Quick Passing Game Pat Chitwood St. Xavier High School Louisville, KY
Quick Protection –vs- Even
Quick Protection –vs- Odd
Quick Protection –vs- Odd Stack (3-3)
“All-Stop”
“All-Stop” Advantages Simple route Rhythm throw for QB – doesn’t require a “big-arm” Easy pre-snap reads – Deepest Corner – Tightest Flat Defender – Shortest Throw Good opportunity for YAC
“All-Stop” Coaching Points Must sell the “Go” route Must have proper spacing – Split Rules WR must turn outside after the catch QB must make a pre-snap read and throw to that side of the field QB must throw on proper timing
Pro Set – Middle of Field
2 x 2 w/ TE – Ball on Hash
Empty Set – Ball on Hash
“Stick”
“Stick” Coaching Points A 3-man route combination Read #2 from sideline Stick route must win –vs- LB Backside run a Stop unless tagged Think “Go” route –vs- Cov. 2
“Hook”
“Hook” Coaching Points A 2-man combination Widest receiver must cut his split Think Outside – In -vs- Soft Corner Think Inside –vs- Hard Corner Inside receiver must win –vs- LB
Bubble Screen
“Bubble Screen” Coaching Points May run to a 2 or 3 man surface – Ball is thrown to most-inside receiver Must devote practice time to it WR’s must block for each other Ball carrier must NOT cut back inside We like to pair it with a run