Integrating Virtual Reality in the Classroom Michelle Watt.

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Presentation transcript:

Integrating Virtual Reality in the Classroom Michelle Watt

 “Digital Learners” – Prensky (2001)  Engagement

Title of activity

 Choose a character  Period clothing  Avatar  Act out scene

Hook

 ELA:  Experiment with language, image & structure  Discern & analyze context  Understand & interpret content  Connect self, text, culture & milieu  Co-operate with others & contribute to group success  ICT  4.1 select & use appropriate technologies to communicate effectively with a targeted audience  CTS  1.3 Identify basic clothing shapes throughout history fashion

Grade/Subject/Etc.

 Lesson 1: Introduction & Exploration  Lesson 2: Avatar creation  Lesson 3: Scene Logistics  Lesson 4: Rehearsal  Lesson 5: Performance

 Closed Environment  Availability & Capability of Computers  Lack of Teacher Proficiency

 Engagement  Curriculum compatibility  Learning disguised as video gaming