Hostile Hives Project Overview. Origins & Concept Cooperative dungeon crawler style game set in a mad scientists backyard. Natural setting transitions.

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Presentation transcript:

Hostile Hives Project Overview

Origins & Concept Cooperative dungeon crawler style game set in a mad scientists backyard. Natural setting transitions from above ground to below ground as the players enter the hive and descend to find lab equipment fragments. Levels present structured objectives and hordes of defending robotic ants You'll have to battle your way through the defending bugs to reach the core of the organic hive and destroy the queen

Mechanics Single screen isometric view (possibly with zoom-out to enable more wandering) 8-way character movement with joystick, attack combos with buttons Upgradeable bugs can assume unique abilities by acquiring lab equipment fragments Collaborate with teammates to explore levels, find power-ups, overpower 'enemies', solve puzzles, 'save' the lab Levels are procedurally generated to increase replay value

Work in Progress

Final Product

Things That Went Right 1.It’s fun 2.Level editor 3.A game was created 4.Class sessions were productive 5.It has lightning bullets

Things that went Wrong 1.Taking on too much 2.Not having a solid concept 3.Lack of communication 4.Choosing a difficult platform 5.SVN

Lessons Learned 1.Work one level together, then branch out 2.Have a good communication plan 3.Plan ahead 4.Different programs equal different art styles 5.Understanding of separate components of a video game

Questions? (Let’s talk about bugs baby…)