THEATER DATA STORAGE & DATA-PULL PLAY-OUT SCREEN DIGITAL CINEMA IMAGE REPRESENTATION SIGNAL FLOW CHART SHOWING FILM CENTRIC CAPTURE  FRONT VIEWEDGE OBSERVER.

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Presentation transcript:

THEATER DATA STORAGE & DATA-PULL PLAY-OUT SCREEN DIGITAL CINEMA IMAGE REPRESENTATION SIGNAL FLOW CHART SHOWING FILM CENTRIC CAPTURE  FRONT VIEWEDGE OBSERVER 1 MOTION PICT. FILM CAMERA DIGITAL NEGATIVE (CAPTURED) FILM SCANNER HEAD (Y),(M),(C) 6 LENS Film Dye Visual Stimuli Generation & Separation FEATURE POST PRODUCTION R’G’B’ (Analog) 16-to-12 BIT TRANS-CODING CIE X’Y’Z’ IMAGE DCDM COMPRESSION IMAGE DCDM ENCRYPTION (OPTIONAL) TRANSPORT DC POST PRODUCTION SCANNER CONTROL ELECTRONICS DIGITAL SOURCE MASTER (DSM) CORRECTION METADATA Correction Control & Memory PERCEIVED IMAGE ORIGINAL SCENE (VISUAL STIMULI ) LENS Film Density Sensing, Image Signal Processing and Digitizing, Plus Dye Density Codes-to-RGB Transform Matrix PROJ. RGB 1 DCDM XYZ 1 LIGHT MODULATOR 2 Inverse 2.6 Gamma Coding Characteristic Removal 12-BIT CODED X’Y’Z’ DISTRIBUTION ENDS 12-BIT CODED X’Y’Z’ PERCEIVED IMAGE RGB/CIE XYZ Transform Matrix CIE CV = (L- K 2 ) 1/    K 1 (By LUT)  2.60  Inverse 2.6 Gamma Coding Characteristic DIGITAL PROJECTOR 3 DISTRIBUTION STARTS FEATURE POST PRODUCTION DCDM PACKAGE (IMAGE) LAYER DC POST PRODUCTION IMAGE DCDM FORMULATION IMAGE DCDM 12-BIT-CODED CIE X’Y’Z’ 1 (AS DPX FILE LAYER) IMAGE DCDM DIGITAL PROJECTOR 3 RGB 5 (Digital) XYZ 1 OBSERVER 2 L = (K 1 * CV)   + K 2 (By LUT) 4 DCDM-TO-PROJ. TRANSFORM MATRIX 4 THEATER IMAGE DCDM DE- COMPRESSION 4 THEATER IMAGE DCDM DECRYPTION 4 1 OUTPUT-REFERENCED LINEAR SIGNALS 2 LIGHT MODULATOR 3 QUALCOM-SPECIFIED PROJECTION SYSTEM w/ DATA-PULL PLAY-OUT 4 IMPLEMENTED IN THEATER MEDIA BLOCK 5 OUTPUT-REFERENCED RGB SIGNALS (10-16 BIT BINARY-CODED) 6 SCENE-REFERENCED, COMPLEMENTARY-COLORED DYE DENSITY IMAGE REPRESENTATION SIGNALS (Revised 6/12/04) SCANNER CONT. MON./PROJ. EXHIBITION BEGINS RGB 1 DIGITAL ARCHIVE SIGNAL CORRECTION AND PROCESSING COLOR CORRECTION CROPPING GAMMA / LIFT EDITING RGB PIXEL TRIPLETS OF VISUAL STIMULI

DIGITAL CINEMA IMAGE REPRESENTATION SIGNAL FLOW CHART SHOWING DATA CENTRIC CAPTURE  PERCEIVED IMAGE DIGITAL CAMERA HEAD LENS PERCEIVED IMAGE ORIGINAL SCENE (VISUAL STIMULI ) DICHROIC PRISM, CCDs, & PRE-AMPS CAM. CONT. MON./PROJ. CIE RGB RGB 5 RGB/CIE XYZ Transform Matrix PRODUCTION ACQUISITION CIE XYZ 1 CIE X’Y’Z’ 16-to-12 BIT TRANS-CODING PROJ. RGB 1 L = (K 1 * CV)   + K 2 (By LUT) 4 DCDM XYZ 1 DCDM-TO-PROJ. TRANSFORM MATRIX 4 LIGHT MODULATOR 2 DIGITAL NEGATIVE CORRECTION METADATA Correction Control & Memory RGB 1 DIGITAL SOURCE MASTER (DSM) FEATURE POST PRODUCTION DC POST PRODUCTION CV = (L- K 2 ) 1/    K 1 (By LUT)  2.60  DISTRIBUTION BEGINS IMAGE DCDM 12-BIT-CODED CIE X’Y’Z’ 1 (AS DPX FILE LAYER) 12-BIT CODED X’Y’Z’ 12-BIT CODED X’Y’Z’ IMAGE DCDM FORMULATION OBSERVER 1 OBSERVER 2 SCREEN FRONT VIEWEDGE DIGITAL PROJECTOR 3 (Revised 6/12/04) DC POST PRODUCTION TRANSPORT DC POST PRODUCTION THEATER IMAGE DCDM DE- COMPRESSION 4 THEATER IMAGE DCDM DECRYPTION 4 IMAGE DCDM COMPRESSION IMAGE DCDM ENCRYPTION (OPTIONAL) DCDM PACKAGE (IMAGE) LAYER Inverse 2.6 Gamma Transfer Characteristic Inverse 2.6 Gamma Coding Characteristic Removal IMAGE DCDM 1 OUTPUT-REFERENCED LINEAR SIGNALS 2 LIGHT MODULATOR 3 QUALCOM-SPECIFIED PROJECTION SYSTEM w/ DATA-PULL PLAY-OUT 4 IMPLEMENTED IN THEATER MEDIA BLOCK 5 OUTPUT-REFERENCED RGB SIGNALS (10-16 BIT BINARY-CODED) 6 SCENE-REFERENCED, TRIM-FILTERED IMAGE REPRESENTATION SIGNALS (R),(G),(B) 6 (Trim-filtered) THEATER DATA STORAGE & DATA-PULL PLAY-OUT DISTRIBUTION ENDS EXHIBITION BEGINS DIGITAL ARCHIVE SIGNAL CORRECTION AND PROCESSING COLOR CORRECTION CROPPING GAMMA / LIFT EDITING R’G’B’ (Analog) CAMERA CONTROL ELECTRONICS IMAGE SIGNAL PROCESSING AND DIGITIZING, PLUS CAMERA- GENERATED SIGNALS-TO-RGB SIGNALS TRANSFORM MATRIX RGB 5 (Digital)