Information Society Technologies Norbert Brinkhoff-Button DG Information Society European Commission Key Action III Multimedia Contents and Tools 6th Call.

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Presentation transcript:

Information Society Technologies Norbert Brinkhoff-Button DG Information Society European Commission Key Action III Multimedia Contents and Tools 6th Call for Proposals

Agenda 1 Objectives 2 Implementation 3 Call 6 4 Call 7 5 Do‘s and don‘ts 6 Non-research actions

IST Research Programme Research networking Future & emerging technologies KA4 Essential technologies & infrastructure KA1 Systems & services for the citizen KA2 New methods of work & Electronic Commerce Cross Programme Themes Textual, audio-visual, 3-D, VR… content, streamed over Web, IDTV, broadband, WAP, GPRS, UMTS KA3 Multimedia content & tools

KA3 Strategic goals Convergence in media production Convergence in media production Creative & innovative multimedia businesses Creative & innovative multimedia businesses Competitive mobile services Competitive mobile services Skills & competence of European workforce Skills & competence of European workforce Cultural identity / diversity Cultural identity / diversity

Thematic thrust Knowledge acquisition, representation & management Knowledge acquisition, representation & management –Middleware to create, access, filter, search & retrieve, visualise, spatialise, auralise, translate, summarise, deliver, … –Applications: E-publishing for TV or Internet broadcasts; Virtual learning labs; Libraries online; Multilingual e-business; Universal multimedia access Universal multimedia access –intuitive interfaces for natural interaction: voice, visual, haptic… Example: Natural WAP, GPRS, UMTS… Standardization Standardization –contribution to content standards (JPEG, MPEG…)

Actions & time to market Longer term (up to 10 years)Short term (2-4 years) -Futures Applications Technology Apply new content technology in publishing, eBusiness, training, heritage, etc Support Build IT & multimedia competence Showcase, document and publish research results, including standards Conduct technology foresight and market watch Develop innovative middleware to create, access, filter, search & retrieve, visualise, spatialise, auralise, translate, summarise, deliver, … digital content Research, develop and embed natural, personal, interactive, multimodal and multilingual capability at all levels Investigate content forms and service models radically different from today's; eg: e-Learning, digital libraries, etc

Example: VISIONS - Virtual Storytelling

Example: ARTISTE An Integrated Art Analysis and Navigation Environment Advanced image content analysis techniques, distributed hyperlink-based navigation methods, and object relational database technologies.

Example: DERIVE Integration of different reality and virtuality oriented views for distributed learning. A construction kit (suite of modular building blocks) will enable students and teachers to link real local learning resources (machines, devices, actors, sensors) with distributed virtual ones (simulators, animators) by means of a new kind of telecoupling mechanism. The DERIVE project, experimenting with mixed reality-virtual reality Distributed real and virtual Learning- Environment for Mechatronics and Tele-Service

Example: E-MATTER Access through the Telephone using speech TEchnology Resources. Mutilingual access using spontaneous speech and text verification through the fixed and the mobile networks.

Example: AVIR: Audio-Visual Information Retrieval for Interactive TV A video object (the player) Philips - NL & F (LEP); RAI Radiotelevisione Italiana - I; Tecmath - D; TV Spielfilm Verlag - D; University of Brescia - I; University of Paris, Pierre et Marie Curie - F ; + BBC Archive - GB (sponsor) AVIR has developed state-of-the-art DVB technology for the next-generation interactive TV with high-capacity home recorders. This involves an Electronic Program Guide on a personalized TV receiver+recorder with intelligent search & filtering for consumers to browse more easily through TV channels. It has contributed directly to MPEG7 standards for video editing (see pictures) and was one of the “hits” at IBC2000 in Amsterdam. Can be separately edited and even taken out of the scene

Overview of calls Props Projection over 5 Calls: 1,218 proposals received 1,218 proposals received 274 actions selected  22,5 % global success rate 274 actions selected  22,5 % global success rate Total of 624 contracts handled by INFSO.D in 2001 (FP4 legacy + IST + eContent + INFO MLIS + IAP) Total of 624 contracts handled by INFSO.D in 2001 (FP4 legacy + IST + eContent + INFO MLIS + IAP)

Budget overview Note: All figures relating to 5th Call or higher are purely indicative. Projection over FP5 Total net intervention: 438 M€ Total net intervention: 438 M€ 73% of which com- mitted in Calls % of which com- mitted in Calls M€ left for Calls M€ left for Calls 6-8

Success indicators % of proposals ranked: % of proposals selected: Quality and success consolidating at high level (success in RTD: 25%)

Distribution of participants (Call 4) SME = Small and Medium sized Enterprises HEE = Higher Education Establishments RC = Research Centres NrPS = Non-research Public Sector LE = Large Enterprises NrPNp = Non-research Private Non-profit Record share of SME‘s

Partnership patterns Depending on scope: 6-8 participants 6-8 participants months duration months duration 1.8 M€ funding, on average 1.8 M€ funding, on average 3-4 M€ funding when justified 3-4 M€ funding when justified Corsortium: technology, business & users (citizens/consumers) Corsortium: technology, business & users (citizens/consumers) Efficient management Efficient management

WP 2001: what‘s new in KA3 Concentration: from 17 to 11 AL‘s Concentration: from 17 to 11 AL‘s Longer term RTD (5-10 years) Longer term RTD (5-10 years) „x-Content futures“ „x-Content futures“ New paradigm: „Semantic Web“ New paradigm: „Semantic Web“ International Cooperation encouraged International Cooperation encouraged Re-focussing of Take-up Re-focussing of Take-up More articulated support needs More articulated support needs

KA3 Roadmap 2001 Call 7 Call 6 Digital Content & Cultural Heritage Education & Training Area Electronic Publishing Human Language Technologies Information Access Cross- programme Actions E-Learning futures Self-Learning for Work Next generation digital collect. Natural & multilingual interactivity Multilingual Web Semantic Web Technologies Heritage for All Publishing digital content E-Learning for youth Multimodal & multisensorial dialog Use of geographic information X-Content futures Competence building KA3 Support Measures

Call 6 Timetable Publication: 27 January Publication: 27 January Close: 25 April Close: 25 April Evaluation: end of May Evaluation: end of May Commitology: June Commitology: June Negotiation: July-August Negotiation: July-August Contracts: from September on Contracts: from September on Bring time-to-contract down to 180 days !

Digital Content & Cultural Heritage Strategic RTD objectives through to 2005: improve the accessibility of Europe’s scientific and cultural collections (cultural landscape) improve the accessibility of Europe’s scientific and cultural collections (cultural landscape) develop sustainable cultural environments develop sustainable cultural environments focus on high-quality representations of artefacts and collections focus on high-quality representations of artefacts and collections provide a test platform for technology trials provide a test platform for technology trials expanding the vision towards other areas of cultural multimedia activities expanding the vision towards other areas of cultural multimedia activities driven by the research problem not the content

Core research agenda unified access - easy, integrated access for the user to multiple collections, and formats unified access - easy, integrated access for the user to multiple collections, and formats –access, navigation, interoperability & networking improved functions and services from digital collections improved functions and services from digital collections –systems and tools for managing resources, digital objects, high volume resources digital preservation - sustainability over time digital preservation - sustainability over time –digitisation & surrogates; born-digital Implemented through annual workprogrammes defined in Action Lines

Projects and emerging clusters Cluster 1: DL applications Cluster 1: DL applications –distributed resources, DL models and tools –multiple formats - text to broadcast archives –cultural (eg fine arts) and scientific (data & software) resources –metadata and interoperability – new services and business models 22

Projects and emerging clusters Cluster 2: Virtual Heritage Cluster 2: Virtual Heritage –visual representations using streaming video, animation, 3-D, VR – enhancing learning and game playing – improving user interactions and understanding of content. –innovative Web-based services

Projects and emerging clusters Cluster 3: Culture economy: new business models Cluster 3: Culture economy: new business models –creating an open framework for a European cultural economy (OPEN HERITAGE) –building regional networks supporting a cultural economy (REGNET)

AL III Heritage for All Aims to: Improve synergies and cooperation between cultural institutions Improve synergies and cooperation between cultural institutions Increase visibility and improve content building by local/regional institutions Increase visibility and improve content building by local/regional institutions Encourage a bottom-up, grass roots approach - mobilise, examples of good practice Encourage a bottom-up, grass roots approach - mobilise, examples of good practice Overcome social and cultural exclusion Overcome social and cultural exclusion Establishing an infrastructure for a dynamic citizen- driven record of the cultural scene across Europe

AL III Heritage for All Objective Objective –Support online communities in creating & documenting the digital record of their societies –Safeguard this record for the future Focus Focus –Local resources in the global context - replicable experiments in creating, discovering & aggregating local resources –Active participation of end users through online communities –Digital archiving and community memory Timeline: 3-7 years

Next generation digital collections Aims to: Aims to: –Build on previous access and DL work - develop leadership & excellence in research –Address new distinct communities of users –Improve resource interoperability & comparability –Address issues surrounding diversity of content and its accessibility over time Developing content infrastructures for inclusive cultural ecologies

Objective: Objective: – –Improve access: quality, quantity for citizens & professionals Focus: Focus: – –Advanced DL applications - visualisation & VR in DLs large scale networking archive/lib/museum resources – –Thematic ‘contextualised’ collections - interoperability, ontologies, schemas – –User-driven - collaboratories, personalisation – –Dynamic content - preservation & archiving reference environments AL III.1.3: Next generation digital collections Timeline: 5-10 years

Practical information: partnerships Players (consortia of European dimension) –Cultural institutions - archives, libraries, museums –Local and regional authorities (Heritage for All) –Public/private sector partnerships for technologies –Research institutes and universities (esp. DLs) Cooperation Cooperation –National and regional programmes for heritage & digitisation (Heritage for All) –Other national and international DL programmes - specifically EU/NSF agreement

Vertical (technological) RTD project: Vertical (technological) RTD project: technology challenges, mid to long-term, technology & research teams lead, content owners - needs, validation, content, demo of service applications technology challenges, mid to long-term, technology & research teams lead, content owners - needs, validation, content, demo of service applications Horizontal (integrative) RTD project: Horizontal (integrative) RTD project: consensus driven, EU-wide infrastructures, scalability of integration, alliances multiple institutional players, organisational/service innovation, unique ownership of content or uniquely competent to deliver the service consensus driven, EU-wide infrastructures, scalability of integration, alliances multiple institutional players, organisational/service innovation, unique ownership of content or uniquely competent to deliver the service Practical information: project models

Education and Training Objectives Objectives –Blueprint flexible and cost-effective learning - supported by advanced ICT –Support new learning processes - life-long learning & innovative pedagogical content Research priorities Research priorities –Improve the learning process –Develop high quality learning materials –Ensure broad access to learning resources & services

III.2.1 Self learning for work Objective Objective –Empowering individuals to define, procure and manage their own learning for work Focus Focus – Learner models – Soft skills and informal learning – Communities of learning – Personal intellectual capital Reflects a growing trend in industry away from centralised, prescriptive training departments, towards investment in individuals’ own learning programmes

III.2.2 eLearning futures Experimental, longer term research aimed at exploring new paradigms for learning, supported by ICT Experimental, longer term research aimed at exploring new paradigms for learning, supported by ICT Driven by experts from cognitive, social and pedagogical sciences Driven by experts from cognitive, social and pedagogical sciences Anticipates future learning needs Anticipates future learning needs Provides proof of concept Provides proof of concept

Practical information Partnerships Partnerships –schools, universities, and related associations –corporate universities & schools –industry, professional bodies, training providers, etc (esp. for Self-learning) –researchers, technologists –pedagogic staff, teachers, educators Budget Budget –~ M€ total budget (two AL’s) –i.e projects à1.5 M€ / project

Human Language Technologies Mission: support e-business in a global context and to promote a human centred infostructure Mission: support e-business in a global context and to promote a human centred infostructure Topical areas: speech, natural interactivity, knowledge management, translation and multilingual tools Topical areas: speech, natural interactivity, knowledge management, translation and multilingual tools eCentres of gravity: mobility, eBusiness, eSociety eCentres of gravity: mobility, eBusiness, eSociety Approach: relatively short term applicative showcases and longer term research Approach: relatively short term applicative showcases and longer term research

III.3.2 Natural and multilingual interactivity Objective Objective –more intuitive interaction with intelligent network services and appliances thru robust dialogue and unconstrained speech/language understanding Focus Focus –At home: interaction with networked information and entertainment appliances; command and control of complex home services and devices –At work: technology-assisted interpersonal and group communication, including virtual meetings and multilingual dialogues –On the move: interaction with and control of personal information and communication appliances

Implementation Examples of target actors Examples of target actors –Telecom, eTailers, Terminal manufacturers –Home appliances, eGames, Information appliances manufacturers –Video conference software and services –Car manufacturers, in-vehicle devices OEM suppliers –Language technology industry –Research centres and academia with the relevant competencies Other clues Other clues –Big projects are not excluded, if justified –Longer term, more researchy activities, are also welcome –« Multilingual Web » open in 7th call

III.5.1 x-Content futures Experimental AL, addressing new concepts and paradigms and providing opportunities for breakthrough research / high risk Experimental AL, addressing new concepts and paradigms and providing opportunities for breakthrough research / high risk Topics between / beyond current AL‘s in KA3 Topics between / beyond current AL‘s in KA3 Time to market: 0-10 years (breakthrough RTD is not necessarily long-term !) Time to market: 0-10 years (breakthrough RTD is not necessarily long-term !) Initial phases of RTD projects as well as full blown RTD Initial phases of RTD projects as well as full blown RTD Open in Calls 6 AND 7 Open in Calls 6 AND 7

III.5.2 Competence building Multimedia skills acquisition Multimedia skills acquisition –Addressing the IT/multimedia skills gap in Europe –Experimenting with innovative eLearning solutions. Demonstration of market potential and plans to roll-out to other sectors. Access to competence in multimedia Access to competence in multimedia –Reinforcing European leadership for the future, via: –World-class competence centres existing or emerging –Benchmarking: developments, technology adoption... –Sustainable business models / clear exit strategies

III.5.3 KA3 specific support measures Emphasis in 2001: demonstrating, assessing & disseminating results, as programme reaches completion Emphasis in 2001: demonstrating, assessing & disseminating results, as programme reaches completion Impact analysis: benchmarking of RTD results, comparative analysis against international developments; technology and market foresight Impact analysis: benchmarking of RTD results, comparative analysis against international developments; technology and market foresight Spread of know-how: active dissemination of lessons learnt outside the programme Spread of know-how: active dissemination of lessons learnt outside the programme … to be communicated widely in print and electronic form, at relevant events, etc … to be communicated widely in print and electronic form, at relevant events, etc

Highlights in Call 7 Publishing Digital Content Publishing Digital Content –Interactive authoring, editing and delivery to multiple platforms (iTV, broadband Internet, mobile devices, etc) –Content management tools; new paradigms and business models; E-production workflow The Semantic Web The Semantic Web –Semantics based methods & tools (incl. ontologies), for indexing, categorization, discovery and intelligent filtering and profiling of multimedia information –Information visualisation, for new navigation and searching through unknown & complex information spaces

More highlights The Multilingual Web The Multilingual Web –Collaborative multi-language publishing of online (Web) multimedia documents; automated translation of written and spoken language, multilingual generation –Information delivery over multiple channels according to user preference, and in the language of the user Cross-programme actions Cross-programme actions –CPA2: Multimodal and multisensorial dialog modes –CPA3: Use of Geographic Information –CPA8: eLearning for European youth in a digital age All spanning actions repeated All spanning actions repeated

Warning signs - why proposals are rejected by evaluators –technology proposal  relevance to area not proven or too general –access proposal: “business as usual”  portals or Web sites –“ignore everyone else” proposal: no state-of- the-art and no references to other work –“echo” proposals: echo the call text, the guidelines,... Do’s and don’ts

More do’s and don’ts More do’s and don’ts Remember: real needs - solutions that people want research with a purpose - meeting a challenge realistic objectives - practical results replicability of results - solutions others can use right team - develop new alliances

Contacts and resources Web resources: Web resources: –documents: –research areas: Contact KA3 staff & get feedback on pre- liminary project ideas Contact KA3 staff & get feedback on pre- liminary project ideas

- only just launched ! - only just launched ! To support the production, dissemination and use of European digital content and to promote linguistic diversity on the global networks To support the production, dissemination and use of European digital content and to promote linguistic diversity on the global networks Contributes to eEurope Action Plan: "stimulate the use of internet” Contributes to eEurope Action Plan: "stimulate the use of internet” First call tentatively scheduled for 15/3/01, focussed on First call tentatively scheduled for 15/3/01, focussed on –Improving access to and expanding use of Public Sector information –Enhancing content production in a multilingual and multicultural environment

Safer Internet Action Plan Objective To tackle the issue of illegal and To tackle the issue of illegal and harmful content on the Internet. harmful content on the Internet. Open Call for Proposals Filtering software and services Filtering software and services –close 31 May