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Game Tuning Workshop Game Design and Tuning Workshop Party Game Elective Marc “MAHK” LeBlanc GDC 2004.

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Presentation on theme: "Game Tuning Workshop Game Design and Tuning Workshop Party Game Elective Marc “MAHK” LeBlanc GDC 2004."— Presentation transcript:

1 Game Tuning Workshop Game Design and Tuning Workshop Party Game Elective Marc “MAHK” LeBlanc GDC 2004

2 Game Tuning Workshop What You’ll be Doing Design  Consider constraints  Declare aesthetic goals  Design a game (in groups) Test  Play your game  Analyze your game Tune  Revise your game

3 Game Tuning Workshop The MDA Framework MechanicsAestheticsDynamics

4 Game Tuning Workshop MDA Terms Mechanics: The rules and concepts that formally specify the game-as-system. Dynamics: The run-time behavior of the game-as-system. Aesthetics: The desirable emotional responses evoked by the game dynamics.

5 Game Tuning Workshop Eight Kinds of "Fun" 1. Sensation Game as sense- pleasure 2. Fantasy Game as make-believe 3. Narrative Game as drama 4. Challenge Game as obstacle course 5. Fellowship Game as social framework 6. Discovery Game as uncharted territory 7. Expression Game as self-discovery 8. Submission Game as pastime

6 Game Tuning Workshop Party Constraints What constraints are you operating under?

7 Game Tuning Workshop Some Constraints Lots of party goers Standing room only Limited attention span Food in hand People arriving late Alcohol Limited resources  Cocktail napkins, ballpoint pens

8 Game Tuning Workshop Considerations Should the game involve everyone at the party or only those people interested in playing? What is the ideal complexity level for a party game? Structure: When are rules explained? How long do people play? Can people play intermittently? When does the game end? Interface: Materials? Access to rules? Scoring?

9 Game Tuning Workshop Aesthetic Goals 1. Sensation Game as sense- pleasure 2. Fantasy Game as make-believe 3. Narrative Game as drama 4. Challenge Game as obstacle course 5. Fellowship Game as social framework 6. Discovery Game as uncharted territory 7. Expression Game as self-discovery 8. Submission Game as pastime


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