What is a sketch? Chapter 1.2 addendum Sketching User Experiences: The Workbook.

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Presentation transcript:

What is a sketch? Chapter 1.2 addendum Sketching User Experiences: The Workbook

Recap Sketching is about Design

Remember the Design Funnel Modified from Pugh, S. (1990) Total design: Integrated methods for successful products engineering. Addison-Wesley. P. 75 Iterative:GeneralIteration 1Iteration 2Iteration 3 overall conceptsexploratoryclarificationresolution Granularity:GeneralCourseMediumFine overallbigintermediatedetailed conceptsgesturesdevelopmentrefinement

The attributes of sketches Quick to make

The attributes of sketches Quick Timely provided when needed

The attributes of sketches Quick Timely Disposable investment in the process and concept, not the execution if you can’t afford to throw it away, it’s not a sketch

The attributes of sketches Quick Timely Disposable Plentiful they make sense in a collection or series of ideas meaning & relevance in context Image source: Baskinger, M. (2008) Pencils before Pixels. ACM Interactions, March+April, page 32. Form studies for a digital alarm clock

The attributes of sketches Clear vocabulary rendering & style indicates it’s a sketch, not an implementation Constrained resolution no higher than required to capture its concept Consistency with state refinement of rendering matches the state of concept development Quick Timely Disposable Plentiful

Openess and freedom vs. incomplete, room to create Tight and precise complete, nothing left to do

Minimal detail Include only what is required to render the intended purpose or concept

Appropriate Degree of Refinement Make the sketch be as refined as the idea: (a) If you have a solid idea, make the sketch look more defined (b) If you have a hazy idea, the sketch will look much rougher and less defined

The attributes of sketches Constrained resolution Consistency with state Suggest & explore rather than confirm suggests /provokes what could be A catalyst evokes conversations & discussion Quick Timely Disposable Plentiful Clear vocabulary

A Sketch is not a Prototype Difference is a contrast of purpose (always) a contrast in form (usually, but not always) But it’s a continuum sketchprototype

From Sketches to Prototypes Sketches: early ideation stages of design Prototypes: capturing /detailing the actual design Image from Bill Buxton’s Book Sketching User Experiences (2007) Morgan Kaufmann investment

From Sketches to Prototypes Early design Late design Brainstorm different ideas and representations Choose a representation Rough out interface style Multitude of sketches Sketch variations and details Sketch or low fidelity prototypes Task centered walkthrough and redesign Fine tune interface, screen design Heuristic evaluation and redesign Usability testing and redesign Low to medium fidelity prototypes Limited field testing Alpha/Beta tests High fidelity prototypes Working systems

excessive instruction

Sketches suggest If you want to get the most out of a sketch… …you need to leave big enough holes for the imagination to fit in Microsoft clipart

You now know Attributes of a sketch quick, timely, disposable, plentiful, clear vocabulary, constrained resolution, consistent with design state A sketch is not a prototype difference is a contrast of purpose (always), and form (mostly) Sketch properties evocative, suggest, explore, question, propose, provoke, t Prototype properties didactic, describe, refine, answer, test, resolve, specific, depiction

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