Idea1 : Net Aooni Arcade Idea2 : Shooting Arcade Project Brainstorming Computer Game 2011 Fall ♣ 2008-11683 Lee Sang Min.

Slides:



Advertisements
Similar presentations
Introduction Games have always been a fundamental part of human life. Space storm “ عاصفة الفضاء” is a 3D SCI-FI game that consists of two stages presented.
Advertisements

Section 6.1 Write Web text Use a mission statement Generate and organize content ideas Section 6.2 Use page dimension guidelines Determine content placement.
Stopping cheaters since By: Tigran Gasparian.
Space Cadet Defender HD CIS 587 Game Evaluation – Ruth Johnson.
Zombie Robots, the Game - An EECS 494 Game Design Project December 10 th, 2009 Wing Hong Ko (Chris Hasson, Brian Nixon) Presented in Technical Communication.
Space Rescue Chad Seippel Cory VanHooser. Story 2050 brand new International Space Station Distress call from ISS about “alien attack” No further communication.
Game Design Serious Games Miikka Junnila.
Artificial Intelligence in Game Design Introduction to Learning.
Shoot the World By: Matt, Yvana, and Elaine. Introduction Multiplayer computer game Involves a motion detector, camera, wireless gun, and surround sound.
RED DEAD REVOLVER Artificial Intelligence Critique By Mitchell C. Dodes CIS 588.
Basic Information User Interface Game Summary Game Modes Arcade Arcade Score Attack Score Attack Challenge Challenge Story Story Legion Legion Network.
Game Design and Programming. Objectives Classify the games How games are design How games are implemented What are the main components of a game engine.
Shoot the World By: Matt, Yvana, and Elaine. Introduction Multiplayer computer game Involves a motion detector, camera, wireless gun, and surround sound.
Key Fu Design Challenge To create a game that blends the fighting and music game genres in a fun and innovative way. Time limit: 10 weeks Game Concept.
Index Project Introduction Justification Game Description Requirement Analysis Implementation Demonstration Technical Achievement Project Review.
JAWS Space-Shooter Game Design Language Justin Lu Guoxin Andy Lin Winston Chao Shoaib Anwar.
Contents Overview Major Features Major Components User Interface Gameplay Testing UML Timeline.
I think that a good game has to include a deep story line, intensive game play that requires the greater part of the gamers attention, Fast loading times.
Computer Animation 2D Game Logic. What considerations should be addressed when designing a good game? What Makes A Good Game? (excerpts from Mark Overmars,
Exterminators in Space A Game Pitch by: Patrick Stannard CIS 488.
CORE MECHANICS. WHAT ARE CORE MECHANICS? Core mechanics are the heart of a game; they generate the gameplay and implement the rules. Formal definition:
By Tarif Adib.  Here are the links to my Survey:  Part 1 Part 1  Part 2 Part 2  Answers on the last slide.
Click on the bad guys to kill them (some may take more then one hit) Every time you beat a boss, you will appear in a different place. Kill everyone before.
CS 352, W12 Eric Happe, Daniel Sills, Daniel Thornton, Marcos Zavala, Ben Zoon ANDROID/IOS RPG GAME UI.
Daniel Korycinski CIS 487.  Developer: Valve Corporation  Game Type: First Person Shooter (FPS)  Rated for a mature audience  Price: $19.95.
A Scratch tutorial. Description: You have 6 bullets to shoot at 2 targets. Every time you hit any of them you get two extra bullets but the targets get.
CSCI 101 Introduction to Software Development and Design.
In this presentation,  I will compare the design elements of educational and commercial computer game.  I will pointed out what kinds barriers in.
Networking Networking is done via a single component that is persistent in each machine’s game. This multiplayer manager component handles all Unity RPC.
CIS 300 Spring Introductions The Mastrix team: –Jim Babcock –Eric Hayes –Christian Montoya –Yi Xu.
1 SuperCY Group Dec Dec or-
By Mr. Lee. What makes up a game? Brainstorm as a class some ideas.
 I The game  II Gameplay  III Champions  IV A game… Not only !
Age Of Conflict Dan Pinciotti. Introduction Multiplayer Role Playing Game for Android Problem Statement.
FCN = Functionality, completeness, Balance. Refinement You have a playable system Play, tweak, play, tweak, play, tweak, … Question smaller and smaller.
10/5/20151 Game elements Game Design Vishnu Kotrajaras, PhD.
Mafia Dmitriy Ansolis CIS487 9/27/09. Introduction Title: Mafia Publisher: Gathering of Developers (aka God Games) Developer: Illusion Softworks Release.
Masters of the Universe Derek Altenburg Hamilton Foro Brian Kohlwaies Travis Langley Boris Poperny Matthew Prior.
Ikaruga Charlie Cross CIS Overview Released in 2001 in Japanese Arcades. Released for Dreamcast in 2002 Finally released for Gamecube in.
The Design Document The Design Document Introduction Game Mechanics Artificial Intelligence Characters, Items, and Objects/Mechanisms Story.
A top-down space action shooter for Windows and Xbox. NEREUS Ben Davis | Jacob Leach | Dipen Patel.
CS 352, W12 Eric Happe, Daniel Sills, Daniel Thornton, Marcos Zavala, Ben Zoon ANDROID/IOS RPG GAME UI.
CHAPTER 10: CORE MECHANICS Definitions and Mechanisms.
A Space Game By William Sistar. The Problem What is provided:  Most network games are single player  Some do allow team work but not in a common environment.
©2009, Tom McKendree Biplanes ©2009, Tom McKendree.
1 MMORPG Servers. 2 MMORPGs Features Avatar Avatar Levels Levels RPG Elements RPG Elements Mission Mission Chatting Chatting Society & Community Society.
CS 352, W12 Eric Happe, Daniel Sills, Daniel Thornton, Marcos Zavala, Ben Zoon ANDROID/IOS RPG GAME UI.
THE ART OF THINKING SMALL Learning to appreciate small games.
Warlords Patrick Levoshko SE 558 – Multiplayer Game Design.
Project Starfighter 2.0 Team 15. User Stories for 2.0 Part 1 As a user who destroys all enemy of type 1 I want the enemy type 2 to be displayed. As an.
 Pop chains of bubbles and clear the screen to win  Simple user interface  Colorblind mode – uses symbols along with colors for matching  Tons of.
Basil Fierz Benjamin Schindler Henning Avenhaus Game Development Lab SS 07 Project: Gravity Bound.
Fundamentals of Game Design, 2 nd Edition by Ernest Adams Chapter 15: Role-Playing Games.
CS4099 Software Project By Tom Clark. The project Main aim: –Show how the expanding field of games utilises CS. –Re-enforce by creating an example using.
What’s in a Game? Your Game! Based On: “Tutorial: What is a good game? By Mark Overmars Your Game! Based On: “Tutorial: What is a good game? By Mark Overmars.
Phase 10 Card Game Rules Credit : Cardgamerules.netCardgamerules.net.
2-D Game Design Pitch: Tower Defense 2D Erik Gilson Brian McClure.
2D Game Design Pitch “Invasion” By: Tom Nanke. Abstract of Game Story It is the year 2190 and planet Earth is trying to salvage the last bit of civilization.
Stencyl Visual Programming Dr. Gary Liu. Sections: 1: Game Development Concepts 2: Stencyl and Game Mechanics 3: Stencyl Story and Aesthetics 4: stencyl.
Unit 72: Computer Game design
The Stingray Example Program CMT3311. Stingray - an example 2D game May be useful as a simple case study Most 2D games need to solve generic problems.
GameplayStyle. Visual Style Visual What you see on the screen? Style What does it look like? What you do? Interaction Why you do it? Game Mechanics (win.
Game Maker Tutorials Introduction Clickball IntroductionClickball Where is it? Shooting Where is it?Shooting.
Chapter 14 Part 1: Core Game Mechanics By Nolan Driessen.
Fireball Prepared by: Mohammad Abu-Hasan & Oday Ashour
@alba.monedero MCDEM La Salle Barcelona edukgame.wordpress.com.
Space Invaders inspired game
2D Game Pitch Nicole Farquhar.
Chapter 14 Part 1: Core Game Mechanics By Nolan Driessen
Objectives To understand what makes a good game
Presentation transcript:

Idea1 : Net Aooni Arcade Idea2 : Shooting Arcade Project Brainstorming Computer Game 2011 Fall ♣ Lee Sang Min

Net Aooni Arcade  Based on original Aooni game Aooni (want to kill Hiroshi) Hiroshi (must be alive)

Original Rules  Aooni game is horror arcade game  Hiroshi, main character, have to escape the haunted mansion  Aooni, scary blue ghost, appears surprisingly and wants to kill Hiroshi

Original Rules  But this arcade game always gives same course to clear  Once cleared, loses attraction  Offline (inactive)

Net Aooni already exist  Aooni VS Players

Problem & Suggestion  Only competition among people  ”Natural Aooni”, who kill both Aooni group and Players group is needed  Mission is too simple  Different mission for each member  X-man system  One member for each Aooni group and Players group is trap

Game Play  Map is randomized  20 ~ 30 maps are linked randomly. (but limited map resources)  When start, Players group receives mission  Ex : find secret jewel, meet NPC etc.  Usually no mission for Aooni group (just kill players)  Natural Aooni appears at random time and space  Appears more frequently as time elapses

How to victory  If Players group success all missions then win  If all players are killed by Aooni or Natrual Aooni then lose  Ex : find secret jewel, meet NPC etc.  Usually no mission for Aooni group (just kill players)  If all Aoonis are killed by Players or Natural Aooni then win  Player can kill Aoonis with some items

Technical Issues  Network game is very hard!!  Synchronization challenges  But offline multiplayer mode as a alternative is boring  Therefore..

Alternative : vs CPU  Replace Player group and Aooni group as CPU  Of course fun factor decreases  No “Natural Aooni”  Challenge : algorithm  Not that hard, but movements have to seem natural

Shooting Arcade  Shooting game + RPG + User match

Original Rules  Player aims to destroy all enemy planes.  Enemy planes shots several bullet, which damages player when touched  Player can get several item (usually powerups such as bomb etc)

Original Rules  Player meets several stages with various enemies  Usually there is a boss at the end of stage  Sometimes games carries with small or large scale of stories

Problems  There are numerous shooting games but its principle is essentially same  Game is focused on either difficulty (bullet) or visual performance (graphic)  After once cleared, users are interested in scoring (repeating with same course)

Suggestion  RPG concept is added  Enemy = Monster (HP/MP/ATT/DF)  One may gather golds and buy items which makes various effects to player  Important : all player goods are saved as internet! (like common online RPG games)  Dynamic stage mapping  Each stage is reconstructed time to time by some algorithm  Supports online trade  Also important factor of RPG games  Make users want to be strong – addiction(?)

Technological Issue  Graphic, fast collision detection algorithm  It is not that easy to keep 50~60 fps with various effects and many number of bullets  Development environment is important  Optional : resources (images, icons for enemy, items etc)

Thank you for attention