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Commercialization Development Research Need Introduction.

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Presentation on theme: "Commercialization Development Research Need Introduction."— Presentation transcript:

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3 Commercialization Development Research Need Introduction

4 Computer Simulation is a computer model, or a computational model that is a computer program, or network of computers, that attempts to simulate an abstract model of a particular system. Computer simulations have become a useful part of mathematical modeling of many natural systems in physics, astrophysics, chemistry and biology, human systems in economics, psychology, social science, and engineering. (Wikipedia, 2010)

5  Computer simulators provide hands-on experiments and allowing students the opportunity to observe, manipulate, and investigate phenomena that are normally inaccessible  Reduce barriers for media in the classroom  Alternative learning  Provide models for skill learning  Increase content knowledge  Games

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8  Professional Development Trainings  Computer-based Trainings  Trial Software

9 Some of the key business and commercial fields that have deployed virtual reality technology include: Aviation Engineering Medicine Law General management functions

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11  Creation  First Impression  Exploration

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13  Educational games today are designed to teach both standard-based and 21 st century skills.  Kids love to be creative with digital images, podcasting, etc.  Contextual  Students learn by trial and error  Exploring

14 Enhancing Student Performance  Students learn best by hands-on experiments.  Students have different learning styles and levels.  Students are explorative!  Collaborative learning

15  Trial software packages online and classroom  Instructor practitioners  Interviews with vendors and institutions  Literacy

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17 Teachers Administrators Students

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19 Promoting Computer Simulation in Education  Instructors are the most influential adopters for this innovation.  Administrators  Students

20  Teachers  Students  College s & Universities  Businesses

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22 Strategies for Adoption Incentives Free software Student Competitions

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24 References Aldrich, C. (2004) Simulations and the future of learning: an innovative (and perhaps revolutionary) approach to e-lear (Citations: 32) Retrieved from: http://academic.research.microsoft.com/Paper/5453163 Reference for Business Encyclopedia of Business, 2nd ed. (2010). VIRTUAL REALITY COMPUTER SIMULATION. Copyright © 2010 Advameg, Inc. Retrieved from: http://www.referenceforbusiness.com/encyclopedia/Val-Z/Virtual-Reality-Computer-Simulation.html Sierra-Fernandez, J. L., & Perales-Palacios, F. J. (2003). The effect of instruction with computer simulation as a research tool on open-ended problem-solving in a Spanish classroom of 16-year- olds. Journal of Computers in Mathematics and Science Teaching, 22(2), 119-140. Educational Broadcasting Corporation. (2008) Games Central. Retrieved from: http://pbskids.org/cyberchase/games/liquidvolume/ http://pbskids.org/cyberchase/games/liquidvolume/

25 Strangman, N., & Hall, T. (2003). Virtual reality/simulations. Wakefield, MA: National Center on Accessing the General Curriculum. Retrieved [December 19, 2010] from http://aim.cast.org/learn/historyarchive/backgroundpapers/virtual_sim ula http://aim.cast.org/learn/historyarchive/backgroundpapers/virtual_sim ula Wikimedia Foundation, Inc. (2010). Wikipedia Free Encyclopedia. Retrieved from: http://en.wikipedia.org/wiki/Computer_simulationhttp://en.wikipedia.org/wiki/Computer_simulation. December 19, 2010. Woodward, J., Carnine, D., & Gersten, R. A. O. (1988). Teaching problem solving through computer simulation. American Educational Research Journal, 25(1), 72-86.


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