Image Formation CS418 Computer Graphics John C. Hart.

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Presentation transcript:

Image Formation CS418 Computer Graphics John C. Hart

Solar Radiation

Rayleigh Scattering

Chlorophyll

The Human Eye We perceive the world around us largely through images Image projected onto retina Varifocal lens controls focus Pupil controls aperature

Acuity Angular resolution of retina Snellen ratio: 20/X means you distinguish at X feet what the average person distinguishes at 20 feet. 20/20 = distinguish two points 1 arc minute apart d h nodal point (optical center)

Focus Simple lens Focal length: f Power: 1/f diopters When d =  f = r = 17mm 1m/f = 59 diopters Compound lens cornea: 40 diopters lens: 12 diopters (kids) lose ~ 0.2 diopters/year lens rigid by age 60 r =17mm d nodal point (optical center)

Chromatic Aberration Refractive index of lens material varies by wavelength Resulting dispersion causes focal plane to vary by color Need 1.5 diopters to focus red and blue to the same depth Never use pure blue (add a bit of red or green to aid in focusing on edges) Warm colors close, cool colors far

Most people see the red, Closer than the blue. Others see the opposite. How about you?

The Human Eye What we perceive is a heavily processed version of what we physically sense Rods measure brightness whereas cones measure color Perceptual nerves process edges and motion before the signal even gets to the brain

The Human Eye Cornea, lens focus light onto Retina Photoreceptors rods - brightness cones – color (red, green, blue) Ganglions – nerve cells (X-cells) detect pattern (Y-cells) detect movement from Gray’s Anatomy

Lateral Inhibition Rods accentuates and exaggerates differences in space and time Eye’s internal real-time edge and motion detector Used to detect predators like tigers in the bushes Middle squares same shade of gray 8

Rods & Cones Rods measure intensity –80 million –Denser away from fovea –Astronomers learn to glance off to the side of what they are studying –sensitive, shut down in daylight R,G and B cones –5 million total –100K – 325K cones/mm 2 in fovea –150 hues Combined –7 million shades rods only rods & cones Blind spot (optic nerve, no rods or cones) Fovea ~0.5º (cones only) Deering’s Photon Accurate Model of the Human Retina from SIGGRAPH 2005

The Human Eye

Cone Response Stockman, MacLeod & Johnson (1993) J. Optical Society of America A, 10, , via Wikipedia log human cone response (normalized) wavelength

Color Perception L = 31% R + 59% G + 10% B 10% of males are color blind Pay attention to contrast! Eye color space L, R + G – B, R – G Color space is black  white, yellow  blue, red  green

Color in Context

The Camera

The Image Plane

Polygonal Models

Pixel Discretization

Raster Rendering For each polygon: Compute illumination Project to image plane Fill in pixels For each polygon: Compute illumination Project to image plane Fill in pixels

Raster Images (Spatial) Resolution –horizontal pixels x vertical pixels Image Aspect Ratio –width/height –HDTV = 1920/1080 = 1.78 = 16:9 Pixel Aspect Ratio –(H/V) / (height/width) = (H/V) x (1/A) –Square pixels are 1:1 Color resolution –Bits per pixel –24 bpp = 8 bits red, green and blue –8 bpp = 3 bits red, green, 2 bits blue

Vector v. Raster Graphics Vector Graphics Plotters, laser displays “Clip art,” illustrations PostScript, PDF, SVG Low memory (display list) Easy to draw line Solid/gradient/texture fills Raster Graphics TV’s, monitors, phones Photographs GIF, JPG, etc. High memory (frame buffer) Hard to draw line Arbitrary fills

Getting a Line from 3-D to Screen Homogeneous Divide Model Coords Model Xform World Coords Viewing Xform Still Clip Coords Clipping Window Coordinates Window Coordinates Window to Viewport Window to Viewport Coordinates Viewport Coordinates Clip Coords Viewing Coords Perspective Distortion