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Index Project Introduction Justification Game Description Requirement Analysis Implementation Demonstration Technical Achievement Project Review.

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Presentation on theme: "Index Project Introduction Justification Game Description Requirement Analysis Implementation Demonstration Technical Achievement Project Review."— Presentation transcript:

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2 Index Project Introduction Justification Game Description Requirement Analysis Implementation Demonstration Technical Achievement Project Review

3 Body-moving game Using KINECT, a motion sensor developed by Microsoft Controller-free gaming and entertainment

4 Project Goal Fitness | Stress Bust | Fun

5 Game Introduction Stomp monsters to save the bakery!

6 Game Introduction Playing with KINECT

7 Just step on approaching monsters Game Introduction

8 JUSTIFICATION FOR PROJECT Market Analysis | Value Proposition | Prospective User

9 Functional Game Ant Buster

10 Fastest selling consumer electronics device KINECT breaks Guinness record KINECT Sells 10 Million Systems, Tops iPhone and iPad

11 KINECT Games Only 25 KINECT software, none of similar game. Ant Buster

12 Value Proposition Helpful solution for parents

13 Prospective User For everyone, especially younger people

14 REQUIREMENT ANALYSIS I/O Processing | Screen Transition | Game Logic Control

15 Motion recognition, Getting joint coordinates Input Processing

16 Graphic & sound information sent to user Output Processing

17 User can switch between screens Screen Transition

18 Game ≒ Set of rules ≒ Set of game logic Game Logic Control

19 Motion recognition rate

20 Response time

21 GAME DESCRIPTION Background | Rule | Stages | Monsters

22 Background

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24

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26 Rule Bakery Bakery has constant HP Monster Approach to the Bakery Fixed Number of monsters Game Clear Survive! kill every enemies Game Fail Bakery is siege by enemies

27 Stages

28 Monsters Waiting few seconds At the corner Can not stomp During defense mode Summon monsters until death Divide into lot of monsters when it stomped Basic monster Pass through waypoint Moving at the back when it stomped Become slower and slower until min speed

29 IMPLEMENTATION Architecture | Screen Flowchart

30 Top-level Architecture Ant Buster Screen Managing ScreenManager Screens Game Start Screen Stage Select Screen Game Play Screen Loading Screen User detecting Screen Score board Screen Etc Screens Game Start Screen Stage Select Screen Game Play Screen Loading Screen User detecting Screen Score board Screen Etc Resources Images Monsters UI Etc Images Monsters UI Etc Scripts Stage Information Monster Move Routes Scripts Stage Information Monster Move Routes Fonts Game Font UI Font Fonts Game Font UI Font Sound Sound Effect BGM Sound Sound Effect BGM Game Objects Monsters Bakery Footprint Etc Objects Monsters Bakery Footprint Etc UI Helper Press Button Slide Button Animation Image Font UI Helper Press Button Slide Button Animation Image Font Stage Stage Data Stage Stage Data Scoring Collision Detection Calculate Score Scoring Collision Detection Calculate Score Handle Input InputManager KINECT Controller Motion Detect Hand slide Stomping Etc Motion Detect Hand slide Stomping Etc Uses Get data Manages USER VR Input IR Input Video Output Sound Output Display / Speaker KINECT

31 Handle Input Ant Buster Screen Managing ScreenManager Screens Game Start Screen Stage Select Screen Game Play Screen Loading Screen User detecting Screen Score board Screen Etc Screens Game Start Screen Stage Select Screen Game Play Screen Loading Screen User detecting Screen Score board Screen Etc Resources Images Monsters UI Etc Images Monsters UI Etc Scripts Stage Information Monster Move Routes Scripts Stage Information Monster Move Routes Fonts Game Font UI Font Fonts Game Font UI Font Sound Sound Effect BGM Sound Sound Effect BGM Game Objects Monsters Bakery Footprint Etc Objects Monsters Bakery Footprint Etc UI Helper Press Button Slide Button Animation Image Font UI Helper Press Button Slide Button Animation Image Font Stage Stage Data Stage Stage Data Scoring Collision Detection Calculate Score Scoring Collision Detection Calculate Score Handle Input InputManager KINECT Controller Motion Detect Hand slide Stomping Etc Motion Detect Hand slide Stomping Etc Directly linked with KINECT device Event handling of KINECT Controller Recognize and determine user motion

32 Screen Managing Ant Buster Screen Managing ScreenManager Screens Game Start Screen Stage Select Screen Game Play Screen Loading Screen User detecting Screen Score board Screen Etc Screens Game Start Screen Stage Select Screen Game Play Screen Loading Screen User detecting Screen Score board Screen Etc Resources Images Monsters UI Etc Images Monsters UI Etc Scripts Stage Information Monster Move Routes Scripts Stage Information Monster Move Routes Fonts Game Font UI Font Fonts Game Font UI Font Sound Sound Effect BGM Sound Sound Effect BGM Game Objects Monsters Bakery Footprint Etc Objects Monsters Bakery Footprint Etc UI Helper Press Button Slide Button Animation Image Font UI Helper Press Button Slide Button Animation Image Font Stage Stage Data Stage Stage Data Scoring Collision Detection Calculate Score Scoring Collision Detection Calculate Score Handle Input InputManager KINECT Controller Motion Detect Hand slide Stomping Etc Motion Detect Hand slide Stomping Etc Managing screens and processing screen transitions List of screens

33 Resources Ant Buster Screen Managing ScreenManager Screens Game Start Screen Stage Select Screen Game Play Screen Loading Screen User detecting Screen Score board Screen Etc Screens Game Start Screen Stage Select Screen Game Play Screen Loading Screen User detecting Screen Score board Screen Etc Resources Images Monsters UI Etc Images Monsters UI Etc Scripts Stage Information Monster Move Routes Scripts Stage Information Monster Move Routes Fonts Game Font UI Font Fonts Game Font UI Font Sound Sound Effect BGM Sound Sound Effect BGM Game Objects Monsters Bakery Footprint Etc Objects Monsters Bakery Footprint Etc UI Helper Press Button Slide Button Animation Image Font UI Helper Press Button Slide Button Animation Image Font Stage Stage Data Stage Stage Data Scoring Collision Detection Calculate Score Scoring Collision Detection Calculate Score Handle Input InputManager KINECT Controller Motion Detect Hand slide Stomping Etc Motion Detect Hand slide Stomping Etc Image / Font / Sound resources Scripts for stage and monster information

34 Game Ant Buster Screen Managing ScreenManager Screens Game Start Screen Stage Select Screen Game Play Screen Loading Screen User detecting Screen Score board Screen Etc Screens Game Start Screen Stage Select Screen Game Play Screen Loading Screen User detecting Screen Score board Screen Etc Resources Images Monsters UI Etc Images Monsters UI Etc Scripts Stage Information Monster Move Routes Scripts Stage Information Monster Move Routes Fonts Game Font UI Font Fonts Game Font UI Font Sound Sound Effect BGM Sound Sound Effect BGM Game Objects Monsters Bakery Footprint Etc Objects Monsters Bakery Footprint Etc UI Helper Press Button Slide Button Animation Image Font UI Helper Press Button Slide Button Animation Image Font Stage Stage Data Stage Stage Data Scoring Collision Detection Calculate Score Scoring Collision Detection Calculate Score Handle Input InputManager KINECT Controller Motion Detect Hand slide Stomping Etc Motion Detect Hand slide Stomping Etc Manages In-game objects such as monster, footprint, bakery, etc Parses the stage script Helps UI managing and animation processing Processes direct game logic such as collision and score calculation

35 Screen Flowchart Initial Screen Stage Select Screen Loading Screen Game Play Screen Score Board Screen User Detecting Screen Lost User Condition Lost User Condition If ( lost user ) -> Changing screen to UserDetectingScreen immediately. If ( detect user again ) -> Changing back to the Original Screen.

36 Demonstration

37 TECHNICAL ACHIEVEMENT Motion Recognition | KINECT development | Synchronization

38 Motion Recognition x y Same magnitude NO! a a a !a a z

39 KINECT do not use Cartesian Coordinates Motion Recognition

40 Finding the origin and up vector Motion Recognition Up vector Origin

41 Using Inner product with two vectors Motion Recognition Up vector Origin Inner product with [Vector from origin to foot] and [Up vector] Inner product with [Vector from origin to foot] and [Up vector] from origin to foot

42 KINECT development itself FROM SCRATCH No IDE, tools, references, etc. Synchronization With KINECT thread and game thread For solving performance problem Other Difficulties

43 PROJECT REVIEW Member | Lessons Learned

44 Do, Woojin Screen Managing Presentation Lee, Haechan KINECT input processing Hwang, Jinhwan Game Logic Sound, Graphic Resources Member

45 3D Image Processing Motion Recognition Hardware Dependant Programming Hot technology trends Co-development experience Learned

46 Thank you!


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