CS 158A1 1.4 Implementing Network Software Phenomenal success of the Internet: – Computer # connected doubled every year since 1981, now approaching 200.

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Presentation transcript:

CS 158A1 1.4 Implementing Network Software Phenomenal success of the Internet: – Computer # connected doubled every year since 1981, now approaching 200 M – People # well over 600 M – Bits transmitted over Internet surpass voice phone system in 2001 (but I believe it was in 2 nd half of 1998) Reasons: – Most network functionalities are provided by software running in general-purpose computers – Massive increase in computing power – Important to know how to implement network software!!

CS 158A Socket API (Application Programming Interface) Most network protocols implemented in software Nearly all computer systems implement network protocols as part of the OS “Interface exported by the network” referred to the interface that the OS provided to its networking system. This interface is called the network API Socket interface have been supported in virtually all popular OS.

CS 158A3 API Socket API originally provided by the Berkeley dist. of Unix. API typically interact with many parts of the OS than the network: read and write files, for concurrent processes, output to graphical display. Each protocol provides a certain set of services API provides a syntax by which those services can be invoked in the OS API implementation – mapping {operations and objects defined by API} to {services defined by the protocol}

CS 158A4 Socket API The main abstraction of the socket interface is the socket. – A socket is the point where a local application process attaches to the network The socket interface defines operations for – Creating a socket – Attaching the socket to the network – Sending/receiving messages through the socket – Closing the socket

CS 158A5 Socket API The book shows the implementation of a simple client/server program (in C/C++) – Uses socket interface to send messages over a TCP connection – The program also uses other Unix networking utilities. – Allows a user on one machine to type in and send text to a user on another machine – A simplified version of the Unix talk program (similar to chat room programs)

CS 158A6 Flowchart of Stream Sockets Communication (Connection-oriented, TCP) Server socket() connect() bind() listen() accept() send()/recv() close()- UNIX [closesocket() - Windows] close()- UNIX [closesocket() - Windows] Client

CS 158A7 Flowchart of Stream Sockets Communication - Server side Server socket() bind() listen() accept() send()/recv() close()- UNIX [closesocket() - Windows] socket: the point where a local application process attaches to the network. bind: binds the newly created socket to the specified address (network address of the local participant – the server). Address includes IP address and a TCP port number. Listen: defines how many connections can be pending on the specified socket Accept: carries out the passive open; does not return until a remote participant has established a connection. When completes, it returns a new socket corresponding to the new connection.

CS 158A8 Socket API (Server) Creating a socket int socket (int domain, int type, int protocol) domain = PF_INET, PF_UNIX type = SOCK_STREAM, SOCK_DGRAM, SOCK_RAW Returns a handle for the newly created socket; I.e., an identifier by which one can refer to the socket in the future. Passive Open (on server) int bind (int socket, struct sockaddr *addr, int addr_len) int listen (int socket, int backlog) int accept (int socket, struct sockaddr *addr, int addr_len)

CS 158A9 Flowchart of Stream Sockets Communication - Client side socket() connect() send()/recv() close()- UNIX [closesocket() - Windows] Client The application process performs an active open. connect – it does not return until TCP has successfully established a connection, at this point the application is free to begin sending data.

CS 158A10 Sockets (Client) Active Open (on client) int connect (int socket, struct sockaddr *addr, int addr_len) Sending/Receiving Messages int send(int socket, char *msg, int mlen, int flags) int recv(int socket, char *buf, int blen, int flags)

CS 158A11 Flowchart of Datagram Sockets Communication (Connectionless, UDP) Server socket() bind() sendto()/recvfrom() close()- UNIX [closesocket() - Windows] close()- UNIX [closesocket() - Windows] Client

CS 158A12 Flowcharts of Stream and Datagram Sockets Communication Server socket() bind() sendto()/recvfrom() close()- UNIX Client Server socket() connect() bind() listen() accept() send()/recv() close()- UNIX Client Stream (Connection-oriented) Datagram (Connectionless)