Under construction Caroline Steiner & Michael Beham.

Slides:



Advertisements
Similar presentations
Skills, Techniques & Tactics in Rounders
Advertisements

How to Hold the Shot Balance between fingers and palm of hand Balance between fingers and palm of hand Relaxed hand, don’t grip too tight Relaxed hand,
KINECT REHABILITATION
Basketball Lesson.
Red - Orange - Green - Technical Progressions1 Technique Under 10: Groundstrokes The use of Progressions in Teaching Tennis Technique.
Competitive Summer Season Week of Sept 24 U9/U10 – 1v1 Defend, Immediate Pressure.
Annelid – a Novel Design for Actuated Robots Inspired by Ringed Worm’s Locomotion Christian Mandel 1 Udo Frese 2.
Curry Mouse EE 296 Project Proposal Presentation February 11, 2006.
1cs426-winter-2008 Notes  Example final exam up in Work section of website Take with a grain of salt  Collision notes part 1 (primitive operations) up.
Game Development with Kinect
Level 2 Mobile and Games Programming Modules Cathy French K233.
Shading Languages By Markus Kummerer. Markus Kummerer 2 / 19 State of the Art Shading.
AGD: 5. Game Arch.1 Objective o to discuss some of the main game architecture elements, rendering, and the game loop Animation and Games Development.
An Introduction to Physics Engines Michael Sundqivst TV10S1M3.
EEC-492/592 Kinect Application Development Lecture 10 Wenbing Zhao
Estimation of physical properties of real world objects Rohan Chabra & Akash Bapat.
Select the Proper Bat Comfortable Stance Stride and Hands (Load) Quick Swing Straight to Ball Long Follow Through.
Fundamentals of: “The Fast Pitch Motion” by Amy DeSanto.
Introduction Kinect for Xbox 360, referred to as Kinect, is developed by Microsoft, used in Xbox 360 video game console and Windows PCs peripheral equipment.
Canyon Adventure Technology David Maung, Tristan Reichardt, Dan Bibyk, Juan Roman Department of Computer Science and Engineering The Ohio State University.
Goalkeeper Curriculum & Testing
Animation of Fluids.
REU Project RGBD gesture recognition with the Microsoft Kinect Steven Hickson.
Page 1 | Microsoft Work With Skeleton Data Kinect for Windows Video Courses Jan 2013.
Virtual Mirror for Fashion Retailing
Computer Graphics 2 In the name of God. Outline Introduction Animation The most important senior groups Animation techniques Summary Walking, running,…examples.
Emerging Technologies for Games Alpha Sorting and “Soft” Particles CO3303 Week 15.
(Working Title)‏ 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype.
XBOX Kinect. Features Controller-free gaming means Kinect responds to how you move Once you wave your hand to activate the sensor, your Kinect will.
Graphics Graphics Korea University cgvr.korea.ac.kr 1 Computer Animation 고려대학교 컴퓨터 그래픽스 연구실.
EEC 490 GROUP PRESENTATION: KINECT TASK VALIDATION Scott Kruger Nate Dick Pete Hogrefe James Kulon.
SciFest Overview Neil Gannon. Outline Demonstrations using a Microsoft Kinect sensor – Image Manipulation Real-time Invisibility Background removal (green.
Computer Game Design and Development
Vizard Virtual Reality Toolkits Vizard Virtual Reality Toolkits.
Graphics Final Project: TANK! Zak Andree Kevin Pang Ed Kim.
Computer Graphics IN5I11 Nabil H. Mustafa
Competitive Summer Season Week of June 11 U11/U12 – Aerial Balls/First Touch.
REU Project RGBD gesture recognition with the Microsoft Kinect.
From Turing Machine to Global Illumination Chun-Fa Chang National Taiwan Normal University.
EEC-693/793 Applied Computer Vision with Depth Cameras Lecture 8 Wenbing Zhao
Spring 2014 CS274: Automatic Rigging
HOW TO PLAY BASKETBALL BY GABBY VILLEGAS. BASKETBALL IS A SPORT BEING PLAYED BY TWO TEAMS WITH FIVE PLAYERS EACH. IT STARTED IN AMERICA AND SOON IT WAS.
Aim : How do we solve systems of equations graphically? Do Now: Graph both equations on the calculator y = x 2 – 3 y = x – 3 HW: p.236 # 4,6,8,10,12,14,60.
VR software and platform Dr. Nan WANG Dr. Ronan BOULIC EPFL Immersive Interaction Group.
KINECT GAME : HOLE IN THE WALL Supervisor: Nguyen Van Hien Team members: Le Duc Dat Dao Ba Hoang Nguyen Huu Huy Nguyen Quang Minh Tran Tuan Nghia FPT University.
High Level Motion Authoring for Articulated Figures
Demo.
Setting Up the Initial Scene
Computer Animation cgvr.korea.ac.kr.
Skeletal System.
Newton’s 3rd Law.
Bones Skeletal Unity-2D How & When
Aim: How do we solve systems of equations graphically?
Volume: Working Backwards
LevelOne: Medium-Fi Prototype
Stylized Environmental Rendering
From Turing Machine to Global Illumination
ETHAN BROWN / KATE RAFTER
© University of Wisconsin, CS559 Fall 2004
Out of this World A VR Experience brought to you by Team WFF:
EEC-693/793 Applied Computer Vision with Depth Cameras
Fusion, Face, HD Face Matthew Simari | Program Manager, Kinect Team
EEC-693/793 Applied Computer Vision with Depth Cameras
Comparing Slopes of the Lines using the Microsoft Kinect 2.0
Chapter I Introduction
EEC-693/793 Applied Computer Vision with Depth Cameras
EEC-693/793 Applied Computer Vision with Depth Cameras
Unity Game Development
Gymnastics. Gymnastics Solo Poses Easy Moderate Hard N Seat Knee Scale Candle Stick.
Presentation transcript:

Under construction Caroline Steiner & Michael Beham

Task Solution and Algorithms Challanges & Problems Live Demo Summary

Overview Solution and Algorithms Challanges & Problems Live Demo Summary

 Players are magicians  In factory  Want to kill each other  No weapons, but spells  And objects in factory

 Basic Interaction  Walking, Turning, Jumping, Cower  Spells  Balls  Wind  Tornado  Explosion  Throw object  Earthquake

 Microsoft Kinect and Kinect SDK  OpenGL and GLSL  nVidia Cuda  Autodesk Maya + FBX  nVidia PhysX

Overview Task Challanges & Problems Live Demo Summary

Collison Detection Boundingboxes Forcefields Kinect Solving Track Skeleton Positons Calculate Bones Detect Poses Rendering Scene Particles (Sorting and Rendering)

 Walking:  Right Feet in height  Turning Shoulders to go left/right  Kinect recognize Ground Plane:  Jump  Cower  Viewdirection  Turn Shoulders to look left/right

 HandTracking  Detecting Hands movements for Right hand Left hand Both hands  Detected Moves Push forward Whip to the side

 Particle System  Depth of field  Shadows  Motionblur  Parallax Mapping  Transparency

Overview Task Solution and Algorithms Live Demo Summary

 PhysX  Effects  Integration into the scene  Modelling the scene  CUDA on different graphics hardware

 Calculating Joints Orientation  Lot to do  „Easy“ problems got hard  Using too much time with effects

What‘s working?What‘s missing?  Rendering  Detecting  Animation  Rigid body animation  Make game ready  Solving some Problems Will finish it next week(s)

Overview Task Solution and Algorithms Challanges & Problems Summary

Overview Task Solution and Algorithms Challanges & Problems Live Demo

 Integration to game is missing  Lot effects and spells