Game Design for Teachers Origins 2008 Ian Schreiber.

Slides:



Advertisements
Similar presentations
AP Strategies for the GT Student S. Petrey LISD August Staff Development.
Advertisements

How do we work in math lessons?. Maths is taught from 1-12 forms in Lithuania. At 10 grade students must take the compulsory test of mathematical knowledge(achievements).
The Psychology of Effective Game Design Jesse Schell Entertainment Technology Center Carnegie Mellon University.
Tom Goodman...National Director of Coaching Education...US Youth Soccer Why Small Sided Games? by Tom Goodman US Youth Soccer National Director of Coaching.
IMGD 1001: Fun and Games.
Electronic Tools to Improve Assessment Michael Perry National Board Certified Teacher East Paulding High School Kennesaw State University.
This is a Night Elf (NE) This is a Night Elf (NE) She is preparing a potion using her “Alchemy” skill She is preparing a potion using her “Alchemy” skill.
Game Design Serious Games Miikka Junnila.
Game Jams and Informal Learning Spaces: Playful Making for Everyone Scott Nicholson Syracuse University School of Information Studies.
What is game balance?  Getting the numbers right  Some explicit, some implicit  All about relations between numbers  Nuance of relationships  Game.
Game Inception and Design Project 1 Due date: –Wednesday, May 24 th (in class)
IMGD 1001: Fun and Games by Mark Claypool Robert W. Lindeman
First Grade Unit: Introduction. First Grade Introduction Unit Objectives: PE.1.PR.4.1 Use basic strategies and concepts for working cooperatively in group.
Our new school reading programme that joins books with eBooks.
Designing games - introduction
OBSTACLES to Adoption of Games and how to overcome the barriers.
GAME ART & DESIGN I SPRING Categorize game theory and genres.
Assessing the Components of Skill Necessary for Playing Video Games Kent L. Norman Department of Psychology Laboratory for Automation Psychology and Decision.
In S.T.E.M we do Science, Technology, Engineering, Maths. So far we have only done Maths… We have also played many games in our sessions. Here are a few:-
Commercial Videogames Design & Development Edvin Aedma Toomas Laasik Margus Luik.
Instructional Design Gayle Henry. Instructional Design Instructional Design is creating experiences for the learner where how they learn is achieved in.
Halfway Through Where are You?. Agenda Barriers to Success Problem Solving Advocating for Yourself Managing Your Time The Future: Careers and Colleges.
Elementary School Observation by Victoria DeRoy.
What makes games fun? Sara Jensen Schubert IGDA Microtalks August 2014.
Chapter 3 Evolution of the Game Pages 62 to 69! October 8, 2013.
UUCF Summer RE 2011 Brain Glitches Session 8: Ultimatum Game and The Volunteer’s Dilemma.
Brought to you by powerpointpros.com Play. 1.Advance to Round 1. 2.A question will be shown on the screen. You will have 30 seconds to answer it by choosing.
By: Katie, Sophie, and Rachel.  Pros  Make Characters sing, dance, and move  You can make the character move in order over and over.  Cons  Hard.
Rosalie Lin 2010, 5, 20.  Read p.117  Listen to the CD.
Sigaboy Software Store We love it when we can provide our customers with their dream software Market
I PICK books.
Action games are video games that request from the player to use reflexes, precision, having sense of time in order to overcome different obstructions.
Video Game Genres. Action FPS (Halo), TPS (Gears of War), or “beat- em-ups” Key ideas: Excitement and pace! Require eye/hand coordination and quick reflexes.
CS160: Interactive Prototype Gary Wu - Jordan Berk - Mike Kendall - Mohammed Ali - Hao Luo.
The Monster’s Revenge TEAM DEFAULT. Summary Players act as Frankenstein's Monster, who is trying to sneak on top Victor’s property. The Monster’s goal.
Module 7 Cooperation Ever Active Schools: Physical Literacy.
CS 8803 Design Game GamesRamkumar MS CS MS CS. Interesting Game(??!!??)  Tough task to choose   A game has to be both funny and challenging to make.
Presented by TYPE YOUR NAME HERE.   Where does the story take place?  Who are the main characters? Setting and Characters.
Hostile Hives Project Overview. Origins & Concept Cooperative dungeon crawler style game set in a mad scientists backyard. Natural setting transitions.
Joe Howell’s Technology Collage (1) I chose the Star Trek image as a reflection of my experience with computers. When I am dealing with ‘futuristic’ technology.
Curriculum/Instruction al Models Skill Themes (2 nd of 2 constructivist styles)
How the Internet Aids Students in Discovery Learning By Sara Kleiner Education 509Sara Kleiner.
Things You Can Learn In Counseling How to Get Along with Friends Manage Anger Manage Stress Resolve Conflicts Study & Test Taking Tips How.
Monday Question of the Day: How do people help each other? _____ helped me when I learned to ______.
Sometimes I feel frustrated because I don’t want to do my work.
Exploring Problem Solving With Software, Apps, and Games By: Brittney Wynter.
ATD-NYC eLearning SIG Homework for Meeting 11/18/2015 No-Budget Gamification Copyright 2015 by Sellon Solutions LLC.
First experience – A REALITY TASK: design and implement a math lesson for student of another class. EXPECTED RESULTS Developing logical skills and organizational.
Wrap-up CS 370 Computer Game Design Ken Forbus Spring, 2003.
Kodu Final Presentation By Audrey, Riley B, and Max C.
Games We Play By James Ramdeo 8.2 STEM Club. Factors and Multiples is a game that can be played against one of friends. In this game you start with any.
Design Game Kyle M c Caffrey. Games I Like Many, but more specifically… Zombies!!! Dominion Dungeons & Dragons Dresden Files RPG Magic: The Gathering.
What’s in a Game? Your Game! Based On: “Tutorial: What is a good game? By Mark Overmars Your Game! Based On: “Tutorial: What is a good game? By Mark Overmars.
Higher Education Interviews How to Prepare.  Interviews are normally only required for vocational courses. Most other courses do not interview  Interviews.
Modified Games Defined:  Resemble the sport on which they are based, but adapted to suit the players’ age, size, ability, skill and experience. (By Hilary.
NARRATIVE FLOW AND FLOW CHARTS STORYBOARDS. LINEAR Linear – The game story starts and the player will be confronted with a predetermined series of challenges.
Fantasy Football. Objective Students will use statistical analyses and quantitative evaluations to get the edge in fantasy football. By looking at data,
Background and Contact Information Pat Agard Mathematics teacher at Highlands High School (11 th year) Teach: AP Stats, Pre-Calculus Adv., College Prep.
Kahoot Play station for education Kahoot is a FREE way to connect students to online quizzes. The idea of Kahoot is that teachers can create.
World Cup Project Choices 8 th grade French Class Mademoiselle Bellar.
Gamifying Citation Management: A Mendeley Relay Race
The Cooperative CLassroom
Interested in our Clinical Encounters: Pain?
MAKING HISTORY GAMES Not talking about: apps, PC games, online games, games FROM history.
Fundaments of Game Design
TESTING AND LANGUAGE TEACHING
On Your Mark, Get Set, Game!
A World of Warcraft Add-On By Stephen Rosekrans Advanced Digital Media
A Problem Solving Technique
D12 – Bellringer! What makes a game fun? Consider one of the following examples: Monopoly Dungeons & Dragons Clue.
Presentation transcript:

Game Design for Teachers Origins 2008 Ian Schreiber

Why We’re Here

Just reached Level 60 in World of Warcraft.

Why We’re Here Just reached Level 60 in World of Warcraft. Creating new characters for their D&D campaign.

Why We’re Here Just reached Level 60 in World of Warcraft. Creating new characters for their D&D campaign. Thinking of building a new Magic deck.

What makes games FUN ?

more than school

But first, some incentive…

1A 2A B4B 1H1H 3 Li 4 Be 11 Na 12 Mg 19 K 20 Ca 21 Sc 22 Ti Yttrbium! I choose you!

Theory of Game Design "In theory, there is no difference between theory and practice. But, in practice, there is." Jan L. A. van de Snepscheut

Mihály Csíkszentmihályi

Raph Koster

Soft Skills

Pacing Start Here

Pacing As the player gets better…

Pacing The game gets harder!

Robin Hunicke, Marc LeBlanc, Robert Zubek

Some Kinds of Fun Exploration

Some Kinds of Fun Exploration Social Experience

Some Kinds of Fun Exploration Social Experience Collection

Some Kinds of Fun Exploration Social Experience Collection Physical Sensation

Some Kinds of Fun Exploration Social Experience Collection Physical Sensation Puzzle Solving

Some Kinds of Fun Exploration Social Experience Collection Physical Sensation Puzzle Solving Advancement

Some Kinds of Fun Exploration Social Experience Collection Physical Sensation Puzzle Solving Advancement Competition

Some Kinds of Fun Exploration Social Experience Collection Physical Sensation Puzzle Solving Advancement Competition Settlers of Catan Final Fantasy XII Soccer

Some Kinds of Fun Exploration Social Experience Collection Physical Sensation Puzzle Solving Advancement Competition Settlers of Catan Final Fantasy XII Soccer

Applying Game Design to the Classroom “A good game is a series of interesting choices.” Sid Meier

Three Ways to Use Games:

Play games in class!

Three Ways to Use Games: Play games in class! Discuss games the class is familiar with. =

Three Ways to Use Games: Play games in class! Discuss games the class is familiar with. Modify your teaching to be more “game-like”. = 

This is not the only game that exists in the world. (And there aren’t even many interesting decisions!)

Multiple Difficulty Levels Normal Difficult Easy

Design for the players…

…not for yourself.

Design for the players… …not for yourself. …and not for the content, either.

Edutainment +

Examples of PvE (Player versus Environment) World of Warcraft Scotland Yard Dungeons & Dragons

Review of Goals

Interesting decisions

Review of Goals Interesting decisions Scaled difficulty

Review of Goals Interesting decisions Scaled difficulty Student-centric course design

Review of Goals Interesting decisions Scaled difficulty Student-centric course design Many kinds of fun

Review of Goals: Kinds of Fun Exploration

Review of Goals: Kinds of Fun Exploration Social Experience

Review of Goals: Kinds of Fun Exploration Social Experience Collection

Review of Goals: Kinds of Fun Exploration Social Experience Collection Physical Sensation

Review of Goals: Kinds of Fun Exploration Social Experience Collection Physical Sensation Puzzle Solving

Review of Goals: Kinds of Fun Exploration Social Experience Collection Physical Sensation Puzzle Solving Advancement

Review of Goals: Kinds of Fun Exploration Social Experience Collection Physical Sensation Puzzle Solving Advancement Competition

Closing Remarks “Those who make a distinction between education and entertainment don’t know the first thing about either.” Marshall McLuhan

Contacting Me Ian Schreiber

? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?