from one country to another http://www.youtube.com/watch?v=Q W3c1QHvSqc

23 Maturing across the globe Several schools in the following countries have adopted the use of mouse mischief India KenyaUganda China JordanEgypt Thailand Nigeria Ghana USA South Africa Vietnam NorwayIndonesiaBrazil Spain Lesotho Taiwan Turkey Morocco Hong Kong

24 S-Curve

25

26 Who Are We? The innovators Playing a gate-keeping role in the flow of new ideas into a system (Rogers, 2003)

27 Attributes Relative AdvantageCompatibilityComplexityTrialabilityObservability

28 Relative Advantage

29 Early Adopters

30 Adoption not by all Slow adopters Late MajorityLaggards

31 The Laggards often refer to their past. Decision are based on what have been done previously. Resistance as a result of limited resources and fear of failure of an innovation (Rogers, 2003).

32 Get them involved CompatibilityTrialabilityObservability

33

34 Critical Mass Relative Advantage Observability Trailability

35 Decentralization Decentralized diffusion system Rural schools in community A Rural schools in community B Rural schools in community C

36 Advantages Decision Making Users’ needs and problems Motivation Sense of Belonging Self-Reliance

37 Key Change Agents

38 Roles of Change Agents D Develop a need for change in each community A Ascertain regular information exchange relationship A Analyze problems as it relates to each community G Generate plans for change T Turn plans to actions E Establish adoption of innovation and sustainability A Attain everlasting relationship with the community

39 Attaining Critical Mass

40 How do we achieve this?

41 Need for the use of mouse mischief When we offer this holistic solution to meet the challenges of some communities, it would lead to …..

42 Outcome Effective positive social change in schools Reaching all learners Use of technology in the classroom

43 Positive Change

44 Education for all

45 Positive Change

46

47 References

48 Building effective learning communities using ICTs THANK YOU FOR YOUR ATTENTION


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