A. Mørch, 30.03.2006, 2.2 1 2) Introducing E-learning with PD and evolutionary design techniques Research question: –How can participatory design be useful.

Slides:



Advertisements
Similar presentations
The Commitment Initial training will centre around short, foundation training in the theory and practice of sustainability as related to the Water Corporation.
Advertisements

Adult Education Directors Meeting March, 2012 Reno.
A UNESCO Workshop ICT, Education Transformation, and
HR Manager – HR Business Partners Role Description
Analysis Modeling.
Human Resource Management Chapter 10 Copyright © 2011 by the McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill/Irwin.
HKU, July 10th, Introducing E-learning with Participatory Design Techniques Anders Mørch CITE, The University of Hong Kong and InterMedia, University.
Design and Evaluation of Iterative Systems n For most interactive systems, the ‘design it right first’ approach is not useful. n The 3 basic steps in the.
Advances in Human Resource Development and Management
WHAT DO WE KNOW ABOUT AGILE SOFTWARE DEVELOPMENT? Author : Tore Dyba and Torgeir Dingsoyr Reporter : 卓卿安.
21ST CENTURY eLEARNING By
Training Adult Learners to Use EMR Technology Ruth Bowen Susan Thomas.
Chapter 2 Strategic Training
David Preston.  I would like to prepare a mock-up of Zippo Lighters, and create key features and training information. For now, the project would include.
ETUC Conference October 1 st 2013: Anticipating the Transition: Engaging Young Workers Today to Reach 2050 Goals «Greener jobs» Gunn Kristoffersen and.
North Carolina Back-to-Work Program Overview. North Carolina Back-to-Work Program Page 2 Legislative Requirements Purpose: The NC Back-to-Work program.
Dr. Angie Parker Anthem College Online Phoenix, Arizona.
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 1.1.
WV Simulated Workplace. Group Think… What are the top five things employers are looking for in entry-level employees?
Course Overview Course Requirements Knowledge and Skills Student Expectations.
Information Technology
Digital Literacy NY Why Are We Here?. What is Digital Literacy? Digital Literacy is the ability to use information and communication technologies to find,
TOOL5100: CSCL Design techniques A. Mørch, Design Techniques Anders Mørch TOOL 5100,
Patient-Centered Design as a research strategy for cognitive assistive technology Elliot Cole Institute for Cognitive Prosthetics CHI Cognitive Technologies.
Computer Science (CS) or Information and Communication Technologies (ICT): The curriculum needs both Don Passey Vice-chair, IFIP TC3 Professor of Technology.
Training & Development
Towards Maturity - Improving the Impact of learning Technologies at work Policing Learning Technologies Conference 2nd April 2008 Laura Overton Director,
Role Playing in the ESL Classroom Why and How to Use it in Your Classrooom.
1/24 Information Technology Definition and Curriculum.
Using Strategic Compass As a Tool for Economic Development in New York’s Creative Core.
Part 1—Career Exploration
Session: 1024 Flexible Learning: End User Training for HRMS Alma Deutsch HRMS Training Administrator Division of Human Resources Kansas State University.
1 1 The improvement of HR management by using Lean UNECE, Budapest, September 6th 2012 Jan Byfuglien & Anne S. Trolie Statistics Norway. Division for human.
TRAINING & DEVELOPMENT
Customer Contact Personnel: Using Interviewing Techniques to Select For Adaptability in Service Employees By: Alicia Thompson. The Journal of Service Marketing.
Information Systems. What are Information Systems? The largest growth in most economies is coming from 'information' industries. The success of such knowledge-based.
* Research suggests that technology used in classrooms can be especially advantageous to at-risk, EL, and special ed students. (Means, Blando, Olson,
Introduction to Human Resource Development -Achin Bansal -Anu A Natraj.
D0107 Media Design and Integration Lecturer: Merja Bauters
Introduction to Systems Analysis and Design
The ISTE National Educational Technology Standards (NETS  S) and Performance Indicators for Students.
Introduction To Performance Consulting by Dr. James J. Kirk Professor of HRD Western Carolina University.
Social And Motivating Knowledge Society Solutions for E-inclusion Of Disabled 1 G i n t a Š t ā l e Riga Technical University, LATVIA
Traditional Training Methods
Participatory Design- Group Readings related to PD: Foundations: ”Language-games” Theoretical Schools in SD Preliminary inquiry General principles.
Strategies for Knowledge Management Success SCP Best Practices Showcase March 18, 2004.
Decent Work for All ASIAN DECENT WORK DECADE Ray Grannall Regional Senior Specialist for Skills Development for Asia Pacific Region Asia Pacific.
STIR COMPETENCIES AND ENTERPRISE SKILLS (Chapter 3) (Enterprise skills chapter 12/13) Competencies and enterprise skills Generic competencies and enterprise.
SUCCESS STORY A collaborative effort between Workforce Solutions, Brazosport College, and local construction industry employers. The program got its.
Why to care about research?
 Training – the process of teaching new employees the basic skills they need to perform their job.  Development – learning that goes beyond today’s.
Model Testing Ian Appleby/Pamela Stringer Transport & General Workers Union.
Everywhere you look Health Science touches your life.
Goals of Upper Division Laboratory Experiences Experimentation –design and conduct experiments –analyze data –draw valid conclusions from data –identify.
High Risk 1. Ensure productive use of GRID computing through participation of biologists to shape the development of the GRID. 2. Develop user-friendly.
Collaborate Create Learn. “Anyone who stops learning is old, whether at twenty or eighty. Anyone who keeps learning stays young.” (Henry Ford)Henry Ford.
INTRODUCTION TO E-LEARNING. Objectives This chapter contains information on understanding the fundamental concepts of e-learning. In this chapter, e-learning.
Chapter 10 Learning and Development in a Knowledge Setting
TECHNOLOGY IN THE COMMUNITY Community Center Representative EDU 620 Meeting Individual Student Needs Instructor: Dusty Clark January 21 st 2016 Amber Currie.
NSERC Economic Developers Alberta Kananaskis, Alberta April 7, 2016.
Transforming Education EDU620: MEETING INDIVIDUAL STUDENT NEEDS WITH TECHNOLOGY TATEANA PEDDIE-VICKS INSTRUCTOR: ADRIANE WHEAT MARCH COMMUNITY.
APICS Update Mid-Atlantic District Meeting New Programs May 14, 2016.
C_ITIP211 LECTURER: E.DONDO. Unit 1 : The Systems Development Environment.
Job Titles Examples Used for HISD Nonexempt Jobs
Project Management What is Project Management?
Research questions: 1) What kind of skills, competences, attitudes, motivations and attributes an open innovation professional possesses? (2) How to recruit,
Competency Based Learning and Development
Training and Development
Transforming Wisconsin’s Workforce System
Presentation transcript:

A. Mørch, , ) Introducing E-learning with PD and evolutionary design techniques Research question: –How can participatory design be useful for E-learning?

A. Mørch, , Participatory Design Techniques for involving workers in the design of systems that will affect their work Originated in Scandinavia Roots in trade union activities in Norway in the 1970s and some pioneering projects in Denmark, Norway and Sweden in the 1980s, A goal has been to make user participation design-oriented and to leverage actual users’ domain expertise and skills

A. Mørch, , User interface in cardboard and paper Laser printer made from cardboard box Mock-ups developed in Utopia project in the 1980s

A. Mørch, , Why PD and e-learning? “One size doesn’t fit all” Complex problem domains (both in education and workplaces) may require tailor-made E-learning Workplaces and schools that can leverage domain-expert users (“super users”) to maintain their e-learning systems may gain advantages

A. Mørch, , LAP project Learning and Knowledge Building at Work (LAP is the acronym in Norwegian) 3 year project among researchers and service industry companies in Norway Goal: Introduce e-learning in two large corporations in Scandinavia (Statoil Detaljhandel and Visma Services) Empirical studies of the adoption process Analyze empirical and technical innovation

A. Mørch, , Statoil – The gas station division Goal: develop an e-learning system for gas station attendants and identify new learning opportunities to supplement traditional training The work at the gas stations is until now mostly manual labor; serving customers is the main task of the employees Young staff with average 12 months on the job Knowledge demand is high, ranging from how to prepare hot food to knowing the automobile products

A. Mørch, , Techniques employed Design workshop: involving employees at multiple levels in the organisation Intermediate abstractions: creating a smooth transition from user representations to software systems Evolutionary design: transfer knowledge and code from one system to another in incremental steps

A. Mørch, , Design workshop Focus groups Learning scenarios Role playing Mock-ups Breakdown

A. Mørch, , Identifying work situations that can be improved (focus group)

A. Mørch, , Learning scenarios Create –Collaborative design in groups of 4 –Including station attendants and regional managers –Recorded on video Act (demonstrated in 3 video clips) 1.Illustrate current work situation (and learn role playing technique) 2.Simulate a future situation that improves upon current work practice 3.Breakdowns and creative work-around (with drama instructor) to invent new ways of working and learning

A. Mørch, , Role playing

A. Mørch, , Mock-up information display created by one of the employee groups

A. Mørch, , Video clip 1 Illustrate current work situation (identifying an opportunity for learning)

A. Mørch, , Video clip 2 Simulating a future situation (incorporating electronic information display)

A. Mørch, , Video clip 3 Breakdown and creative work-around ( Breakdown: computer stops working)

A. Mørch, , Intermediate abstractions

A. Mørch, , Evolutionary design Transforming a mock-up to a computer prototype Intermediate abstractions aided the process, bridging informal and formal systems

A. Mørch, , System prototype v.1 First prototype crated by IT in Statoil based on one of the intermediate abstractions Installed at pilot station for 3 months

A. Mørch, , System prototype v.2

A. Mørch, , Third prototype: Laptop interface Third prototype has more functionality than its predecessors, but turned out to be less user friendly Company profile alignment became as important as local engagement System integrates well with the company’s advanced information and communication infrastructure Deployed at 25 gas stations as of 7/2004 Mixed results, since less active use Plans for roll-out to more stations during Dec/2004

A. Mørch, , System prototype v.3

A. Mørch, , System prototype v.4 The prototype has been intregartedb into the cash register, during 2005 It has been deployed to many gas stations We have not yet made any follow-up studies of current use

A. Mørch, , References Mørch, A.I., Engen, B.K. and Åsand, H-R. H. (2004). The Workplace as a Learning Laboratory: The Winding Road to E- learning in a Norwegian Service Company. Proceedings of the Eighth Conference on Participatory Design (PDC 2004). New York, NY, USA: ACM Press, pp Mørch, A., Engen, B., Åsand, H., Brynhildsen, C., Tødenes, I. (2004). Introducing E-learning in a Norwegian Service Company with Participatory Design and Evolutionary Prototyping Techniques. Paper presented at Workplace Learning- From the learner’s perspective (WL-2004). Copenhagen. Nov