This is a quick and fun game that you can play with your team or new team members It shows in an interactive way, the benefits of putting things in the.

Slides:



Advertisements
Similar presentations
© NHS Institute for Innovation and Improvement, 2012 Baseline Data Collection Guide for Project Managers and Facilitators updated Feb 2012.
Advertisements

Software Development Life Cycle
Please use the action buttons below to navigate through this show as needed An Interactive Learning Module Created by Instructional Technology Specialist.
Experiential Learning Cycle
NOTE TAKING One method of taking notes is called Cornell Notes. Divide the paper into 3 sections.
November 12, 2013 Please sit in groups of 4
Person 1 suggests something all students might have in common. If all teammates do, Person 1 records it in the “All” section, if only two people do, then.
Label in the Margin System
Welcome to Turnitin.com’s Peer Review! This introductory tour will take you through our Peer Review system and explain the steps you need to get started.
1 Idea Rating Sheets Instructions [facilitator name][date of meeting] [Name of Your Project / Event]
A fun and exciting way to present the 5S concepts to our team!
Roles of the Secretary and Chairperson
Domination THIS ACTIVITY INCLUDES:
SAMPLE Selling It Right! Getting Results with Integrity WELCOME!
Label in Margin. Copyright © Houghton Mifflin Company. All rights reserved.5 | 2 Label in the Margin System Taking Notes From the Lecture Processing the.
6S Simulation - K. Berry 1/29/ S Simulation.
Common Core Where have we been and where we are going…
Water Matters! Jeopardy Game Review of the Water Matters! Curricula Grades 6-8.
Why did the war create so many Palestinian refugees? An investigation..
Sudoku Hands-on Training Masters Project Presentation Yiqi Gao March 19, 2014.
Spreadsheets in Finance and Forecasting Presentation 9 Macros.
New Teachers’ Induction January 20, 2011 Office of Curriculum and Instruction.
> 1 Diagrams in Word Faculty of Health Alan Grace.
© Mark E. Damon - All Rights Reserved Another Presentation © All rights Reserved
Using the paper provided for this activity, fold your paper so that it is divided into 14 boxes. The bottom 2 boxes should be wider than the others. In.
Partner A SOLVES the first problem.
In charge of: Making official decisions Reading materials to the rest of the group Coordinating presentations Filling in for absent group members.
Graphic Organizers, Games, and Activities to Aid in Vocabulary Acquisition Polly Westfall Union Elementary School Brunswick County Schools.
MODULE 3 LESSON 15. OBJECTIVE Explore a situation with more than 9 groups of ten.
Bestpowerpointtemplates.com Points of View – Telling a Story with Data Exploring Computer Science – Lesson 1-5.
More – means the number is bigger like an elephant. Less – means the number is smaller like a mouse.
Interactive Learning PHCL 482 Seminar 2. Interactive Teaching Involves facilitator and learners Encourage and expect learners to participate Use questions.
Purpose: To help demonstrate the lean principles Time: 1 hour Airplane Exercise.
Final Exam Vocab Review Activity Spanish 1. Instructions 1. Pretest(show the slides and click through, students number their papers and write down the.
In the last several lessons, you have described translations using coordinates. You have also developed strategies for determining where an object started.
Make Mentoring Fun Make Mentoring Fun. Make Mentoring Fun Overview 1.Make Mentoring Fun 2.Exercise – Speed Mentoring 3.Facilitator Instructions 4.Exercise.
Module 3 Lesson 13. Objectives  Read and write numbers within 1,000 after modeling with place value disks.  Model numbers with more than 9 ones or 9.
1 st Nations Project Presentation Example. Agenda 1. Agenda 2. Introduction of topic- How to do your 1 st nations presentation 3. Learning objectives.
Addition and Subtraction 4 7 take away 2 = Addition and Subtraction 4 7 take away 2 is 5 7 – 2 = 5.
‘TRANSFORM YOUR LIFE’ more than meets the eye…. WHEN SETTING GOALS THE NEED TO BE…SMART! S- SPECIFIC M- MEASUREABLE A- ACHIEVABLE/ADJUSTABLE R- REALISTIC.
River Stour Lemons Hill Bridge Tattingstone east north.
6.03. Do Now – Translate! The position of a box of cookies on a table is represented by the points (-2, 4) (-3, -1) (0, -2) and (1, 3). If the box is.
Bridging the Generation Gap. Overview Bridging the Generation Gap Exercise – Pop Quiz Facilitator Instructions Learning Outcomes & Questions Exercise.
Year 5 - Numeracy Title page..
Detectives in the Classroom - Investigation 1-2: In the News
The 5S numbers game. 1 1.
5S Numbers Game The purpose of this game is to demonstrate the impact the way our workplace is arranged impacts on how the work is done.
Multiplication Pages
How to Make a Cootie Catcher
The 5S numbers game..
The Numbers Game.
The Tutorial Process.
Personalize Practice with Accelerated Math
The Tutorial Process.
Scottish Improvement Skills
An AS Lesson Using the LDS to teach content on Data Collection and Processing.
Michigan Lean Consortium Exercise Instructions
Cooperative Learning Display this slide as the participants arrive for the day. Welcome everyone to the session.
The 5S numbers game..
Unit #4 TEST REVIEW 10/15/2015.
Click the slide in presentation view to start the timer
The Tutorial Process.
FOUNDATIONS OF ALGEBRAIC PROBLEM SOLVING
The 5S numbers game..
Brainstorming Column Ideas
Instructions For the workshop, the intent is to have each participant get one piece of paper, printed front and back. Each page should have an “a” side.
Presentation transcript:

This is a quick and fun game that you can play with your team or new team members It shows in an interactive way, the benefits of putting things in the right place and in a consistent manner The attached pages includes the resources necessary to play the game and to aid learning 5S Game © NHS Institute for Innovation and Improvement

The “Numbers Game” is an exercise that illustrates the power of 5s. The game consists of 5 quick rounds. You must not look at the sheets until instructed and must finish when time is up 5S Game © NHS Institute for Innovation and Improvement

You can play this game with a small or large group. It should only take 15 – 20 minutes to play. Prepare a flip chart with 8 columns. In the first column record the names of 4 or 5 members of the group. Number the remaining columns ‘Round 1, Round 2.. up to ‘Round 7’. Have copies of each of the 7 sheets available for each participant, but these should be face down. Share the contents of the first two slides and explain this should be fun but useful learning about the benefits of the 5S approach. Show the visual standard slide and explain how each number needs to be crossed out. Give instructions for round 1 (Cross out 1-49 in order – You have 60 seconds). Tell then to turn over their sheets. After 60 seconds ask 5 people to tell you what number they got to and record on the flip chart. Ask them why they only they got as far as they did. Before round 2 explain that we have got rid of the unwanted numbers (i.e. 50+). This is part of ‘Sorting’. They now have 50 seconds. Ask them to turn over the sheet. At the end of 50 seconds, record the scores of the same 5 people and ask why they performed better. (Answers may include fewer numbers). Before round 3 tell them that the numbers have now been ‘Set in Order’. Allow just 40 seconds for this round. Turn over the sheets and go! Record the scores of the same 5 people (i.e. what number they got to) and ask what affected their performance. Most will realise that there is an order (1,2,3 etc. rise vertically from the bottom left box). However this order is not immediately obvious to everyone. Before round 4 say you have set the order to make it more obvious. Only 20 seconds this time. Turn over sheet and go. Record the number completed for the same 5 people. Ask about quality of the crossing out. Because the numbers are all different, it is likely that the strokes are not consistent with the quality standard. Many could be rejected! 5S Game – Instructions for facilitator page 1 (Do not share this slide with the group) © NHS Institute for Innovation and Improvement

Before round 5 explain you have now applied ‘Standardisation’. Just 20 seconds again. Turn over page and go! Record score but discuss quality of crosses with the group. Standardisation should have made the quality standard easier to attain. There are two more rounds to play. Before round 6 just say they have 60 seconds to find the missing numbers. Turn over page and go! Ask them what numbers they identified as missing and how easy was it? Before round 7 explain that we have sorted and set in order. They have just 5 seconds to identify the missing numbers. Turn over sheet and go! Ask if they all managed it? Why? The information is so clear and obvious that anyone would be able to immediately identify what was missing. This game could be played with a team to help develop understanding about these ideas, just before you plan to apply the principles to an area of the ward. It may lead to a wider discussion about improvement ideas for the ward. Try to capture these. Use the game with successive groups of staff as they get involved with the ‘Well Organised ward’ module. 5S Game – Instructions for facilitator page 2 (Do not share this slide with the group) © NHS Institute for Innovation and Improvement

13 start end = OK 13 = Reject Cross out numbers in sequence from 1 – 49 with a diagonal line as illustrated – bottom left to top right Do not turn over the sheet until instructed Do not rotate sheet of paper Visual Standard © NHS Institute for Innovation and Improvement

 The Current ‘Workplace’ ROUND 1 Time to allowed : 60 seconds Goal: Cross out the numbers in order © NHS Institute for Innovation and Improvement

 ROUND 2 - sort Time to allowed : 50 seconds Goal: Cross out the numbers in order © NHS Institute for Innovation and Improvement

 ROUND 3 – set in order Time to allowed : 40 seconds Goal: Cross out the numbers in order © NHS Institute for Innovation and Improvement

 Numbers from 1 to 49 ROUND 4 – set in order Time to allowed : 20 seconds Goal: Cross out the numbers in order © NHS Institute for Innovation and Improvement

Numbers from 1 to 49 ROUND 5 – set in order/with standardization Time to allowed : 20 seconds Goal: Cross out the numbers in order © NHS Institute for Innovation and Improvement

 ROUND 6 Time: 60 seconds Goal: Identify missing numbers © NHS Institute for Innovation and Improvement

 Numbers from 1 to 49 ROUND 7 – sort and set in order Time: 5 seconds Goal: Identify missing numbers © NHS Institute for Innovation and Improvement