2 Tutorial GoalsBecome aware that Understanding by Design is a philosophy.Understand the concept of teacher as instructional designer.Understand the “Big Idea” concept of instructional design.Demonstrate knowledge of the three stage design process.
3 Backwards Design as a Philosophy Know where your goingCovering Content vs. Uncovering ContentPlanning Instruction Around “Big Ideas”
4 Coverage vs. Uncoverage A shift in philosophy from covering content to uncovering contentTeacher focused to student focusedUsing a textbook as the teaching model to using it as one of many resources.Knowledge is something used to demonstrate understanding.
5 Frame Learning Around “Big Ideas” What learning is essential, enduring, and worthy of application?Guide in planning the learning experiences.Provides the opportunity for students to demonstrate understanding.
6 Identifying “Big Ideas” What are the unifying themes?What is really important to understand?What core concept(s) are needed to make sense of the content?What is the single most important idea you would want students will come away with?
7 Teacher as Instructional Designer Turning curriculum into learning experiencesDesign process considers all aspects of the desired outcomes:StandardsCurriculum guidelinesContentStudent interestDevelopmental level
8 Three Stages of the Design Process Identify Desired ResultsStage 2Determine Acceptable EvidenceStage 3Plan The Learning Experiences
9 Stage 1 Identify Desired Results What should student know, understand, and be able to do?ConsiderGoalsContent standardsCurriculum ExpectationsState Assessments
10 Stage 2 Determine Acceptable Evidence How will you know students have achieved the desired results?How will you determine if students have attained the desired understandings?Consider both formative and summative assessmentsAssess for understanding
11 Stage 3 Plan Learning Experiences and Instruction What knowledge and skills will students need to perform effectively and achieve the desired results and demonstrate understanding of the “Big Ideas”Think about assessment before deciding what and how to teachPurposeful task analysis
12 Goals of this TutorialBecome aware of the backwards design philosophy.Understand the concept of teacher as instructional designer.Understand the “Big Idea” concept of instructional design.Demonstrate knowledge of the three stage design process.
13 Next StepsThink about a unit of instruction that you currently teach and determine the “Big Idea”.What do you want your students to know and be able to apply as a result?How is your core concept used in a real world application?
14 ReferencesWiggins, Grant P., and Jay McTighe. The Understanding by Design Guide to Creating High-quality Units. Alexandria, VA: ASCD, Print. Wiggins, Grant P., and Jay McTighe. Understanding by Design. Alexandria, VA: Association for Supervision and Curriculum Development, Print.