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Testing 1… 2… 3… a play test of an as yet Untitled game M i c h a e l Y a b l o n s k y ● K e l v i n T u ● A l e x Y a n g ● A le x L o r i m e r.

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Presentation on theme: "Testing 1… 2… 3… a play test of an as yet Untitled game M i c h a e l Y a b l o n s k y ● K e l v i n T u ● A l e x Y a n g ● A le x L o r i m e r."— Presentation transcript:

1 Testing 1… 2… 3… a play test of an as yet Untitled game M i c h a e l Y a b l o n s k y ● K e l v i n T u ● A l e x Y a n g ● A le x L o r i m e r

2 what we were testing for? balance between character types special attack regulation special attacks: effects, power, etc. effectiveness of combat rules puzzle solving elements

3 introducing our lab rats… 3 test subjects. an engineer with little gaming background a programmer with some gaming background a designer with extensive gaming background

4 so, what did we do?

5 behold! a prototype

6 what’s a game without characters?

7 giving ‘em something to do…

8 what we were told… more enemies or more difficult enemies certain skills were underpowered/useless too many puzzles for an action game turn based sucks pick-ups: we need ‘em

9 our conclusions…


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