Presentation is loading. Please wait.

Presentation is loading. Please wait.

Vectors Ch. 2 Sec 1. Section Objectivies Distinguish between a scaler and a vector. Add and subtract vectors by using the graphical method. Multiply and.

Similar presentations


Presentation on theme: "Vectors Ch. 2 Sec 1. Section Objectivies Distinguish between a scaler and a vector. Add and subtract vectors by using the graphical method. Multiply and."— Presentation transcript:

1 Vectors Ch. 2 Sec 1

2 Section Objectivies Distinguish between a scaler and a vector. Add and subtract vectors by using the graphical method. Multiply and Divide vectors by scalers.

3 Scalers and Vectors A scaler is a quantity that has a magnitude but no direction. Ex. Speed, volume, number of pages in a book A vector is a physical quantity that has both a direction and magnitude. Ex. Velocity and Acceleration A resultant vector is the addition of two vectors.

4 Adding Vectors Vectors can be added graphically. A student walks from his house to his friend’s house (a), then from his friend’s house to the school (b). The student’s resultant displacement (c) can be found by using a ruler and a protractor.

5 Triangle Method Vectors can be moved parallel to themselves in a diagram. Thus, you can draw one vector with its tail starting at the tip of the other as long as the size and direction of each vector do not change. The resultant vector can then be drawn from the tail of the first vector to the tip of the last vector. Show Clip 580

6 Properties of Vectors Vectors can be added in any order. To subtract a vector add its opposite. Multiplying or dividing vectors by scalers results in vectors.

7 Subtraction of Vectors Show 581

8 Multiplication of Vectors Show 582

9 Homework P 85 1- 5 P 108 1 – 9, 11, 12

10 Vectors Part II Chapter 3 Section 2

11 Section Objectives Identify appropriate coordinate systems for solving problems with vectors Apply Pythagorean theorem and tangent function to calculate the magnitude and direction of a resultant vector. Resolve vectors into components using sine and cosine functions Add vectors that are not perpendicular

12 Determining resultant Magnitude and Direction In section one, the magnitude and direction were found graphically. This is very time consuming and not very accurate. A simpler method uses Pythagorean theorem and the tangent function.

13 Use the Pythagorean Theorem to find magnitude of the resultant If a tourist was climbing a pyramid in egypt. The tourist knows the height and width of the pyramid and would like to know the distance covered in the climb from the bottom to the top. c = the distance covered b = The width of the pyramid a = The height of the pyramid.

14 Use the tangent Function to find the direction of the resultant To find the direction remember to take the inverse tangent.

15 Sample Problem A An archaeologist climbs the Great Pyramid in Giza, Egypt. The pyramid’s height is 136 m and its width is 2.3 x 10 2 m. What is the magnitude and direction of the displacement of the aechaeologist after she climbs from the bottom of the pyramid to the top. First draw a picture. Given h = 136 w = 2.3 x 10 2 m Find magnitude and angle

16 Vector Components The horizontal and vertical values for a vector are called its components. x component is parallel to the x-axis y component is parallel to the y-axis To find the components use the sine and the cosine. cos θ = adj/hyp; usually x sin θ = opp/hyp; usually y

17 Sample Problem Find the components of the velocity of a helicopter traveling 95 km/hr at an angle of 35° to the ground. Given V = 95 km/h Θ = 35 ° Unknown v x = ? V y = ?

18 Clip 585

19 Sample problem A hiker walks 27.0 km from her base camp at 35° south of east. The next day, she walks 41.0 km in a direction 65° north of east and discovers a forest ranger’s tower. Find the magnitude and direction of her resultant displacement

20 Homework Page 89 1-4 Page 92 1-4 Page 94 1-4 Section Review 2, 3 Page 109 14,15, 21 - 26

21 Chapter 3 Section 3.3 Projectile Motion

22 Section Objectives Recognize examples of projectile motion. Describe the path of a projectile as a parabola. Resolve vectors into their components and apply the kinematic equations to solve problems involving projectile motion.

23 Projectiles Objects that are thrown or launched into the air and are subject to gravity are called projectiles. Projectile motion is the curved path that an object follows when thrown, launched,or otherwise projected near the surface of Earth. If air resistance is disregarded, projectiles follow parabolic trajectories.

24 Projectiles Projectile motion is free fall with an initial horizontal velocity. The yellow ball is given an initial horizontal velocity and the red ball is dropped. Both balls fall at the same rate. In this book, the horizontal velocity of a projectile will be considered constant. This would not be the case if we accounted for air resistance.

25 Kinematic Equations for Projectiles In the vertical direction, the acceleration a y will equal –g (–9.81 m/s 2 ) because the only vertical component of acceleration is free-fall acceleration. In the horizontal direction, the acceleration is zero, so the velocity is constant.

26 Classwork P101 1 S.R. P 109 27 - 30


Download ppt "Vectors Ch. 2 Sec 1. Section Objectivies Distinguish between a scaler and a vector. Add and subtract vectors by using the graphical method. Multiply and."

Similar presentations


Ads by Google