Population Economy Sales production Side affects By: Lashia Daniels Lashia daniles.

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Presentation transcript:

Population Economy Sales production Side affects By: Lashia Daniels Lashia daniles

My chosen topic of “History of Video Games” varies to subjects such as in the articles of, “ Playing With Our Minds,” “ Do We Need a Video Gamers Anonymous?,” and Mind and Media Effects of Television, Video Games and Computers.” however, within all these different subjects such as, “ Playing With Our Minds,” it talks about the possible effects behind playing video games.

The washington posted earlier that today’s younger ones of the different recruits,of which most of them did have the experience as video games players, are negatively influenced. Most of these young recruits are negitively influenced by games such as the playstation 2 game, “grand threft auto”. This game bassically influences young recruits to jack other peoples cars’, and go around zapping people with large weapons out in the open.

 video games provide a form of mental exercise  Games like “Grand Theft Auto” teaches kids to go around shooting people.  Violent video games influence kids to want to grow up to be violent.  Games are like destroying candy.

 Throughout the history of the videogame “ grand theft auto, it is well known for displaying an act of violence to the person playing the video games. This game starts off giving a pacific person a task to complete which involves killing, stealing, or commiting any type of crime without getting caught.

Positive influences Negative influences  Children learn how to read  Children grow to be aware of the consequences behind certain negitive actions.  Children learn that when doing anything wrong, they won’t suffer as long as they don’t get caught.  Children become interested in using guns.  They become more immune to violence rather than positivity.

The complaints In the article of, “ mind and media effects of television, video games, and computers,” It talks about how playing video games negatively impacts the society. It was once said in this particular article that the city council was hearing a testamony that about opposed ordinance against video game arcade. Also, in this passage some of the mothers of the teenagers started complaining about how they rather play video games than finish their homework. The sales production in video games starts to rise.

 Displays more traditional games as well as television  Displays and pulls interest towards violence  High levels of violent content  Of aggressive play which results in prosocial play