SciFest Overview Neil Gannon. Outline Demonstrations using a Microsoft Kinect sensor – Image Manipulation Real-time Invisibility Background removal (green.

Slides:



Advertisements
Similar presentations
CSE 424 Final Presentation Team Members: Edward Andert Shang Wang Michael Vetrano Thomas Barry Roger Dolan Eric Barber Sponsor: Aviral Shrivastava.
Advertisements

K - News By: Elie Ain Malak Nour Assi Vasken Sarkis Georges Wakim.
How it works? Actor & green screen 3D virtual background Complete video Camera position Must be very accurate ISLT Broadcaster.
Hand Gesture for Taking Self Portrait Shaowei Chu and Jiro Tanaka University of Tsukuba Japan 12th July 15 minutes talk.
人機介面 Gesture Recognition
IENV3000 PROTOTYPE TEAM CHANG “Simply revolutionary.” - Plato.
Robust Part-Based Hand Gesture Recognition Using Kinect Sensor
By : Adham Suwan Mohammed Zaza Ahmed Mafarjeh. Achieving Security through Kinect using Skeleton Analysis (ASKSA)
Multi-scenario Gesture Recognition Using Kinect Student : Sin- Jhu YE Student Id : MA Computer Engineering & Computer Science University of Louisville.
LING 111 Teaching Demo By Tenghui Zhu Introduction to Edge Detection Image Segmentation.
Image-based Clothes Animation for Virtual Fitting Zhenglong Zhou, Bo Shu, Shaojie Zhuo, Xiaoming Deng, Ping Tan, Stephen Lin * National University of.
Department of Electrical and Computer Engineering He Zhou Hui Zheng William Mai Xiang Guo Advisor: Professor Patrick Kelly ASLLENGE.
Virtual Reality. What is virtual reality? a way to visualise, manipulate, and interact with a virtual environment visualise the computer generates visual,
Interactive Sand Art Draw Using RGB-D Sensor Presenter : Senhua Chang.
 For many years human being has been trying to recreate the complex mechanisms that human body forms & to copy or imitate human systems  As a result.
HAND GESTURE BASED HUMAN COMPUTER INTERACTION. Hand Gesture Based Applications –Computer Interface A 2D/3D input device (Hand Tracking) Translation of.
Professor : Yih-Ran Sheu Student’s name : Nguyen Van Binh Student ID: MA02B203 Kinect camera 1 Southern Taiwan University Department of Electrical Engineering.
Control Systems An Overview. Definition A control system is a device or set of devices that are coordinated to execute a planned set of actions.
Canyon Adventure Technology David Maung, Tristan Reichardt, Dan Bibyk, Juan Roman Department of Computer Science and Engineering The Ohio State University.
Zhengyou Zhang Microsoft Research Digital Object Identifier: /MMUL Publication Year: 2012, Page(s): Professor: Yih-Ran Sheu Student.
Human Gesture Recognition Using Kinect Camera Presented by Carolina Vettorazzo and Diego Santo Orasa Patsadu, Chakarida Nukoolkit and Bunthit Watanapa.
By Christian Chadwick..  Nope, modern gaming has gone to new heights with the introduction of interactive gaming.  Now you can get up and.
A Method for Hand Gesture Recognition Jaya Shukla Department of Computer Science Shiv Nadar University Gautam Budh Nagar, India Ashutosh Dwivedi.
WorkPackage1: A Smart Home for Disabled: Occupational Therapy Perspective Smarthome appliance controlling can be turned into occupational therapy.
GENESIS OF VIRTUAL REALITY  The term ‘Virtual reality’ (VR) was initially coined by Jaron Lanier, founder of VPL Research (1989)..
Under construction Caroline Steiner & Michael Beham.
XBOX Kinect. Features Controller-free gaming means Kinect responds to how you move Once you wave your hand to activate the sensor, your Kinect will.
HAND GESTURE BASED HUMAN MACHINE INTERACTION School of EEE, NTU, Singapore.
Some Libraries for Kinect 1 2. Open NI Open NI supports many API functions, can combine middleware to increase ability for Kinect. * Support: - Detect.
Professor : Tsung Fu Chien Student’s name : Nguyen Trong Tuyen Student ID: MA02B208 An application Kinect camera controls Vehicles by Gesture 1 Southern.
A study on face system Speaker: Mine-Quan Jing National Chiao Tung University.
Elements of Media Arts Student Name. Define the following terms Point of View Scary Face Line Texture Light Space.
Image #1 Getting Started
CONTENT 1. Introduction to Kinect 2. Some Libraries for Kinect 3. Implement 4. Conclusion & Future works 1.
CAPTURING, ENCODING AND RENDERING GESTURES USING THE KINECT by Adan Patience Supervisor: Mr Mehrdad Ghazi-Asgar.
Student: Ibraheem Frieslaar Supervisor: Mehrdad Ghaziasgar.
Subject Name: Computer Graphics Subject Code: Textbook: “Computer Graphics”, C Version By Hearn and Baker Credits: 6 1.
Technology Traditional Kinect Based Therapy Exercises Patient have the option to do typical therapy exercise that would normally be performed at an in-office.
"Five Mind-Blowing New Gaming Technologies" Presented by: Ephrem Teshome & Tai Bui FALL 2015 MIS 2101 MWF 4-4:50PM Presented by: Ephrem Teshome & Tai Bui.
Product: Microsoft Kinect Team I Alex Styborski Brandon Sayre Brandon Rouhier Section 2B.
A Splash Screen Example SPLASH SCREEN The learning package must open with an animated screen which captures the attention of the audience. It must: introduce.
By: Bryce  1.They have evolved a long way.  2.They are better than the other game consoles.  3. About million people have a xbox360 or more.
VR software and platform Dr. Nan WANG Dr. Ronan BOULIC EPFL Immersive Interaction Group.
Optical Design, Fabrication and Measurement Associate Professor: Yi-Pai Huang Department of Photonics and Display Institute 2010/02/25.
Introduction TYWu. Applications Games –Microsoft Kinect Motion Sensor.
A fun motion tracking game which makes player to do full body exercise while player imitates the letters. THE TEXTERSIZER By Baris Ertufan.
Microsoft Kinect How does a machine infer body position?
Southern Taiwan University Department of Electrical Engineering
CS262: Computer Vision (and Human-Computer Interaction)
A seminar on Touchless Touchscreen Technology
Demo.
How Microsoft has leveraged
AN OPEN BIOMECHANICS SYSTEM USING COMMODITY HARDWARE
Capstone Project, Computer Science Department
Out of this World A VR Experience brought to you by Team WFF:
Backup Car Camera Derek Wachowski.
A seminar on Touchless Technology
Comparing Slopes of the Lines using the Microsoft Kinect 2.0
Kinect for Creative Development with open source frameworks
Microsoft Kinect Collision Detection
Touchless Touchscreen
Procrastinatron 9001 Team Blackjack.
Make Your Body the Controller
LEAP MOTION: GESTURAL BASED 3D INTERACTIONS
Natural User Interaction with Perceptual Computing
The Advancement of Game Device
Example segmentations - unseen images
Applications Discussion
Presentation ZacH Robertson.
Quantum One.
Presentation transcript:

SciFest Overview Neil Gannon

Outline Demonstrations using a Microsoft Kinect sensor – Image Manipulation Real-time Invisibility Background removal (green screen) – Paint the user into different scenes/paintings/videos – 2D Augmentation Body part tracking Body part overlays (faces, costumes, particle effects) – 3D Augmentation Skeleton Rendering 3D interactions (real-time physics demonstration) – 3D Kinect Controlled Game Demo Navigate open space and interact with 3D objects 15/20 mins

Demos Background removal (green screen) – (old version, visual artifacts are now gone) – Body part tracking – Body part overlays – Skeleton Rendering – – Navigate open space and interact with 3D objects –

Outcomes Session topic will lightly introduce the workings of General Software/Games development – 2D and 3D concepts – Image Processing – Body part segmentation (Machine Learning) – Gesture Detection Skeletal tracking Maths – Planar Motion – Trigonometry