WRITTEN THINGS, HUMAN AGENTS, INHABITED WORLDS: Revealing processes of mutual constitution through digital technologies Dr. Kathryn E. Piquette UCL Institute.

Slides:



Advertisements
Similar presentations
Chapter 1: The Database Environment
Advertisements

1 When DAP Meets GAP Promoting Peaceful Coexistence between Developmentally Appropriate Practice & the Need to Address the Achievement Gap International.
Social Development Strategy, April 2002 The World Bank Social Development Strategy Background Why have a strategy? What is the demand? Who is it for? What.
Knowledge and the Geography Curriculum
Computer-Assisted Qualitative Data Analysis
Supporting further and higher education Learning design for a flexible learning environment Sarah Knight and Ros Smith Pedagogy Strand of the JISC e-Learning.
Pedagogical Design of Learning Experiences Within Virtual Worlds Sleepy Littlething & Esox Graves Carina Girvan & Timothy Savage Centre for Research in.
Dr Yanna Vogiazou, Goldsmiths College M-Learning Symposium, 9th February 2007, WLE Centre Institute of Education Identifying and designing socio-emotional.
CRMarchaeo CRMarchaeo v1.2.1
Art & Design – PRINTMAKING (Assessed for Entry 3) Example task: Produce a repeat print based on your studies of an artist.
Obscertainer Lab VOCABULARY.
Cognitive Issues in Virtual Reality Wickens, C.D., and Baker, P., Cognitive issues in virtual environments, in Virtual Environments and Advanced Interface.
Archaeology & Cultural Heritage AWG Manolis Vavalis CERETETH.
The Promise of Multimedia EDIT-610-T01 Fall 2006 Dr. Mike Uttendorfer.
Margaret Farren (Higher Education) Darragh Power (Training) Fiona Williams (Post-primary) Fionnbarra Hallissey (Further Education) Web of Betweeness: constructing.
Knowledge Structures: Review I. Knowledge Structures: Review Module I - Knowledge Structures and Moral Order critical theory theoretical tradition (the.
Lecture 3: Shared Workspace and Design Coordination Dr. Xiangyu WANG.
Introduction to HCI Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development January 21, 1999.
PSY 2403: Human-Technology Interaction Lecture no. 4: The Embodied Mind Paradigm: Kjell Ivar Øvergård Cand. Polit.
Science Process Skills
Kristian Stokke folk.uio.no/stokke
Disciplines of the Humanities Arts Disciplines Visual art- drawing, painting, printmaking, sculpture, photography Performing art- music, theatre, dance,
1. Develops ideas, plans, and produces artworks that serve specific functions (e.g., expressive, social, and utilitarian).
The Evolving Faces of Democracy American History Foundations August 10, 2012 Fran Macko, Ph.D.
A Sociology of the Media Introduction II
Text -informational content in interactive new media Lisa Lee.
Touch: 1. State the purpose of pain, and describe the biopsychosocial approach to pain. 2. Describe the sense of taste, and explain the principle of sensory.
Question 1.
Metadata, the CARARE Aggregation service and 3D ICONS Kate Fernie, MDR Partners, UK.
Historical Thinking Skills
Teaching and Learning with Technology  Allyn and Bacon 2005 Teaching and Learning with Technology Theoretical Foundations Chapter 1 Teaching and Learning.
PRESENTED BY: CHASITY LEWIS NOVEMBER 1, 2012 NORTHERN NASH HIGH SCHOOL Using Primary Sources in the History Classroom.
Art & Design – PAINTING and DRAWING (Assessed for Entry 3) Example Theme: Fashion.
Visual Communications Fashion Design Part A Prepared and critiqued by Technology Educators National Coordinators in conjunction with Technology Programme.
Literary Types Understanding Setting and Context.
4 Transforming Our Use of Images in ELT. MEXTESOL’s OBJECTIVES * Promote the professional development of English teachers * Assist teachers in updating.
 Youth, heritage, and digital learning ecologies Creating engaging spaces for young people Ashley Shaw Don Krug
Developing a haptic interface with the assistance of a visually impaired focus group at Manchester Museum Sam Sportun – Manchester Museum & Christopher.
ORGANIZATIONAL FIELDS
An individual's self-created learning ecology grows from and within the circumstances (contexts) of their life. It is established for a purpose that is.
Foundation Subjects. Identifying shapes in our environment. Knowledge, skills and understanding Exploring and developing ideas 1c) collect visual and.
Real Time Collaboration and Sharing
What makes a good HEFA report? Jennifer French
The creation of social memory. > Social memory is a concept used by historians and others to explore the connection between social identity and historical.
Curating Virtual Exhibitions The Issue of Digital TV Historiographies Dana Mustata Centre for Media and Journalism Studies.
Looking at Sources. Bell Ringer What 5 ideals were the United States based on? What information can you gain from this image?
Learning Historical Thinking. Background “To think historically is essentially to be a critical thinker when it comes to the study of history.” Peter.
ToK - Perception Some key points: Sense perception consists of Sensation and Interpretation If we accept that pain and taste are subjective, we might conclude.
Kaitlin Marks-Dubbs WAM Spring 2012
PSY 2403: Human-Technology Interaction Lecture no
S. Pescarin, S. Zanni CNR ITABC, Rome, Italy
The Use of Data Personalisation in Data Journalism Stories of the New York Times and The Guardian By Hussain Aldossari.
Corporeal Space: The experience of videogame spatiality and the body
Evaluating and Interpreting Oral History
COURSE DESCRIPTION & OBJECTIVES This course provides an introduction to the basic concepts and principles of design. Through exercises it aims to develop.
Ambiguities & epistemology (ways to know and produce knowledge): documentary as organized ethnographic texts SM6324 Dr. Linda C.H. LAI.
HISTORICAL AND DOCUMENTARY RESEARCH
The User Lecture 2 DeSiaMore
Grade 6 Outdoor School Program Curriculum Map
CRMarchaeo Modelling Context, Stratigraphic Unit, Excavated Matter
Designing your game assets
Presentation at ICADLA-1, Addis Ababa, 1-3 July 2009
Sense Perception Key Points.
RESEARCH BASICS What is research?.
Science Process Skills
Literary Types Understanding Setting and Context
Gregory’s Theory of Constrictive Perception
PSY 2403: Human-Technology Interaction Lecture no
Welcome to ‘Planning for Media Arts activities for the classroom (F-6)
Theoretical Foundations
Presentation transcript:

WRITTEN THINGS, HUMAN AGENTS, INHABITED WORLDS: Revealing processes of mutual constitution through digital technologies Dr. Kathryn E. Piquette UCL Institute of Archaeology

The tyranny of text Material as passive –Writing foundation, support, substrate Conflation: object + inscription = text Selected visualisation –Disembodied text Critique in archaeology, e.g. –Tim Champion Medieval Archaeology and the Tyranny of the Historical Record. –John Moreland Archaeology and Text.

Written meaning in context Archaeological context Materials & techniques Graphical repertoire & composition Meaning Social practice in time-space © Piquette 2005 courtesy of the British Museum © Piquette 2005 courtesy of the Egyptian Museum

ATLAS.ti: Archiv für Technik, Lebenswelt und Alltagssprache Screenshot of ATLAS.ti Hermeneutic Unit (HU)

Materials: A wider perspective Writing as artefact also meaningfully constituted through / by: –Human agency –Embodied practice –Sensory perception Process and outcome Dobres Technology and Social Agency. Ingold Materials Against Materiality. Archaeological Dialogues 14(1): 1-16.

Material properties and the inhabited world James Gibson The Ecological Approach to Visual Perception –Medium: affords movement and perception –Substances: relatively resistant to movement and perception –Surfaces: interface between the medium and substance

© 2008 Regents of the University of California experience karnak

Daily Ritual at Karnak © 2008 Regents of the University of California

Questions for discussion… Materials in practice: To what extent can / should we account for other related reciprocal relationships that bind inscribed object and agent together? Materials through sense: How might consideration of modes of sensory perception involved in making / using inscribed objects aid understanding of written meaning? Visual default: How might we also model the materiality of writing in relation to touch? Sound? Or even smell or taste? What will be gained? Embodied practice: How can human computer interfaces and visualisations more satisfactorily reproduce / reconstruct embodied engagements and experiences of past human actors who made and used a given inscribed object? Partial / indirect evidence: Is the goal of a holistic approach appropriate for all evidence types?

…and one more Transparency in digital knowledge construction: Some digital visualisations can be misleading with regard to apparent certainty or fixity of representations, reconstructions or interpretations. These run the risk of fossilising knowledge that is in fact continually evolving and changing. How then do we develop an interface between a perceptual present and a virtual past that makes the process of knowledge construction transparent while enabling its modification as new insights emerge?