INTRODUCTION Teaching Japanese Students various English expressions will be presented This Instructional Plan will explain to Japanese students how to.

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المعرفة المهنية Professional Knowledge
Curriculum Development (and Planning)
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INTRODUCTION Teaching Japanese Students various English expressions will be presented This Instructional Plan will explain to Japanese students how to use everyday English expressions formed with the verbs: do get go have make take

Instructional Goals 1.Students learning a second language, like English, need to focus on different aspects of language acquisition such as reading, writing, listening, and speaking. 2.Words are more easily learnt when learners manipulate them therefore making them their own. They must use the words in their own context to make them part of their every day language. 3.To address their educational needs, Big Bear English School has developed a one hour lesson that intends to help Japanese students consolidate their knowledge of English vocabulary. 4.This lesson will use a vocabulary game to provide students with an enjoyable way of using the useful everyday words and an opportunity to use the vocabulary in a memorable context.

Instructional Objectives Upon completion of this lesson, students will be able to: 1.use everyday English expressions such as Do: the cleaning, the cooking, the ironing, the dishes, your homework Get: cold, dressed, angry, tired Go: clubbing, running, shopping, swimming, to bed, upstairs Have: a drink, a meal, a party, a rest, a shower Make: a mess, a noise, a phone call, friends, the bed Take: an exam, a photo, the bus, your coat off 2.use the expressions correctly 3.be able to play "Snakes and Ladders".

Learner Characteristics In order for the students to succeed with this lesson, the instructor has to be prepared with the following:  the instructor will need to communicate some of the instructions in both English and Japanese  the instructor will need to constantly motivate a high percentage of students during the exercises  the instructor will need to keep the lesson moving smoothly. The more skilled students will probably need less guidance and more autonomy compared to the lesser gifted students who will require more guidance and time from the instructor.

Learning Context To maximize student learning, the environment of the classroom has to be as inviting and as non-threatening as possible. sound-proof room windows need blinds adequate heating and cooling systems nothing to detract the attention of the learners the instructor in an area that easily seen and heard. eye contact with the students.

Performance Based Objectives In the lesson, the learners will follow attentively the directions given by the instructor. After the explanations and examples are given, then the students will practice the different, everyday English expressions in small groups. They will practice using what they have learnt in an adapted snakes and ladders game scenario. The instructor will be able to judge student abilities by observing and listening to the various groups.

Assessment To win the snakes and ladders game, students in groups will need to use the everyday, English expressions taught to them in the lesson. The instructor will walk around the different groups of students and observe the learners. The instructor will have the opportunity to ask students from every group during their game to demonstrate what they have learned from the lesson. Depending on their answers and their level of enthusiasm during the lesson, the instructor will be able to determine if the lesson was a success.

Instructional Strategies In this lesson, in groups of 3-4 the students will play an educational version of snakes and ladders. First, the instructor will explain the various English patterns, and give demonstrations and instructions of how to play the game. The students will observe, and take notes should they need to refer to them during the game. In order to advance in the game, the students will need to use the everyday, English expressions that were previously taught by the instructor. The game functions as a learning tool and as a testing method. During the games, the instructor will observe the group members, and provide them with continuous feedback.

Media Selection and Rationale An instructor has the difficult task of choosing the appropriate media to increase the instructional process. In this second language class, students need to practice speaking in order for their learning to be meaningful. Using a game such as "snakes and ladders" creates a positive learning environment. The game creates a positive competition amongst the players in the small groups. The most gifted students as well as the least gifted students have an equal chance of winning this game.

Instructional Content The instructor will spend approx.15 minutes doing the warm up exercise. In this warm up exercise, all 30 English everyday expressions formed with the verbs: –Do: the cleaning, the cooking, the ironing, the dishes, your homework –Get: cold, dressed, angry, tired –Go: clubbing, running, shopping, swimming, to bed, upstairs –Have: a drink, a meal, a party, a rest, a shower –Make: a mess, a noise, a phone call, friends, the bed –Take: an exam, a photo, the bus, your coat off

The instructor will focus on the main activity. He/she will first explain the "snakes and ladders" game in English and in Japanese. After this has been successfully explained and demonstrated, and all of the questions have been answered, the students can then play the game.

Warm up activity to familiarize the learners with the language that will be required in the activity. draw six columns on the blackboard. In each column - one verb The students need to draw six columns in their notebooks. give the students a copy of the vocabulary grid. tell students each vocabulary item goes with one of the six verbs. ask two students to provide the class with an example. write the answers in the appropriate columns on the board.

For the second activity, students will be divided into groups of 4. Every group given a die each student to make own name counter students take turns throwing die, moving counter along squares of "snakes and ladders" game. landing on a square, requires students to make a sentence using picture and word in square.

Example: 'Ichiro is having a shower'. 1.Group members decide if sentence right or wrong. 2.If sentence correct, player stays. 3.If wrong, player moves back two spaces. 4.If student arrives on square with ladder, can go up if sentence is correct. 5.If player lands on snake's head, goes down the snake regardless. 6.Winner is first student to reach square 30.