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Natural User Interaction with Perceptual Computing

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Presentation on theme: "Natural User Interaction with Perceptual Computing"— Presentation transcript:

1 Natural User Interaction with Perceptual Computing
Seth Gibson Dev Lead - Apps and Software Prototypes Perceptual Computing

2 What Is Perceptual Computing?

3 What Is Perceptual Computing?
Bringing Human Senses To The Computer

4 What Is Perceptual Computing?
Bringing Human Senses To The Computer Interact w/ Tech Like We Interact w/ People

5 What Is Perceptual Computing?
Bringing Human Senses To The Computer Interact w/ Tech Like We Interact w/ People Intel’s Natural User Interaction Platform

6 The Perceptual Computing SDK

7 The Perceptual Computing SDK
2D and 3D Positional Tracking

8 The Perceptual Computing SDK
2D and 3D Positional Tracking Static Pose and Dynamic Gesture Detection

9 The Perceptual Computing SDK
2D and 3D Positional Tracking Static Pose and Dynamic Gesture Detection Face Tracking and Recognition

10 The Perceptual Computing SDK
2D and 3D Positional Tracking Static Pose and Dynamic Gesture Detection Face Tracking and Recognition Voice and Speech Recognition

11 The Perceptual Computing SDK
2D and 3D Positional Tracking Static Pose and Dynamic Gesture Detection Face Tracking and Recognition Voice and Speech Recognition Total Immersion Augmented Reality Object Tracking

12 The Perceptual Computing SDK
2D and 3D Positional Tracking Static Pose and Dynamic Gesture Detection Face Tracking and Recognition Voice and Speech Recognition Total Immersion Augmented Reality Object Tracking C,C++,C#,Java,processing,openFrameworks,Cinder,Unity,Havok,Bullet,etc…

13 Perceptual Computing and Unity

14 Perceptual Computing and Unity – Features
Hand, Finger, and Head Tracking

15 Perceptual Computing and Unity – Features
Hand, Finger, and Head Tracking Gesture and Pose Recognition

16 Perceptual Computing and Unity – Features
Hand, Finger, and Head Tracking Gesture and Pose Recognition Voice Recognition / Command and Control

17 Perceptual Computing and Unity – Features
Hand, Finger, and Head Tracking Gesture and Pose Recognition Voice Recognition / Command and Control Total Immersion AR Object Tracking

18 Perceptual Computing Demos

19 Perceptual Game Design

20 Perceptual Game Design
Experience First!

21 Perceptual Game Design
Experience First! Augment, Enhance, !Replace

22 Perceptual Game Design
Experience First! Augment, Enhance, !Replace Consider both in-game and out-of-game application

23 Perceptual Game Design
Experience First! Augment, Enhance, !Replace Consider both in-game and out-of-game application Valve’s Approach To Playtesting, Ambinder 2009

24 Perceptual Game Design
Experience First! Augment, Enhance, !Replace Consider both in-game and out-of-game application Valve’s Approach To Playtesting, Ambinder 2009 How Valve Measures Physiology to Enhance Gaming Experience, Ambinder 2011

25 Perceptual Game Design
Experience First! Augment, Enhance, !Replace Consider both in-game and out-of-game application Valve’s Approach To Playtesting, Ambinder 2009 How Valve Measures Physiology to Enhance Gaming Experience, Ambinder 2011 Perceptually Enabled Design and Development, Cooksey 2013

26 seth.gibson@intel.com Questions, Comments, Diatribes?
Questions, Comments, Diatribes?


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