SOME NOTES ON USER TESTING Show Don’t Tell (or Sell)

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Presentation transcript:

SOME NOTES ON USER TESTING

Show Don’t Tell (or Sell)

Observe

Seek root understanding

Test with Real Users, In Their Real Lives

Be systematic about how you gather feedback

Prototype to Understand Prototype to Communicat e Prototype to Explore

Prototype to Understand Understand the problem space Empathy work Expertise gaining Prototype to Explore Explore the design options Test to learn and to decide Prototype to Communicate Communicate your idea Use prototype as sales pitch centerpiece

#1. Jetblue (book next available flight) #2. Pee #3. Talk to a real person/clerk #4. Car rental/ Hotel Res / Business Meeting #5. Change diaper #6. No Reception #7. Eat Dinner #8. Pickup luggage

Placeholder Superheroes

Placeholder Superheroes

Gone to the ATM

Happy customer back in line