Slides are partly from Marc’s Game Design Workshop GDC 2003.

Slides:



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Presentation transcript:

Slides are partly from Marc’s Game Design Workshop GDC 2003

Overview SiSSYFiGHT simulates a schoolyard fight between little girls. Each girls begins with 10 Self- Esteem chips the and goal of the game is to reduce your opponents self-esteem to zero. When there are only one or two players left with any self-esteem, they win the game.

Setup Each player starts with: 1.Three “Action” cards 2.Six “Target” cards 3.Ten chips. Everyone should pick one of the six colors.

Rules Each Round: 1. Everyone picks an “Action” and a “Target” in secret. 2. Reveal cards simultaneously, then resolve actions. 3. All communication must be public. 4. When you run out of chips, you’re out. 5. When one or two people are left, they win.

Aesthetic Breakdown What are the aesthetics of SiSSYFiGHT? In other words, what kinds of “fun” does it deliver? Can we come up with aesthetic models?

Discussion What other aesthetics can you add to this game or change?

Exercise Change a game aesthetic and play test

Discussion So what happened?