Innovation of Digital Storytelling Digital Storytelling is the practice of using computer-based tools to tell stories, focusing on a specific topic and.

Slides:



Advertisements
Similar presentations
Digital Storytelling Students as Directors of Learning
Advertisements

Implementing Digital Storytelling in the Classroom Rhonda Gibson EDUC 7101 Dr. Willis.
The Five Main Steps of the Innovation-Decision Process Will Be Used to Implement Future Storytelling (FS) at Spring Grove Area High School (SGHS) 1) Knowledge.
The untold story as told by Jolandra White (EDUC 8841)
Digital Story Telling MSET April 20, A Picture Worth a 1000 Words If a picture is worth a thousand words – just think how effectively your sudents.
Digital Storytelling Encourages Chinese EF Learners’ Speaking Practice Bei Zhang Luo Ming Shantou University, China
Digital Storytelling Spring 2010 ASTA By Barbara Wolf and Kara Longo.
Yvan Rooseleer – BiASC – MAY 2013
Ludlow Public Schools Baird Middle School 2- Year Technology Action Plan James Painchaud Instructional Technology Specialist.
Introduction to Digital Storytelling April 1 st – April 3 rd 2014.
Medical Education Unit School of Medicine Digital Storytelling – everything you ever wanted to know! John Sandars Senior Lecturer / Academic lead for e-learning.
Trivia Questions The art of telling stories uses a variety of digital multimedia is known as a. PowerPoint b. Digital Storytelling c. Audacity d. None.
Amanda Kasey Langston-Wilson Dr. Toledo EDUC Diffusion of Technology Digital Storytelling.
The untold story as told by Jolandra White (EDUC 8841)
Digital Storytelling (DS) was “invented” in Berkeley in the early 90’s when a group of writers, artists, and computer people were trying to find a way.
Agenda  Why “re-imagine” your classroom? – Framing The Challenges  Digital STEAM Overview Presentation  Live Tour of the Digital STEAM Workshop Web.
Introduction to Adobe Flash CS3 Khalid H. Moukali Jennifer Stover Fall /24/2008 Instructor : Dr. I-Chun Tsai.
Toni Duke, M. Ed. Presents… A Technology for Education:
Its not just books and stories! My child + The school library = Success in the 21 st Century.
Writing in the 21 st Century Using Technology to Enhance the teaching of student narratives.
Launching the Common Core State Standards We need to prepare our students for 21 st Century Learning in an information age with technology innovations.
21st Century Skills Initiatives
By Krista Crawford. Students need to be engaged and develop 21st century skills.
Presenters: Hlengiwe & Mathapelo 02 July Agenda 1. Introduction 2. Adobe Youth Voices 3. Goals for youth media 4. Programme Impacts 5. Integration.
1 Intel ® Teach ST & ITA Summit Copyright © 2010 Intel Corporation. All rights reserved. Intel, the Intel logo, and the Intel Teach Program are trademarks.
 SMART Technologies start off selling projectors. In the early nineties they wanted to create a product that would enable groups to interact and instantaneously.
Interactive Whiteboards Shannon Burns-Casimier Dr. Robert Hancock Walden University August 2012.
1 Julia Da Silva- Beharry, August The goal of this final project is to disseminate key research findings and K-12 classroom application strategies.
Innovative Projects for Collaborating with Faculty Friday, September 26, 2014 Presented by: Todd Conaway, Instructional Designer Teaching & eLearning Support.
Setting Your Students Free How to create a student-centered versus a teacher- centered learning environment in your classroom Presentation By Kelly Miller.
The goal of this final project is to disseminate key research findings and K-12 classroom application strategies. This is based upon the effectiveness.
Presenting History Using Photostory January 2010 History Connected Teaching American History Grant Connections to Standards: Massachusetts History and.
Digital Storytelling Constructing the story of learning through the lens of a student.
Fostering Financial Literacy in the ESL Classroom Using New Media Tools KQED Education Network.
The untold story as told by Jolandra White (EDUC 8841)
The untold story as told by Jolandra White (EDUC 8841)
Digital Storytelling Students as Directors of Learning Jennifer Carrier Dorman Central Bucks School District Doylestown, PA.
Digital Storytelling Group 4 Duygu Ayada Rainey Hinrichs Ashley Link.
HEATHER ROGERS EDUC – 7101 Digital Storytelling in Education.
Introduction and Overview U.S.A.. “We believe in the power of education and we believe that it should start out at an early age... when taught early,
Digital Storytelling In the School Curriculum Tom Banaszewski Techszewski.blogs.com.
THE KEY TO READING ? WHAT IS IMPORTANCE OF GAMING FOR CHILDREN FROM LOW-INCOME FAMILIES? Ready to Learn Initiative Funded by the United States Department.
Storyboard. Needs Create a electronic tablet that would increase collaboration for learners in primary grades. Create a electronic tablet that can compete.
VAUGHN M. BRADLEY, JR. STORY BOARD FOR STUDY SYNC MULTIMEDIA PRESENTATION.
Module 6: Option F (Letter to the Principal) Digital Storytelling Hanna Chupp Meg Hanson Jennifer Nelson.
The Wiki Web Making Classroom Connections Storyboard by: Marci Vining EDUC 8841 Wikis TeachersStudentsKnowledgeInstructionCreativityContent.
Digital Storytelling Mary Cosby Walden University.
Sparking creativity and innovation for a global world.
Using the Standards for Mastery Learning September 7, 2010 Math & ELA.
Anne Manna & Kelly Strob. Expanding the Boundaries Introduction to new technology Exposure to new and innovative teaching strateties.
2010 NATIONAL EDUCATION TECHNOLOGY PLAN Eva Perez EDIT 654 OL.
Amanda Kasey Langston-Wilson Dr. Toledo EDUC Diffusion of Technology Digital Storytelling.
 They encourage the development of technology skills.  They increase student learning and achievement.  Their portability and durability provide students.
The Wiki Web Making Classroom Connections Storyboard by: Marci Vining EDUC 8841 Wikis TeachersStudentsKnowledgeInstructionCreativityContent.
Welcome to "Enrich Exit Project Writing with Technology" (Middle School) ELA Institute.
Challenge Based Learning i.Key Components ii.Process.
Commercialization Development Research Need Introduction.
Toni Duke, M. Ed. Presents… A Technology for Improving Reading and Writing in Education:
STAGE 2: ENHANCE practice Contact: Heather Gibson, QAA Scotland Four dimensions of curriculum flexibility Key areas of focus Engaging.
E-LEARNING At Churchill Park School. Parent Evening – E-learning 27 August 2014 New Zealand Curriculum definition of e- learning: E- learning is described.
Move Education Forward Name of School District | Date | Presenter’s Name | Presenter’s Title.
Telling Your Story with Windows Movie Maker Shuyan Wang, Ph.D. Department of Technology Education The University of Southern Mississippi.
Teaching and Learning with Technology
TPACK MODEL and WINDOWS MOVIE MAKER WORKSHOP
Boosting Faculty Instructional Technology Use
USC Upstate - John T. Long, Ph.D. Teaching with Technology Spring
A Fully Integrated Print and Digital Program
Emerging Practice in a Digital Age
3 Most Likely Areas to Incorporate in the Classroom
Presentation transcript:

Innovation of Digital Storytelling Digital Storytelling is the practice of using computer-based tools to tell stories, focusing on a specific topic and contain a particular point of view.

Innovation-Development Process Knowledge StagePersuasion StageDecision Stage Implementation Stage Confirmation Stage

Knowledge Stage Lead Thinkers for Digital Storytelling Joe Lambert Dana W. Atchley III Co - Founders and Directors San Francisco Digital Media Center (SFDMC) now known as Center of Digital Storytelling (CDS) The brains behind Digital Storytelling

Knowledge Stage 1986 The meeting of two minds 1988 – 1990 Atchley & Lambert collaborates over the next two years on the development of “Next Exit” an autobiographical theatrical performance Local video producer, Dana Atchley is in the audience as storyteller, Joe Lambert performs at his SFO based theater “Life on the Water”

The Need for Digital Storytelling in Education Digital Storytelling: Develops critical thinking. Enables students to make connections, which is key to comprehension Enhance sequencing Develops a discerning eye for online resources Increases technology, multimedia applications, and media literacy. Students must transition from passive learners engaged learners. I wonder what we are having for lunch? I wonder how elaborate I can make this? to

II. Persuasion Stage 1991 “Next Exit” is performed at National Association of Broadcasters convention in Las Vegas. American Film Institute (AFI) is in the audience 1993 Atchley & Lambert introduces Digital Storytelling Workshops for documentary filmmakers, at AFI – 1998 “Life on the Water” creates the “Home Movies” digital storytelling workshops leading to the founding of San Francisco Digital Media Center (SFDMC)

III. Decision Stage Early Adopters 1995 Digital Storytelling Festivals begins Brings together worldwide media designers and experts 1996 Apple Computer 1 st version of “Digital Storytelling Cookbook”, hands-on production tutorials

CDS published writing program produced by Pearson Learning CDS begins training educational organizations throughout the United States CDS & Apple Computer collaborates with Adobe Systems to develop Digital Storytelling curriculum. CDS leads Digital Storytelling workshops for Kellogg Foundation, Hewlett Packard, Ford, and Proctor & Gamble (U.S,) and Tryg Balitica (Copenhagen ) Lambert in partnership with Institute for the Future writes for Fortune 50 Banner year for Digital Storytelling 1998

Early Majority 1999 Workshops at Massachusetts Institute of Technology (MIT) 1999 MIT develops concept for StoryLink, a new media portal 2000 California College of Arts to continue several academic research projects focused on design & Digital Storytelling 2001 International Adoption begins 2001 Staff training for Evision on DS Wellington, New Zealand (leading to countrywide adoption) 2002 Curriculum development and training in Japan 2002 Publication of Lambert’s Digital Storytelliing: Capturing Lives selling over 5,000 copies

1986 Lambert & Atchley 1991 American Film Institute 1999 MIT 1996 Apple Computers 1998 Adobe Systems 2000 California College of Arts 2001 Stone Co., KY 2001 Evision 2004 Kean University, NJ 2002 Japan 2005 Kodak Corporation 1998 Pearson Learning 2004 University of Colorado 1998 U.S. Educational Trainings 1998 Workshops for HP, Ford, and Proctor & Gamble (after Kellogg) 1998 Workshops for Kellogg Foundation Implementation Stage Persuasion Stage Knowledge Stage Confirmation Stage 2003 BBC 1 st Intl Digital Storytelling Festival 2006 Patient Voices in the UK 2006 CDS initiates U.S. “Workshops for Educators” K – 12 teachers & technology staff