The Backward Design Process

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Presentation transcript:

The Backward Design Process Identify desired results What should students know, understand, and be able to do? What is worthy of understanding? What enduring understandings are desired? Consider goals Examine content standards (district, state & national) Review curriculum expectations Teacher/students interests Determine acceptable evidence How will we know if students have achieved the desired results and met the standards? What will we accept as evidence of student understanding and proficiency? Consider a range of assessment methods — informal and formal assessments during a unit Think like assessors before designing specific units and lessons to determine how/whether students have attained desired understandings Plan learning experiences and instruction What enabling knowledge (facts, concepts, and principles) and skills (procedures) will students need to perform effectively and achieve desired results? What activities will equip students with the needed knowledge and skills? What will need to be taught and coached, and how should it best be taught in light of performance goals? What materials and resources are best suited to accomplish these goals? Is the overall design coherent and effective? Source: Understanding by Design Wiggins and McTighe

Structure of Knowledge Topic: Factual Knowledge Discrete skills Facts: Declarative in nature Straight forward and accepted ‘truths’ upon which a ‘theory’ is based Do not transfer Skills: Procedural in nature Simple, discrete procedures Means to a larger goal (eg employability skills) Limited transfer Transferable Concepts Complex Processes Concepts: Declarative in nature Abstract mental constructs Transferable across topics and contexts Processes: Procedural in nature Complex combinations of skills to accomplish intended results Transferable within disciplines Big Ideas Principles and generalisations Source: Understanding by Design Wiggins and McTighe

Enduring Understandings Source: Understanding by Design Wiggins and McTighe Clarifying content priorities Worth being familiar with Important to know and do Big Ideas and Enduring Understandings Worth being familiar with: Become aware of Encounter Broad-brush knowledge Important to know and do Required Knowledge and Required Skills An Enduring Understanding Involves the Big Ideas that give meaning and importance to facts Can transfer to other topics, fields and adult life Is usually not obvious, often counterintuitive, and easily misunderstood May provide a conceptual foundation for basic skills Is deliberately framed as a generalisation - the ‘moral of the story’. A Big idea Provides a conceptual lens for prioritising content Serves as an organiser for connecting important facts, skills and actions Transfers to other contexts Manifests itself in various ways within disciplines Requires uncoverage because of abstraction

Identifying Essential Questions and Understandings Topics and Big Ideas What essential questions are raised by this idea or topic? What, specifically, about the idea or topic do you want students to come to understand? Why study _____________? So what? What makes the study of ____________ universal? If the unit on ______________ is a story, what is the moral of the story? What’s the Big Idea implied in the skill or process of ____________? What larger concept, issue, or problem underlies _____________? What couldn’t we do if we didn’t understand ____________? How is ___________ used and applied in the larger world? What is a real-world insight about __________? What is the value of studying ____________? Essential Questions Understandings Source: Understanding by Design Wiggins and McTighe

Big ideas reflected throughout Design Source: Understanding by Design Wiggins and McTighe Big ideas reflected throughout Design Stage 1 – Desired Results Established Goals: Big ideas are often implied and sometimes stated in goals or content standards, look for key concepts, consider the ides in key nouns (unit descriptor) Understandings: Students will understand that … Essential Questions: Big ideas are explicitly highlighted here. Students will know … Students will be able to … Big ideas are implied here. Consider the larger ideas that connect the facts and the larger purposes for mastering the skill. Stage 2 – Assessment Evidence Performance Tasks: A constant focus on and effective use of Big Ideas should be at the heart of performance tasks (as reflected in task guidelines and rubrics). 6 Facets of understanding and GRASPS Other evidence: Quizzes, tests and prompts should relate to Big Ideas (e.g. oral or written questions on one or more of the Essential Questions Stage 3 – Learning Plan Learning activities: The learning plan should ensure that Big Ideas are uncovered through inquiry activities and explicit instruction. The overall goal is to help learners make sense of the content, content discrete facts and skills to larger ideas, apply this knowledge in meaningful ways, and see the purpose of learning activities. Consider W.H.E.R.E.T.O.

Six facets of understanding Desired Understanding Explain demonstrate, derive, describe, design, exhibit, express, induce, instruct, justify, model, predict, prove, show, synthesise, teach Apply Adapt, build, create, de-bug, decide, design, exhibit, invent, perform, produce, propose, solve, test, use Perspective analyse, argue, compare, contrast, criticise, infer Empathy assume role of, believe, be like, be open to, consider, imagine, relate, role-play Interpret create analogies, critique, document, evaluate, illustrate, judge, make meaning of, make sense of, provide metaphors, Be aware of, believe, be like, be open to , consider, imagine, relate, role-play Self Knowledge Source: Understanding by Design Wiggins and McTighe

Product, Performance and Purpose Standards and Criteria for Success Source: Understanding by Design Wiggins and McTighe GRASPS Your task is … The goal is to… The problem or challenge is to… The obstacle to overcome is… Goal You are… You have been asked to… Your job is… Role Your client is… Your target audience is… You need to convince… Audience The context you find yourself in is… The challenge involves dealing with… Situation You will create…in order to… You need to develop … so that… Product, Performance and Purpose Your performance needs to… Your work will be judged by… Your product must meet the following standards… A successful result will… Standards and Criteria for Success

Source: Understanding by Design Wiggins and McTighe W.H.E.R.E.T.O. Source: Understanding by Design Wiggins and McTighe Will the students know where they are going (the learning goals), why the material is important, and what is required of them? Where Will the students be hooked and held – engaged in digging into the Big Ideas? Hooked Will the students had adequate opportunities to explore and experience big ideas and receive instruction to equip them for the required performances? Explore and experience Will the students have adequate time the rethink, rehearse, revise and refine their work based on timely feedback? Rethink, rehearse, revise, refine Will the students have an opportunity to evaluate their work, reflect on their learning and set goals? Evaluate Is the learning plan tailored and flexible to address the interests and learning styles of all students? Tailored Is the learning plan organised and sequenced to maximise engagement and effectiveness? Organised