© Houghton Mifflin Harcourt Publishing Company Preview Objectives Projectiles Kinematic Equations for Projectiles Sample Problem Chapter 3 Section 3 Projectile.

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Presentation transcript:

© Houghton Mifflin Harcourt Publishing Company Preview Objectives Projectiles Kinematic Equations for Projectiles Sample Problem Chapter 3 Section 3 Projectile Motion

© Houghton Mifflin Harcourt Publishing Company Chapter 3 Objectives Recognize examples of projectile motion. Describe the path of a projectile as a parabola. Resolve vectors into their components and apply the kinematic equations to solve problems involving projectile motion. Section 3 Projectile Motion

© Houghton Mifflin Harcourt Publishing Company Chapter 3 Projectiles Objects that are thrown or launched into the air and are subject to gravity are called projectiles. Projectile motion is the curved path that an object follows when thrown, launched,or otherwise projected near the surface of Earth. If air resistance is disregarded, projectiles follow parabolic trajectories. Section 3 Projectile Motion

© Houghton Mifflin Harcourt Publishing Company Chapter 3 Projectiles, continued Projectile motion is free fall with an initial horizontal velocity. The yellow ball is given an initial horizontal velocity and the red ball is dropped. Both balls fall at the same rate. –In this book, the horizontal velocity of a projectile will be considered constant. –This would not be the case if we accounted for air resistance. Section 3 Projectile Motion

© Houghton Mifflin Harcourt Publishing Company Click below to watch the Visual Concept. Visual Concept Chapter 3 Section 3 Projectile Motion Projectile Motion

© Houghton Mifflin Harcourt Publishing Company Chapter 3 Kinematic Equations for Projectiles How can you know the displacement, velocity, and acceleration of a projectile at any point in time during its flight? One method is to resolve vectors into components, then apply the simpler one-dimensional forms of the equations for each component. Finally, you can recombine the components to determine the resultant. Section 3 Projectile Motion

© Houghton Mifflin Harcourt Publishing Company Chapter 3 Kinematic Equations for Projectiles, continued To solve projectile problems, apply the kinematic equations in the horizontal and vertical directions. In the vertical direction, the acceleration a y will equal –g (–9.81 m/s 2 ) because the only vertical component of acceleration is free-fall acceleration. In the horizontal direction, the acceleration is zero, so the velocity is constant. Section 3 Projectile Motion

© Houghton Mifflin Harcourt Publishing Company Chapter 3 Kinematic Equations for Projectiles, continued Projectiles Launched Horizontally –The initial vertical velocity is 0. –The initial horizontal velocity is the initial velocity. Projectiles Launched At An Angle –Resolve the initial velocity into x and y components. –The initial vertical velocity is the y component. –The initial horizontal velocity is the x component. Section 3 Projectile Motion

© Houghton Mifflin Harcourt Publishing Company Chapter 3 Sample Problem Projectiles Launched At An Angle A zookeeper finds an escaped monkey hanging from a light pole. Aiming her tranquilizer gun at the monkey, she kneels 10.0 m from the light pole,which is 5.00 m high. The tip of her gun is 1.00 m above the ground. At the same moment that the monkey drops a banana, the zookeeper shoots. If the dart travels at 50.0 m/s,will the dart hit the monkey, the banana, or neither one? Section 3 Projectile Motion

© Houghton Mifflin Harcourt Publishing Company Chapter 3 1. Select a coordinate system. The positive y-axis points up, and the positive x- axis points along the ground toward the pole. Because the dart leaves the gun at a height of 1.00 m, the vertical distance is 4.00 m. Sample Problem, continued Section 3 Projectile Motion

© Houghton Mifflin Harcourt Publishing Company Chapter 3 2. Use the inverse tangent function to find the angle that the initial velocity makes with the x- axis. Sample Problem, continued Section 3 Projectile Motion

© Houghton Mifflin Harcourt Publishing Company Chapter 3 3. Choose a kinematic equation to solve for time. Rearrange the equation for motion along the x- axis to isolate the unknown  t, which is the time the dart takes to travel the horizontal distance. Sample Problem, continued Section 3 Projectile Motion

© Houghton Mifflin Harcourt Publishing Company Chapter 3 4. Find out how far each object will fall during this time. Use the free-fall kinematic equation in both cases. For the banana, v i = 0. Thus:  y b = ½a y (  t) 2 = ½(–9.81 m/s 2 )(0.215 s) 2 = –0.227 m The dart has an initial vertical component of velocity equal to v i sin , so:  y d = (v i sin  )(  t) + ½a y (  t) 2  y d = (50.0 m/s)(sin  )(0.215 s) +½(–9.81 m/s 2 )(0.215 s) 2  y d = 3.99 m – m = 3.76 m Sample Problem, continued Section 3 Projectile Motion

© Houghton Mifflin Harcourt Publishing Company Chapter 3 5. Analyze the results. Find the final height of both the banana and the dart. y banana, f = y b,i +  y b = 5.00 m + (–0.227 m) y banana, f = 4.77 m above the ground The dart hits the banana. The slight difference is due to rounding. y dart, f = y d,i +  y d = 1.00 m m y dart, f = 4.76 m above the ground Sample Problem, continued Section 3 Projectile Motion