Science, Technology, Engineering and Mathematics Enrichment 8/2/13.

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Science, Technology, Engineering and Mathematics Enrichment 8/2/13

What Can Game-Like Learning Do For Students? Learn mathematical and computational ideas Learn process of design 21 st Century learning skills -analyzing -collaborating -communicating clearly -logical thinking In a meaningful and motivating context

What Can Game-Like Learning Do For Students? PerspectiveDescription expressingrealizing that computation is a medium of creation “I can create.” connectingrecognizing the power of creating with and for others “I can do different things when I have access to others.” feeling empowered to ask questions about the world questioning“I can (use computation to) ask questions to make sense of (computational things in) the world.”

Scratch by MIT

IntroductionStudents are introduced to creative computing and Scratch, through sample projects and hands-on experiences. ArtsStudents explore the arts by creating projects that include elements of music, design, drawing, and dance. The computational concepts of sequence and loops, and the computational practices of being iterative and incremental are highlighted. StoriesStudents explore storytelling by creating projects that include characters, scenes, and narrative. The computational concepts of parallelism and events and the computational practices of reusing and remixing are highlighted. GamesStudents explore games by creating projects that define goals and rules. The computational concepts of conditionals, operators, and data, and the computational practices of testing and debugging are highlighted.

The standards emphasize understanding of concepts and hands-on practices such as defining problems, asking questions, designing investigations, analyzing data and using evidence to draw conclusions. Next Generation Science Standards for Today’s Students

STEM is critical for economic growth, innovation, and employment. Our future demands STEM!