The 3D Warehouse: Using Second Life to develop learners: an industry context Dr. Debbie Holley Anglia Ruskin University sl deb khaos
Small grant from the Chartered Institute for Logistics and Transport. The Institute: - have students across the world, studying at a distance and sometimes in isolation. - aim to offer their students access to as many real life opportunities as possible November 2010
but site visits with students are problematic. - Health and Safety regulations - Secrecy and security - outsourcing of warehousing November 2010
Solution – build an online virtual warehouse. Why Second Life? - freely accessible to visitors - can visit individually or in groups - media rich programmable environment allowing interactivity - students can access materials (.pdf files relevant to the subject – the CILT Knowledge Centre arranged copyright and permissions for us) November 2010
Prototyping approach - v1
Prototyping approach – v2
Lost our key industry contact! The CILT to the resue – they partnered us with Clipper Logistics, a large fashion and retail specialist. Clipper head office facilitated our subsequent work with the depot in Selby, East Yorkshire and arranged a visit. We also enrolled Chris OReilly, London Metropolitan University, a multimedia expert and film specialist to lead on filming and construction of accompanying interactive web-based resources. New Year 2011
Visit to Clipper warehouse
Scrapped the earlier SL prototypes and based the new virtual warehouse on Clipper Selby to include: - even greater racking height - loading bays - conveyors - movement and noise - people Summer 2011
Chris OReilly developed the accompanying web site: The site is now live, loaded up on the Chartered Institute of Logistics and Transport website with all the project documentation, disseminated via the Institute Journal and their CMS database to University lecturers throughout the country. We are currently gathering data from site visitors for evaluation Autumn Summer 2012
Boyle, T., Windle, R., Leeder, D., Wharrad, H., Alton, R. & Cook, J. (2006) An Agile method for developing learning objects. Proceedings of the 23rd annual Acilite conference: Whos learning? Whose technology? Available online at: Chang V, Gütl, C, Kopeinik, S, Williams R Evaluations of Collaborative Learning Settings in 3D Virtual Worlds International Journal of Emerging technologies for Learning November 2009 doi: /ijet.v4s Clipper Logistics (last accessed 02/06/2011) DELVE Guba E.G. & Lincoln Y.S (1994) Competing paradigms in qualitative research in N.K. Denzin and y.S. Lincoln (eds) Handbook of Qualitative Research Thousand Oaks, CA: Sage pp Herold, D, C, Mediating Media Studies – Stimulating critical awareness in a virtual environment Computers in Education, April 2010 Vol 54, issue 3 pp Horizon report first accessed 15/02/2010 OPENHabitat Punch, K.F (2009) Introduction to Research Methods in Education Sage: London, Thousand Oaks, New Delhi Stake, R E (1995) The Art of Case Study Research Sage Publications: London, Thousand Oaks, New Delhihttp:// References