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1 CS716 Advanced Computer Networks By Dr. Amir Qayyum.

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1 1 CS716 Advanced Computer Networks By Dr. Amir Qayyum

2 Lecture No. 3

3 Protocol Machinery Multiplexing and Demultiplexing (demux key) Encapsulation (header/body) in peer-to-peer interfaces indirect communication (except at hardware level) each protocol adds a header part of header includes demultiplexing field (e.g., pass up to request/reply or to message stream?)

4 4 Encapsulation Host 1Host 2 Application program Application program Data RRP Data RRPData HHP RRPData HHP

5 5 Message Transmission Using Layers

6 6 Standard Architectures Open System Interconnect (OSI) Architecture –International Standards Organization (ISO) –International Telecommunications Union (ITU), formerly CCITT –“X dot” series: X.25, X.400, X.500 –Primarily a reference model

7 7 OSI Architecture Application Presentation Session Transport End host One or more nodes within the network Network Data link Physical Network Data link Physical Network Data link Physical Application Presentation Session Transport End host Network Data link Physical Application Data formatting Connection management Process-to-process communication channel Host-to-host packet delivery Framing of data bits Transmission of raw bits User level OS kernel

8 8 Internet Architecture TCP/IP Architecture –Developed with ARPANET and NSFNET –Internet Engineering Task Force (IETF) Culture: implement, then standardize OSI culture: standardize, then implement –Became popular with release of Berkeley Software Distribution (BSD) Unix; i.e. free software –Standard suggestions traditionally debated publically through “Request For Comments” (RFC’s)

9 9 Internet Architecture Implementation and design done together Hourglass Design (bottleneck is IP) Application vs Application Protocol (FTP, HTTP) … NET n 2 1 IP TCP UDP FTPHTTPNV TFTP

10 10 Internet Architecture Layering is not very strict Application TCP UDP IP Network

11 11 Network Models

12 12 How Layers Fit Together in Practice

13 13 Networking in the Internet Age

14 14 Protocol Acronyms (T)FTP – (Trivial) File Transfer Protocol HTTP – Hyper Text Transport Protocol NV – Network Video SMTP – Simple Mail Transfer Protocol NTP – Network Time Protocol TCP – Transmission Control Protocol UDP – User Datagram Protocol IP – Internet Protocol FDDI – Fiber Distributed Data Interface ATM – Asynchronous Transfer Mode

15 15 Elements of a Protocol Implementation Outline –Service Interface –Process Model –Common Subroutines –Example Protocol

16 16 Network Software Major factors for runaway success of the Internet: –most functionalities provided by software running on general-purpose computers new services can be added readily with just a small matter of programming Understanding how to implement network software is essential to understand computer networks

17 17 Network Application Programming Interface (API) Interface that the OS provides to its networking subsystem –most network protocols are implemented in software –all systems implement network protocols as part of the OS –each OS is free to define its own network API –applications can be ported from one OS to another if APIs are similar *IF* application program does not interact with other parts of the OS other than the network (file system, fork processes, display …)

18 18 Protocols and API Protocols provide a certain set of services API provides a syntax by which those services can be invoked Implementation is responsible for mapping API syntax onto protocol services

19 19 Socket API Use sockets as “abstract endpoints” of communication Issues –Creating & identifying sockets –Sending & receiving data Mechanisms –UNIX system calls and library routines socket process

20 20 Socket API Creating a socket int socket(int domain, int type, int protocol) domain (family) = AF_INET, PF_UNIX, AF_OSI type = SOCK_STREAM, SOCK_DGRAM protocol = TCP, UDP, UNSPEC return value is a handle for the newly created socket

21 21 Sockets (cont) Passive Open (on server) int bind(int socket, struct sockaddr *addr, int addr_len) int listen(int socket, int backlog) int accept(int socket, struct sockaddr *addr, int addr_len) Active Open (on client) int connect(int socket, struct sockaddr *addr, int addr_len)

22 22 Sockets (cont) Sending Messages int send(int socket, char *msg, int mlen, int flags) Receiving Messages int recv(int socket, char *buf, int blen, int flags)

23 23 Protocol-to-Protocol Interface A protocol interacts with a lower level protocol like an application interacts with underlying network Why not using available network APIs for PPI ? –Inefficiencies built into the socket interface application programmer tolerate them to simplify their task –inefficiency at one level protocol implementers do not tolerate them –inefficiencies at several layers of protocols

24 24 Protocol-to-Protocol Interface Issues Configure multiple layers –static versus extensible Process Model –avoid context switches Buffer Model –avoid data copies

25 25 Process Model (a)(b) Process-per-ProtocolProcess-per-Message inter-process communication procedure call

26 26 Process Model (cont.) int send(Protocol llp, Msg *message) int deliver(Protocol hlp, Msg *message)

27 27 Buffer Model buffer copy

28 28 Message Library Add header abcdefg bcopy (“xyz”,hdr, 3); msgAddHdr (m,hdr, 3); xyzabcdefg m m abcdefg hdr =msgStripHdr (m, 3); defg+hdr =“abc” m m Strip header

29 29 Message Library (cont) Fragment message new m m abcdefg defg + abc msgFragment (m,new, 3); m1m2 new abcdefg msgReassemble(new, m1, m2) Reassemble messages abcdefg

30 30 Network Programming Things to learn –Internet protocols (IP, TCP, UDP, …) –Sockets API (Application Programming Interface) Why IP and sockets allows a common name space across most of Internet –IP (Internet Protocol) is standard reduces number of translations, which incur overhead –Sockets: reasonably simple and elegant Unix interface (most servers run Unix)

31 31 OSI ModelInternet Protocols … physical data link network transport application layers TFTP NVHTTPFTP UDP TCP IP FDDI Ethernet ATM

32 32 learn to use Internet for communication (with focus on implementation of networking concepts) learn to build network from ground up physical data link network transport Programming Principles and concepts

33 33 Socket Programming Reading: Stevens 2nd edition, Chapter 1-6 Sockets API: a transport layer service interface –introduced in 1981 by BSD 4.1 –implemented as library and/or system calls –similar interfaces to TCP and UDP –can also serve as interface to IP (for super-user); known as “raw sockets” –Linux also provides interface to MAC layer (for super- user); known as “data-link sockets”

34 34 Outline Client-server model TCP connections UDP services Addresses and data Sockets API Example of usage

35 35 Client-Server Model Asymmetric relationship Server/daemon –well-known name –waits for contact –process requests, sends replies Client –initiates contact –waits for response server client

36 36 Client-Server Model Bidirectional communication channel Service models –sequential: server processes only one client’s requests at a time –concurrent: server processes multiple clients’ requests simultaneously –hybrid: server maintains multiple connections, but processes requests sequentially Server and client categories not disjoint –server can be client of another server –server as client of its own client (peer-to-peer architecture)

37 37 Review Lecture 3 Protocol Machinery - Encapsulation Standard architectures: OSI, Internet Network models and layering Elements of protocol implementation Network software Network API – Socket API – PPI Process and buffer model Programming – Client server model


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