Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Prof Jim Warren with reference to sections 7.4 and 7.6 of The Resonant Interface.

Slides:



Advertisements
Similar presentations
M. De Cecco - Lucidi del corso di Measurement Systems and Applications Force Panel Measurement of Human Dexterity.
Advertisements

Introduction to Computer Input Devices and Their Evaluation Shumin Zhai IBM Almaden Research Center.
Sources of the Magnetic Field
Copyright © 2014, 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Starting Out with C++ Early Objects Eighth Edition by Tony Gaddis,
Copyright © 2011 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Chapter 18 Indexing Structures for Files.
1 CS 544 Human Abilities Human Motor Capabilities Acknowledgement: Some of the material in these lectures is based on material prepared for similar courses.
Topic: Fitts' Law Lawrence Fyfe CPSC 681. Fitts' Law Formula: ID (index of difficulty) = log 2 (D/W +1) Soukoreff R.W., MacKenzie I.S., Towards.
Copyright © 2005 Pearson Education, Inc. Publishing as Pearson Addison-Wesley.
Copyright © 2005 Pearson Education, Inc. Publishing as Pearson Addison-Wesley.
CS160 Discussion Section Fitts Law and KLM David Sun Sept 26 th 2007.
Objectives Define predictive and descriptive models and explain why they are useful. Describe Fitts’ Law and explain its implications for interface design.
Copyright © 2007 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Slide
Slide 4- 1 Copyright © 2007 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Active Learning Lecture Slides For use with Classroom Response.
Predictive Evaluation Predicting performance. Predictive Models Translate empirical evidence into theories and models that can influence design. Performance.
Fitts’ Law Rob Diaz-Marino. Overview  The Basics Who invented it? Who invented it? What does it model? What does it model? How is it used in HCI? How.
Some questions of hypermedia and CHI Josep Blat Universitat Pompeu Fabra.
Predictive Evaluation Simple models of human performance.
Discussion Silvia Lindtner INF 132 April 07. Fitts’ law - recap A predictive model of time to point at an object Help decide the location and size of.
Psychology of HCI Brian P. Bailey Fall 2004.
Human Factors for Input Devices CSE 510 Richard Anderson Ken Fishkin.
1 Doing Statistics for Business Doing Statistics for Business Data, Inference, and Decision Making Marilyn K. Pelosi Theresa M. Sandifer Chapter 11 Regression.
Chapter 5 Models and theories 1. Cognitive modeling If we can build a model of how a user works, then we can predict how s/he will interact with the interface.
F ITTS ’ L AW ○A model of human psychomotor behavior ○Human movement is analogous to the transmission of information ○Movements are assigned indices of.
Copyright ©2011 Pearson Education, Inc. publishing as Prentice Hall 15-1 Chapter 15 Multiple Regression Model Building Statistics for Managers using Microsoft.
User Models Predicting a user’s behaviour. Fitts’ Law.
UNDERSTANDING USERS: MODELING TASKS AND LOW- LEVEL INTERACTION Human-Computer Interaction
Slides based on those by Paul Cairns, York ( users.cs.york.ac.uk/~pcairns/) + ID3 book slides + slides from: courses.ischool.berkeley.edu/i213/s08/lectures/i ppthttp://www-
1 Brief Review of Research Model / Hypothesis. 2 Research is Argument.
RMH: Fitts’ Law Paul Cairns
Copyright © 2011 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Chapter 2 Limits.
Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley The Resonant Interface HCI Foundations for Interaction Design First Edition.
Stanford hci group / cs October 2008 Inp ut Scott Klemmer.
Copyright © 2007 Pearson Education, Inc. Publishing as Pearson Addison-Wesley. Ver Chapter 9: Algorithm Efficiency and Sorting Data Abstraction &
Department of Industrial Management Engineering 2. Psychology and HCI ○Hard science (ComSci) would drive out soft science (Psy)  “harden Psy” to improve.
Copyright © 2010, 2007, 2004 Pearson Education, Inc. Chapter 6 Normal Probability Distributions 6-1 Review and Preview 6-2 The Standard Normal.
Copyright © 2010 Pearson Education, Inc Chapter Seventeen Correlation and Regression.
Copyright © 2011 Pearson Education, Inc. Publishing as Pearson Addison-Wesley. Chapter 4 Applications of the Derivative.
Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Prof Jim Warren with reference to sections 7.3 and 7.5 of The Resonant Interface.
Ch 6-1 © 2004 Pearson Education, Inc. Pearson Prentice Hall, Pearson Education, Upper Saddle River, NJ Ostwald and McLaren / Cost Analysis and Estimating.
COSC 3461: Module 9 A Principle of UI Design (revisited)
Division of Information Management Engineering User Interface Laboratory A Model for Movement Time on Data-entry Keyboards Colin G. Drury And Errol R.
Tovi Grossman, Ravin Balakrishnan Dep. of Computer Science Univ. of Toronto CHI 2004.
Analytical evaluation Prepared by Dr. Nor Azman Ismail Department of Computer Graphics and Multimedia Faculty of Computer Science & Information System.
Modeling Visual Search Time for Soft Keyboards Lecture #14.
© Simeon Keates 2009 Usability with Project Lecture 14 – 30/10/09 Dr. Simeon Keates.
ITM 734 Introduction to Human Factors in Information Systems
Copyright © 2010 Pearson Education, Inc Chapter Seventeen Correlation and Regression.
Evaluation Using Modeling. Testing Methods Same as Formative Surveys/questionnaires Interviews Observation Documentation Automatic data recording/tracking.
Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Prof Jim Warren with reference to sections 7.1 and 7.2 of The Resonant Interface.
1. INTODUCTION ○A model of human psychomotor behavior ○Human movement is analogous to the transmission of information ○Movements are assigned indices of.
Korea University User Interface Lab Copyright 2008 by User Interface Lab Human Action Laws in Electronic Virtual Worlds – An Empirical Study of Path Steering.
USER INTERFACE USER INTERFACE January 5, 2006 Intern 박지현 Information Theoretic Model of HCI : A Comparison of the Hick-Hyman Law and Fitts’ Law Steven.
1 1 ITM 734 Introduction to Human Factors in Information Systems Cindy Corritore This material has been developed by Georgia Tech HCI.
Slide Slide 1 Copyright © 2007 Pearson Education, Inc Publishing as Pearson Addison-Wesley. Lecture Slides Elementary Statistics Tenth Edition and the.
Unit 6 of COMP648 User Interface and Interaction Methods Dr Oscar Lin School of Computing and Information Systems Faculty of Science and Technology Athabasca.
3461 Laying Out Components Principles of Good Screen Design Galitz, W. O., (2002) The Essential Guide to User Interface Design, 2nd Edition, Wiley Computer.
Interaction Frameworks COMPSCI 345 S1 C and SoftEng 350 S1 C Lecture 3 Chapter (Heim)
Sc.D. Dissertation Proposal Presentation Martin J. Schedlbauer
Paul Cairns ARMH: Fitts’ Law Paul Cairns
Principles of Good Screen Design
Human Computer Interaction

“Laws” of Human Performance
Copyright Catherine M. Burns
Input Techniques Jeffrey Heer · 14 May 2009.
Copyright © 2006 Pearson Education, Inc
Fitts’s Law Incredibly professional presentation by Thomas Gin, someone please hire me.
Model based design Cognitive (user) models
Presentation transcript:

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Prof Jim Warren with reference to sections 7.4 and 7.6 of The Resonant Interface HCI Foundations for Interaction Design First Edition by Steven Heim Chapter 15 Design Models 3 – Hick’s and Fitts’ Laws

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-2 Chapter 7 Interaction Design Models Model Human Processor (MHP) Keyboard Level Model (KLM) GOMS Modeling Structure Modeling Dynamics Physical Models

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-3 Modeling Structure Structural models can help us to see the relationship between the conceptual components of a design and the physical components of the system, allowing us to judge the design’s relative effectiveness.

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-4 Modeling Structure – Hicks Law Hick’s law can be used to create menu structures Hick’s law states that the time it takes to choose one item from n alternatives is proportional to the logarithm (base 2) of the number of choices, plus 1. This equation is predicated on all items having an equal probability of being chosen

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-5 Modeling Structure – Hicks Law T = a + b log2(n + 1) The coefficients are empirically determined from experimental design Raskin (2000) suggests that a = 50 and b =150 are sufficient place holders for “back- of-the-envelope” approximations

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-6 Modeling Structure – Hicks Law Menu listing order must be logical and relevant Menus are lists grouped according to some predetermined system If the rules are not understood or if they are not relevant to a particular task, their arrangement may seem arbitrary and random, requiring users to search in a linear, sequential manner.

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-7 Physical Models Physical models can predict efficiency based on the physical aspects of a design They calculate the time it takes to perform actions such as targeting a screen object and clicking on it

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-8 Physical Models – Fitts’ Law Fitts’ law states that the time it takes to hit a target is a function of the size of the target and the distance to that target Fitts’ law can be used to determine the size and location of a screen object

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-9 Physical Models – Fitts’ Law There are essentially three parts to Fitts’ law: –Index of Difficulty (ID)—Quantifies the difficulty of a task based on width and distance –Movement Time (MT)—Quantifies the time it takes to complete a task based on the difficulty of the task (ID) and two empirically derived coefficients that are sensitive to the specific experimental conditions –Index of Performance (IP) [also called throughput (TP)]— Based on the relationship between the time it takes to perform a task and the relative difficulty of the task

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-10 Physical Models – Fitts’ Law Fitts described “reciprocal tapping” –Subjects were asked to tap back and forth on two 6- inch-tall plates with width W of 2, 1, 0.5, and 0.25 inches

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-11 Physical Models – Fitts’ Law Fitts proposed that ID, the difficulty of the movement task, could be quantified by the equation ID = log2(2A/W) Where: A is the amplitude (distance to the target) W is the width of the target This equation was later refined by MacKenzie to align more closely with Shannon’s law (from information theory): ID = log2(A/W + 1)

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-12 Physical Models – Fitts’ Law The average time for the completion of any given movement task can be calculated by the following equation: MT = a + b log2(A/W + 1) Where: MT is the movement time Constants a and b are arrived at by linear regression (just like for Hick’s Law, a = 50 and b = 150 are sufficient place holders for “back-of-the-envelope” approximations)

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-13 Physical Models – Fitts’ Law By calculating the MT and ID, we have the ability to construct a model that can determine the information capacity of the human motor system for a given task. –Fitts referred to this as the index of performance (throughput) Throughput is the rate of human information processing TP = ID/MT

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-14 Physical Models – Fitts’ Law Implications of Fitts’ Law –Large targets and small distances between targets are advantageous –Screen elements should occupy as much of the available screen space as possible –The largest Fitts-based pixel is the one under the cursor –Screen elements should take advantage of the screen edge whenever possible –Large menus like pie menus are easier to uses than other types of menus.

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-15 Physical Models – Fitts’ Law Limitations of Fitts’ Law –There is no consistent way to deal with errors –It only models continuous movements –It is not suitable for all input devices, for example, isometric joysticks –It does not address two-handed operation –It does not address the difference between flexor and extensor movements –It does not address cognitive functions such as the mental operators in the KLM model

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-16 Physical Models – Fitts’ Law W is computed on the same axis as A Horizontal and vertical trajectories Targeting a circular object

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-17 Physical Models – Fitts’ Law Bivariate data –Smaller-Of—The smaller of the width and height measurements: ID min (W, H ) = log2 [D/min (W, H ) + 1] Targeting a rectangular object.

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-18 Physical Models – Fitts’ Law W—The “apparent width” calculated along the approach vector ID W = log2 (D/W + 1) Apparent width.

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-19 Physical Models – Fitts’ Law Amplitude Pointing (AP): One-dimensional tasks –Only the target width (whether horizontal or vertical) is considered –The constraint is based on W, and target height (H) is infinite or equal to W –AP errors are controlled at “the final landing” Directional Pointing (DP): If W is set at infinity then H becomes significant –The constraint is based on H –DP errors are corrected incrementally during the pointing movement (Accot & Zhai, 2003)

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-20 Physical Models – Fitts’ Law

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-21 Physical Models – Fitts’ Law Implications for interaction design: –Overly elongated objects hold no advantage (W/H ratios of 3 and higher). –Objects should be elongated along the most common trajectory path (widgets normally approached from the side should use W, those approached from the bottom or top should use H). –Objects should not be offset from the screen edge (consistent with the Macintosh OS). –Objects that are defined by English words generally have W >> H and should be placed on the sides of the screen. (However, greater amplitude measurements may be significant on the normal “landscape”-oriented screens.) (Accot & Zhai, 2003)

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Fitts’ Law Use - Summary Fitts’ Law can be used at two levels –As the basis for design decisions (just generally try to make your layout give good performance according to Fitts’ Law) –To provide specific task time estimates for dialog modelling For the 2 nd use, Fitts’ Law works well with KLM –That’s what you’ll do in Assignment 2! 1-22