Peer-to-Peer File Sharing

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Presentation transcript:

Peer-to-Peer File Sharing Mike Freedman COS 461: Computer Networks http://www.cs.princeton.edu/courses/archive/spr14/cos461/

Server Distributing a Large File F bits d4 upload rate us Internet d3 d1 d2 download rates di

Server Distributing a Large File Sending an F-bit file to N receivers Transmitting NF bits at rate us … takes at least NF/us time Receiving the data at the slowest receiver Slowest receiver has download rate dmin= mini{di} … takes at least F/dmin time Download time: max{NF/us , F/dmin}

Speeding Up the File Distribution Increase the server upload rate Higher link bandwidth at the server Multiple servers, each with their own link Alternative: have the receivers help Receivers get a copy of the data … and redistribute to other receivers To reduce the burden on the server

Peers Help Distributing a Large File F bits d4 u4 upload rate us Internet d3 d1 u3 u1 u2 d2 upload rates ui download rates di

Peers Help Distributing a Large File Components of distribution latency Server must send each bit: min time F/us Slowest peer must receive each bit: min time F/dmin Upload time using all upload resources Total number of bits: NF Total upload bandwidth us + sumi(ui) Total: max{F/us , F/dmin , NF/(us+sumi(ui))}

Peer-to-Peer is Self-Scaling Download time grows slowly with N Client-server: max{NF/u s, F/dmin} Peer-to-peer: max{F/us , F/dmin , NF/(us+sumi(ui))} But… Peers may come and go Peers need to find each other Peers need to be willing to help each other

Locating the Relevant Peers Three main approaches Central directory (Napster) Query flooding (Gnutella) Hierarchical overlay (Kazaa, modern Gnutella) Design goals Scalability Simplicity Robustness Plausible deniability

Peer-to-Peer Networks: Napster Napster history: the rise 1/99: Napster version 1.0 5/99: company founded 12/99: first lawsuits 2000: 80 million users Napster history: the fall Mid 2001: out of business due to lawsuits Mid 2001: dozens of decentralized P2P alternatives 2003: growth of pay services like iTunes Shawn Fanning, Northeastern freshman

Napster Directory Service Client contacts Napster (via TCP) Provides a list of music files it will share … and Napster’s central server updates the directory Client searches on a title or performer Napster identifies online clients with the file … and provides their IP addresses Client requests the file from the chosen supplier Supplier transmits the file to the client Both client and supplier report status to Napster

Napster Properties Server’s directory continually updated Always know what music is currently available Point of vulnerability for legal action Peer-to-peer file transfer No load on the server Plausible deniability for legal action (but not enough) Bandwidth Suppliers ranked by apparent bandwidth and response time

Napster: Limitations of Directory File transfer is decentralized, but locating content is highly centralized Single point of failure Performance bottleneck Copyright infringement So, later P2P systems were more distributed Gnutella went to the other extreme…

Peer-to-Peer Networks: Gnutella Gnutella history 2000: J. Frankel & T. Pepper released Gnutella Soon after: many other clients (e.g., Morpheus, Limewire, Bearshare) 2001: protocol enhancements, e.g., “ultrapeers” Query flooding Join: contact a few nodes to become neighbors Publish: no need! Search: ask neighbors, who ask their neighbors Fetch: get file directly from another node

Gnutella: Search by Flooding xyz.mp3 xyz.mp3 ? Flooding

Gnutella: Search by Flooding xyz.mp3 xyz.mp3 ? Flooding search

Gnutella: Search by Flooding transfer

Gnutella: Pros and Cons Advantages Fully decentralized Search cost distributed Processing per node permits powerful search semantics Disadvantages Search scope may be quite large Search time may be quite long High overhead, and nodes come and go often

Lessons and Limitations Client-Server performs well But not always feasible: Performance not often key issue! For the following, you should choose a system that’s (A) Flood-based (B) DHT-based (C) Either (D) Neither Organic scaling Decentralization of visibility and liability Finding popular stuff Finding unpopular stuff Fancy local queries Fancy distributed queries Prevent data poisoning Performance guarantees

Lessons and Limitations Client-Server performs well But not always feasible: Performance not often key issue! For the following, you should choose a system that’s (A) Flood-based (B) DHT-based (C) Both (D) Neither Organic scaling: C Decentralization of visibility and liability: C Finding popular stuff: A (maybe C) Finding unpopular stuff: B Fancy local queries: A Fancy distributed queries: D Prevent data poisoning: B (depends on query interface) Performance guarantees: B

Peer-to-Peer Networks: KaAzA 20 Peer-to-Peer Networks: KaAzA KaZaA history 2001: created by Dutch company (Kazaa BV) Single network called FastTrack used by other clients as well Eventually protocol changed so others could no longer use it Super-node hierarchy Join: on start, the client contacts a super-node Publish: client sends list of files to its super-node Search: queries flooded among super-nodes Fetch: get file directly from one or more peers

“Ultra/super peers” in KaZaA and later Gnutella

KaZaA: Motivation for Super-Nodes Query consolidation Many connected nodes may have only a few files Propagating query to a sub-node may take more time than for the super-node to answer itself Stability Super-node selection favors nodes with high up-time How long you’ve been on is a good predictor of how long you’ll be around in the future

Peer-to-Peer Networks: BitTorrent BitTorrent history 2002: B. Cohen debuted BitTorrent Emphasis on efficient fetching, not searching Distribute same file to many peers Single publisher, many downloaders Preventing free-loading Incentives for peers to contribute

BitTorrent: Simultaneous Downloads Divide file into many chunks (e.g., 256 KB) Replicate different chunks on different peers Peers can trade chunks with other peers Peer can (hopefully) assemble the entire file Allows simultaneous downloading Retrieving different chunks from different peers And uploading chunks to peers Important for very large files

BitTorrent: Tracker Infrastructure node Keeps track of peers participating in the torrent Peers registers with the tracker when it arrives Tracker selects peers for downloading Returns a random set of peer IP addresses So the new peer knows who to contact for data Can have “trackerless” system Using distributed hash tables (DHTs)

BitTorrent: Overall Architecture Web page with link to .torrent A B C Peer [Leech] Downloader “US” [Seed] Tracker Web Server .torrent

BitTorrent: Overall Architecture Web page with link to .torrent A B C Peer [Leech] Downloader “US” [Seed] Tracker Get-announce Web Server

BitTorrent: Overall Architecture Web page with link to .torrent A B C Peer [Leech] Downloader “US” [Seed] Tracker Response-peer list Web Server

BitTorrent: Overall Architecture Web page with link to .torrent A B C Peer [Leech] Downloader “US” [Seed] Tracker Shake-hand Web Server

BitTorrent: Overall Architecture Web page with link to .torrent A B C Peer [Leech] Downloader “US” [Seed] Tracker pieces Web Server

BitTorrent: Overall Architecture Web page with link to .torrent A B C Peer [Leech] Downloader “US” [Seed] Tracker pieces Web Server

BitTorrent: Overall Architecture Web page with link to .torrent A B C Peer [Leech] Downloader “US” [Seed] Tracker Get-announce Response-peer list pieces Web Server

BitTorrent: Chunk Request Order Which chunks to request? Could download in order Like an HTTP client does Problem: many peers have the early chunks Peers have little to share with each other Limiting the scalability of the system Problem: eventually nobody has rare chunks E.g., the chunks need the end of the file Limiting the ability to complete a download Solutions: random selection and rarest first

BitTorrent: Rarest Chunk First Which chunks to request first? Chunk with fewest available copies (i.e., rarest chunk) Benefits to the peer Avoid starvation when some peers depart Benefits to the system Avoid starvation across all peers wanting a file Balance load by equalizing # of copies of chunks

Free-Riding in P2P Networks Vast majority of users are free-riders Most share no files and answer no queries Others limit # of connections or upload speed A few “peers” essentially act as servers A few individuals contributing to the public good Making them hubs that basically act as a server BitTorrent prevent free riding Allow the fastest peers to download from you Occasionally let some free loaders download

Bit-Torrent: Preventing Free-Riding Peer has limited upload bandwidth And must share it among multiple peers Tit-for-tat: favor neighbors uploading at highest rate Rewarding the top four neighbors Measure download bit rates from each neighbor Reciprocate by sending to the top four peers Optimistic unchoking Randomly try a new neighbor every 30 seconds So new neighbor has a chance to be a better partner

BitTyrant: Gaming BitTorrent BitTorrent can be gamed, too Peer uploads to top N peers at rate 1/N E.g., if N=4 and peers upload at 15, 12, 10, 9, 8, 3 … peer uploading at rate 9 gets treated quite well Best to be the Nth peer in the list, rather than 1st Offer just a bit more bandwidth than low-rate peers And you’ll still be treated well by others BitTyrant software http://bittyrant.cs.washington.edu/ Uploads at higher rates to higher-bandwidth peers

Conclusions Finding the appropriate peers BitTorrent Centralized directory (Napster) Query flooding (Gnutella) Super-nodes (KaZaA) BitTorrent Distributed download of large files Anti-free-riding techniques Great example of how change can happen so quickly in application-level protocols