GAME MANAGEMENT. Early Settlers When settlers first arrived here, there was a lot of plant and animal life around. They used it, never thinking about.

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Presentation transcript:

GAME MANAGEMENT

Early Settlers When settlers first arrived here, there was a lot of plant and animal life around. They used it, never thinking about having to conserve it for later on.

Game Management Early definition : The art of making land produce sustained annual crops of wild game for recreational use.

Definition cont. Now expanded to include: Habitats Populations People

Habitat Requirements There are 5 : 1. Food : Are classified according to type and amount of food consumed.

Food cont. Examples: Herbivores = eat plants Carnivores = eat meat Omnivores = eat many different foods Frugivores = eat fruit

2 different classifications: Euryphagous animal—eats many different types of food Stenophagous animal—eats a specialized diet

2. Cover A place that will protect animals from harsh weather conditions and from predators.

3. Water One of the most important requirements of wildlife. Bodies of game animals are % water. Without water, game would disappear.

4. Home Range and Territory Home range = area over which game travels Territory = area an animal will defend to the death Home ranges may overlap, but ranges will not

Management Procedures Many different methods. 1. Game refuges: Land set aside for protection of wildlife species Protect the wildlife from hunters but not from natural enemies.

2. Habitat development & improvement Fencerow plantings—plants that are along the edge of a field for game to feed on and use Woodland management—being careful how woodland areas are handled

3. Coordination w/other resources Management of game as a resource isn’t independent of other resources. Must coordinate how resources are used

4. Hunting regulations Some early settlers recognized need to not kill so many animals through hunting Laws have been passed to help control hunting on both public and private land

5. Predator control Control predators of the game rather than the game itself Can control the population of both the predators and the species they hunt

6. Artificial stocking Can either be: Stocking of game natural to the area OR Introducing a new species to the area

Must consider: Population density: number of game animals in a defined area Carrying capacity: amount of game for which a given area can provide for

LEGISLATION AND GAME MANAGEMENT

Major legislations for wildlife: 1. Lacey Act of 1900: made it a federal offense to transport illegally taken wildlife across state lines 2. Migratory Bird Act of 1929: provided refuges for migratory birds

3. Migratory Bird Hunting Stamp of 1934: gave government way of raising money to help protect game birds 4. Pittman-Robertson Program and Dingell-Johnson Act of 1950: Both allow taxes to be placed on guns, ammo, and fishing tackle

5. Lea Act of 1948: Provided help to farmers whose land was damaged by ducks and geese. 6. Endangered Species Act of 1966: gave authority of examining and protecting species to the Fish and Wildlife Service