Ideas Session Willer Travassos, Jan. 24th. GWAP Games with a purpose (GWAP) uses the computational power of humans to perform tasks that computers are.

Slides:



Advertisements
Similar presentations
Introduction to Web Design XHTML. The Basics Elements and Tags are the basics of any webpage.
Advertisements

LABELING IMAGES LUIS VON AHN CARNEGIE MELLON UNIVERSITY.
THE ESP GAME, & PEEKABOOM LUIS VON AHN CARNEGIE MELLON UNIVERSITY.
Extracting Valuable Information Lazily Shiry Ginosar Advisor: Professor Manuel Blum Graduate Mentor: Luis von Ahn.
Game Theoretic Aspect in Human Computation Presenter: Chien-Ju Ho
1 Human Computation Play a Game to Develop an Ontology Peyman Nasirifard p+e+y+m+a+b-b+n dot deri.org.
Collaborative Human Computing Zack Zhu March 31, 2010 Seminar for Distributed Computing 1.
Advanced Computer Vision Introduction Goal and objectives To introduce the fundamental problems of computer vision. To introduce the main concepts and.
Extracting Valuable Information Lazily Shiry Ginosar.
Verbosities A game to collect common sense data Mihir Kedia.
Peekaboom: A Game for Locating Objects in Images
Human Computation CSC4170 Web Intelligence and Social Computing Tutorial 7 Tutor: Tom Chao Zhou
A Recap of Proof Planning and “Hawkins Neuroscience 101” Matt Humphrey Working with: Manuel Blum Brendan Juba Ryan Williams.
Planning to Work Experiencing Work the Person Centred Way Presented by Bec Cole Outer Eastern Community Opportunities Project.
Animation is mainly used to produce cartoons, however, it is also used to produce special effects in commercials, live-action movies, video games, and.
Creating: can the student create new product or point of view?
Mrs. Beth Cueni Carnegie Mellon
CAPTCHA 1 Are you Human? (Sorry, I had to ask). CAPTCHA 2 Agenda What is CAPTCHA? Types of CAPTCHA Where to use CAPTCHAs? Guidelines when making a CAPTCHA.
intelligence study and design of intelligent agentsis the intelligence of machines and the branch of computer science that aims to create it. AI textbooks.
Memory: Improving Your Memory. A memory game How good is your memory? What things are easiest for you to remember? When you do you have the most difficulty.
Media Journal  What camera shots would you use to create a 5- shot sequence capturing a student walking into this classroom and sitting down at a desk?
Exploration Seminar 3 Human Computation Roy McElmurry.
Artificial Intelligence
Click on Slide Show Scroll down to Action Buttons. Click on it.
Human Computation & ESP Game 2008/12/19 Presenter: Lin, Sin-Yan 1.
Sample Questions Task-Based Activities Define each level shallow processing, simply recalling Demonstrate understanding Knowing when and why to apply.
Systematization of Crowdsoucing for Data Annotation Aobo, Feb
1 “Staying Safe” Using film to help pupils “Stay Safe” & to develop Higher Order Skills of Analysis & Evaluation Angela Bradshaw, Senior Consultant 4S.
Template.  Explain on this slide what the job of a sound designer is.
By Insert Names Here.  Introduce the system you are researching by including:  An interesting picture  Interesting or weird fact (Did you know...)
Section 1.3: Angles Tuesday, 9/3 Wednesday, 9/4 ^^^Table of Contents.
Lesson #11 :Memorization!! (Oh yes you can!!) (stds 1,2,3,4,5,6,7/9.1, 9.3, 9.4) All contents of this presentation: © 2007 TB Music.
Computer Vision Why study Computer Vision? Images and movies are everywhere Fast-growing collection of useful applications –building representations.
IMAGINATION: A Robust Image-based CAPTCHA Generation System Ritendra Datta, Jia Li, and James Z. Wang The Pennsylvania State University – University Park.
An Analytical Study of Puzzle Selection Strategies for the ESP Game Ling-Jyh Chen, Bo-Chun Wang, Kuan-Ta Chen Academia Sinica Irwin King, and Jimmy Lee.
CMPF144 FUNDAMENTALS OF COMPUTING THEORY Module 10: Applied Mathematical - Logical Knowledge Riddle/Puzzle.
Making Decisions uCode: October Review What are the differences between: o BlueJ o Java Computer objects represent some thing or idea in the real.
Poetry & Art Couplet, Haiku, Tanka Poems, & Abstract Art.
Playing GWAP with strategies - using ESP as an example Wen-Yuan Zhu CSIE, NTNU.
CS315 Search and Retrieval of Multimedia P. Takis Metaxas.
CROWDSOURCING Massimo Poesio Part 2: Games with a Purpose.
1 Artificial Intelligence: Vision Stages of analysis Low level vision Surfaces and distance Object Matching.
Optical Illusions What the Mind Sees.
Thinking in Collection I do not intend my powerpoints to be used as the lesson. I intend the ppt to guide your thinking about how you might develop a line.
Group Activity I: Spot the Fake ESSIR 2015 Thessaloniki, Sep 3-4, 2015.
On the CRCT Explain means: In your own words, tell how or why Tell about Discuss.
Modeling and Imagery Does what you see (via your eyes or your imagination) help you, and if so, how?
Human computation Jakub Šimko Slovak University of Technology in Bratislava, Faculty of Informatics and Information Technologies,
Thesis Project By Willer Travassos. What is GWAP?  The term GWAP stands for Game With A Purpose, but what does that actually mean?  It means that we.
Getting Started with HTML. HTML  Hyper Text Markup Language  HTML isn’t a program language, its known as a markup language  A Markup language has tags.
CS315 Multimedia Search and Retrieval. Types of Multimedia Multimedia: Beyond text communication Stored in a variety of formats Audio Today most popular.
CAPTION WRITING The best way to write captions. NEWSPAPER CAPTIONS  These are not formatted like yearbook captions  Tell the story of the picture 
You can use the scanning technique to look up a phone number, read through the small ads in a newspaper, or for browsing television schedules, timetables,
Moon Phases Puzzles. Name and describe all the Moon phases New Moon: Not visible Waxing crescent: Getting bigger, crescent 1 st quarter: Getting bigger,
Encoding Getting the information in our heads!!!! How do you encode the info you read in our text?
Creating Higher Order Questions. Knowledge What happened after...? How many...? Who was it that...? Can you name the...? Describe what happened at...?
Stop Motion is an animation technique in which an object is physically manipulated to give the object a sense of movement. As seen in the Tim Burton classic.
Left Brain-Right Brain Test Objective: Students will complete a test to determine whether they are a right-brain or left-brain person.
Web Site Design Unit 11.3A: Web programming. Tags and Elements O h1 O p O h6 O li O Ol O Ul O Strong O Bold O Emphasis O Sub O Sup O How many standard.
CRCT/Test Taking Strategies. What is the purpose of the CRCT? Measures how well students acquire the skills and knowledge described in the GPS and QCCs.
1. Chapter Preview Part 1 – Listening in the Classroom  Listening Skills: The Problem and the Goal  Listening Tasks in Class Part 2 – Listening outside.
Artificial Intelligence and Video Games
Internet Econ: Google/Facebook POV
Building Learning Power Assembly
Slovak University of Technology in Bratislava,
Mrs. Beth Cueni Carnegie Mellon
A game to collect common sense data
What is a Robot?.
Web camera Window frame & Screen Microphone Projector
Critical Thinking Words
Presentation transcript:

Ideas Session Willer Travassos, Jan. 24th

GWAP Games with a purpose (GWAP) uses the computational power of humans to perform tasks that computers are unable. Up until now most of these games concentrate on simple tasks like describing music or picture. These problems play on the fact that computers are horrible at reproducing the human senses, specially Vision. So why not extend GWAP to solve/help to solve problems that are found in Computer Vision.

Idea 1: Image Matching/Jigsaw Puzzle Our eyes function as two cameras that keep constantly taking pictures of our surroundings. Since we have two cameras in our head, we can assume that every time we look at a location we have two pictures of it, from different positions. Our brain is then responsible to put together these two similar pictures

Idea 1: Image Matching/Jigsaw Puzzle Unfortunately, computers do not do a good job of reconstruction images like our brain. They can, specially, miserably fail when we objects that are present one image and not in the other. Ex: occluded objects. So the idea here is to break these images in several pieces, like in a jigsaw, so that humans can piece them together. Also players can describe object positioning and tell us where certain objects are located or why they are not visible, and etc.

Idea 2: Face Recognition/Guess Who? game Computers can do face recognition with a certain degree of success, but they can be easily fooled in case contents of the picture changes. Lighting, face angle, and several other factors in a picture may make a computer change, incorrectly, its decision to determine whether faces in two pictures match or not. So why not use humans to describe, and determine if the people in a picture are the same

Idea 2: Face Recognition/Guess Who? game Remember back in your childhood. You may have come across a game that made you solve this problem in a fun manner. The game in question is called “Guess Who?” Instead of using cartoon images we could use real people images. Images could be slightly different from each other so we can link different images together.

Idea 3: Tagging sounds GWAP mainly concentrate on Vision. Even though there is a game to tag songs, on the GWAP site, there is no game to describe/tag general sounds. Ex: we may play sounds that may infer distance, fear, etc. Tagging sounds directly does not seem as a fun activity, so maybe a new has to be developed. Any ideas?

Resources Luis von Ahn, and Laura Dabbish, “Labeling Images with a Computer Game”, ACM Conference on Human Factors in Computing Systems (CHI 2004), April Luis von Ahn, Ruoran Liu and Manuel Blum, “Peekaboom: A Game for Locating Objects in Images”, ACM Conference on Human Factors in Computing Systems (CHI 2006), April Luis von Ahn, Mihir Kedia and Manuel Blum, “Verbosity: A Game for Collecting Common-Sense Facts”, ACM Conference on Human Factors in Computing Systems (CHI 2006), April 2006.