Slack, Chambers and Johnston, Operations Management 5 th Edition © Nigel Slack, Stuart Chambers, and Robert Johnston 2007 Chapter 5 Product and service.

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Slack, Chambers and Johnston, Operations Management 5 th Edition © Nigel Slack, Stuart Chambers, and Robert Johnston 2007 Chapter 5 Product and service design Source: Toyota (GB) plc

Slack, Chambers and Johnston, Operations Management 5 th Edition © Nigel Slack, Stuart Chambers, and Robert Johnston 2007 Key Terms Test Concept generation A stage in the product and service design process that formalizes the underlying idea behind a product or service. Reverse engineering The taking apart or deconstruction of a product or service in order to understand how it has been produced (often by a competing organization). Research and development (R&D) The function in the organization that develops new knowledge and ideas and operationalizes the ideas to form the underlying knowledge on which product, service and process design are based.

Slack, Chambers and Johnston, Operations Management 5 th Edition © Nigel Slack, Stuart Chambers, and Robert Johnston 2007 Key Terms Test Feasibility The ability of an operation to produce a process, product or service. Acceptability The attractiveness to the operation of a process, product or service. Vulnerability The risks taken by the operation in adopting a process, product or service.

Slack, Chambers and Johnston, Operations Management 5 th Edition © Nigel Slack, Stuart Chambers, and Robert Johnston 2007 Key Terms Test Design funnel A model that depicts the design process as the progressive reduction of design options from many alternatives down to the final design. Component (or product) structure A diagram that shows the constituent component parts of a product or service package and the order in which the component parts are brought together (often called a components structure). Standardization The degree to which processes, products or services are prevented from varying over time.

Slack, Chambers and Johnston, Operations Management 5 th Edition © Nigel Slack, Stuart Chambers, and Robert Johnston 2007 Key Terms Test Commonality The degree to which a range of products or services incorporate identical components (also called parts commonality). Modularization The use of standardized sub-components of a product or service that can be put together in different ways to create a high degree of variety. Quality function deployment (QFD) A technique used to ensure that the eventual design of a product or service actually meets the needs of its customers (sometimes called house of quality).

Slack, Chambers and Johnston, Operations Management 5 th Edition © Nigel Slack, Stuart Chambers, and Robert Johnston 2007 Key Terms Test Value engineering An approach to cost reduction in product design that examines the purpose of a product or service, its basic functions and its secondary functions. Taguchi methods A design technique that uses design combinations to test the robustness of a design. Virtual prototype A computer-based model of a product, process or service that can be tested for its characteristics before the actual process, product or service is produced.

Slack, Chambers and Johnston, Operations Management 5 th Edition © Nigel Slack, Stuart Chambers, and Robert Johnston 2007 Key Terms Test Computer-aided design (CAD) A system that enables designers to create and modify product, service or process drawings on a computer. Interactive design The idea that the design of products and services on one hand, and the processes that create them on the other, should be integrated. Simultaneous (or concurrent) engineering Overlapping the stages in the design process so that one stage in the design activity can start before the preceding stage is finished, the intention being to shorten time to market and save design cost.